Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Aehxi
Thanatos
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 80L
1,505 Elo+
Solo
Hercules
Hercules
FanTomAs376724
Hercules
Level 86
God Stats
6W - 5L
1,598 SR
Queue Stats
321W - 299L
1,473 Elo+
Solo
Cupid
Cupid
Yetiicoco
Cupid
Level 127
God Stats
11W - 21L
1,480 SR
Queue Stats
469W - 442L
1,488 Elo+
Solo
Poseidon
Poseidon
dondorto
Poseidon
Level 145
God Stats
9W - 3L
1,500 SR
Queue Stats
74W - 69L
1,498 Elo+
Solo
Team Averages
Level 132
1,516 SR
1,493 Elo+

VS

Team Averages
Level 79
1,469 SR
1,485 Elo+
Mercury
Mercury
GamingRaptor55
Mercury
Level 129
God Stats
2W - 1L
1,438 SR
Queue Stats
115W - 99L
1,422 Elo+
Solo
Janus
Janus
MrPink0108
Janus
Level 32
God Stats
6W - 4L
1,450 SR
Queue Stats
49W - 68L
1,380 Elo+
Solo
Bacchus
Bacchus
Mr_Monk47
Bacchus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 117L
1,522 Elo+
Solo
Tyr
Tyr
PenguinTheNoodle
Tyr
Level 106
God Stats
3W - 1L
1,623 SR
Queue Stats
128W - 108L
1,551 Elo+
Party 1
Hachiman
Hachiman
SvedigtLem
Hachiman
Level 22
God Stats
3W - 5L
1,335 SR
Queue Stats
38W - 28L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
1 / 2 / 0
3,534
589
867
3,570
1,820
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
Aehxi
Thanatos
8
1 / 3 / 1
4,258
710
1,291
5,346
1,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hercules
9
0 / 0 / 0
4,709
785
2,905
4,395
2,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cupid
Yetiicoco
Cupid
6
0 / 3 / 1
3,688
615
3,130
3,558
954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
dondorto
Poseidon
9
2 / 4 / 0
4,594
766
2,602
4,083
896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 1 / 2
4,965
828
4,171
5,497
1,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
9
2 / 1 / 3
4,721
787
3,070
2,832
730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
Mr_Monk47
Bacchus
8
0 / 2 / 5
4,624
771
1,867
4,511
3,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 0 / 1
4,268
711
1,566
5,758
3,459
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hachiman
SvedigtLem
Hachiman
8
5 / 0 / 0
5,059
843
3,021
3,480
933
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
12
12
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
2
0
0.5
L
Thanatos
Aehxi
Thanatos
1
3
1
0.5
L
Hercules
0
0
0
0
W
5
1
2
6
W
Janus
2
1
3
3.5
W
Bacchus
Mr_Monk47
Bacchus
0
2
5
1.25
W
0
0
1
0.5
W
Hachiman
SvedigtLem
Hachiman
5
0
0
5
L
Cupid
Yetiicoco
Cupid
0
3
1
0.17
L
Poseidon
dondorto
Poseidon
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,795
Damage
13,695
20,952
Taken
22,078
7,547
Mitigated
10,362
6,436
Healing
7,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
867
357
0
262
3,570
1,820
0
950
2,620
1,423
4,183
L
Thanatos
Aehxi
Thanatos
1,291
367
0
2,395
5,346
1,711
0
1,175
3,929
0
20,463
L
Hercules
2,905
1,626
0
2,564
4,395
2,166
0
201
4,192
0
28,453
W
4,171
2,364
0
840
5,497
1,763
0
1,567
3,893
0
21,757
W
Janus
3,070
0
0
770
2,832
730
0
1,035
1,797
24,950
0
W
Bacchus
Mr_Monk47
Bacchus
1,867
463
0
956
4,511
3,477
96
105
4,406
9,945
0
W
1,566
581
0
2,857
5,758
3,459
0
0
5,536
0
20,813
W
Hachiman
SvedigtLem
Hachiman
3,021
1,605
0
1,875
3,480
933
296
136
3,344
0
29,522
L
Cupid
Yetiicoco
Cupid
3,130
1,815
0
830
3,558
954
0
917
2,641
0
15,160
L
Poseidon
dondorto
Poseidon
2,602
573
0
385
4,083
896
0
1,225
2,633
30,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,783
Gold Earned
23,637
204
Minions Killed
217
0
Camps Cleared
0
571,368
Distance Traveled
694,390
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,534
589
8
1
0
78,267
0
L
Thanatos
4,258
710
45
8
0
143,408
0
L
Hercules
4,709
785
69
12
0
131,645
2
W
Mercury
4,965
828
46
8
0
159,478
0
W
Janus
4,721
787
47
8
0
134,201
0
W
Bacchus
4,624
771
15
3
0
134,626
0
W
Tyr
4,268
711
53
9
0
153,340
0
W
Hachiman
5,059
843
56
9
0
112,745
0
L
Cupid
3,688
615
26
4
0
94,782
0
L
Poseidon
4,594
766
56
9
0
123,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role