Player Matchup

Ymir
Ymir
Diamond IV
 
Ymir
Diamond IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Masters
Aisart
Horus
Masters
Level 177
God Stats
7W - 2L
1,952 SR
Queue Stats
185W - 146L
2,599 MMR
Solo
Discordia
Discordia
Platinum II
KidNamedPaint
Discordia
Platinum II
Level 155
God Stats
28W - 10L
1,771 SR
Queue Stats
72W - 49L
2,131 MMR
Solo
Cthulhu
Cthulhu
Platinum I
VintaO0O
Cthulhu
Platinum I
Level 159
God Stats
0W - 1L
1,760 SR
Queue Stats
58W - 38L
1,962 MMR
Solo
Hercules
Hercules
Platinum II
abetto98
Hercules
Platinum II
Level 149
God Stats
1W - 2L
1,720 SR
Queue Stats
82W - 75L
1,967 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 157
1,741 SR
2,032 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 162
1,489 SR
2,060 MMR
Sol
Sol
Platinum II
 
Sol
Platinum II
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Diamond I
DiesoX
Khepri
Diamond I
Level 167
God Stats
4W - 5L
1,485 SR
Queue Stats
158W - 144L
2,375 MMR
Party 1
Jing Wei
Jing Wei
Platinum II
GalaxyNina
Jing Wei
Platinum II
Level 145
God Stats
53W - 31L
1,690 SR
Queue Stats
1,013W - 1,026L
1,933 MMR
Solo
Surtr
Surtr
Masters
Kitington
Surtr
Masters
Level 204
God Stats
2W - 3L
1,461 SR
Queue Stats
514W - 461L
2,541 MMR
Party 1
Chang'e
Chang'e
Diamond V
baryl348
Chang'e
Diamond V
Level 160
God Stats
1W - 1L
1,309 SR
Queue Stats
135W - 111L
1,949 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
1
0 / 0 / 0
3,140
393
0
0
0
Horus
Aisart
Horus
8
0 / 2 / 0
4,278
535
2,707
5,779
2,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Discordia
KidNamedPaint
Discordia
12
1 / 0 / 0
5,649
706
3,131
3,177
966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
VintaO0O
Cthulhu
7
0 / 2 / 0
4,335
542
4,615
7,828
4,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
abetto98
Hercules
10
1 / 1 / 0
5,253
657
2,221
6,645
3,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SusanoCu ChulainnLokiAres

VS

Bans
CerberusAgniAphroditeBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 1 / 0
5,923
740
1,114
6,133
1,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Khepri
DiesoX
Khepri
9
0 / 0 / 3
5,084
636
2,218
3,303
2,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
GalaxyNina
Jing Wei
11
1 / 1 / 0
6,147
768
3,510
5,504
1,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Surtr
Kitington
Surtr
9
3 / 0 / 1
5,049
631
6,284
6,528
3,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chang'e
baryl348
Chang'e
9
1 / 0 / 3
4,950
619
2,139
5,221
1,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
2
Kills
5
5
Deaths
2
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
0
0
0
W
Sol
 
Sol
0
1
0
0
L
Horus
Aisart
Horus
0
2
0
0
W
Khepri
DiesoX
Khepri
0
0
3
1.5
W
Jing Wei
GalaxyNina
Jing Wei
1
1
0
1
L
Discordia
KidNamedPaint
Discordia
1
0
0
1
W
Surtr
Kitington
Surtr
3
0
1
3.5
L
Cthulhu
VintaO0O
Cthulhu
0
2
0
0
L
Hercules
abetto98
Hercules
1
1
0
1
W
Chang'e
baryl348
Chang'e
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,674
Damage
15,265
23,429
Taken
26,689
11,408
Mitigated
10,403
8,823
Healing
13,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
0
0
0
0
0
0
0
0
0
0
0
W
Sol
 
Sol
1,114
600
0
3,417
6,133
1,693
0
2,796
3,031
43,793
9,170
L
Horus
Aisart
Horus
2,707
1,291
200
2,182
5,779
2,402
0
1,806
3,973
0
23,562
W
Khepri
DiesoX
Khepri
2,218
331
0
1,082
3,303
2,158
0
1,760
1,543
15,356
3,808
W
Jing Wei
GalaxyNina
Jing Wei
3,510
2,604
0
2,919
5,504
1,660
0
0
5,267
0
43,863
L
Discordia
KidNamedPaint
Discordia
3,131
132
0
1,000
3,177
966
0
1,193
1,984
41,862
483
W
Surtr
Kitington
Surtr
6,284
2,769
0
1,735
6,528
3,649
14
2,380
4,148
1,187
25,770
L
Cthulhu
VintaO0O
Cthulhu
4,615
356
0
2,565
7,828
4,604
0
2,368
5,460
21,638
0
L
Hercules
abetto98
Hercules
2,221
255
0
2,876
6,645
3,436
0
101
6,544
0
31,680
W
Chang'e
baryl348
Chang'e
2,139
192
409
4,218
5,221
1,243
0
475
4,746
33,009
748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,655
Gold Earned
27,153
257
Minions Killed
330
0
Camps Cleared
0
699,422
Distance Traveled
902,167
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,140
393
0
0
0
0
0
W
Sol
5,923
740
102
13
0
175,882
0
L
Horus
4,278
535
54
7
0
175,505
0
W
Khepri
5,084
636
37
5
0
185,923
1
W
Jing Wei
6,147
768
83
10
0
152,625
1
L
Discordia
5,649
706
96
12
0
163,635
2
W
Surtr
5,049
631
45
6
0
178,600
1
L
Cthulhu
4,335
542
34
4
0
179,016
0
L
Hercules
5,253
657
73
9
0
181,266
4
W
Chang'e
4,950
619
63
8
0
209,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role