Player Matchup

King Arthur
King Arthur
AGsmurf6363
King Arthur
Level 25
God Stats
5W - 2L
1,514 SR
Queue Stats
86W - 58L
1,663 Elo+
Party 2
Medusa
Medusa
Dfynd
Medusa
Level 21
God Stats
2W - 0L
1,846 SR
Queue Stats
20W - 13L
1,624 Elo+
Party 2
Cerberus
Cerberus
Hydrogn
Cerberus
Level 128
God Stats
1W - 1L
1,517 SR
Queue Stats
150W - 122L
1,655 Elo+
Party 2
Team Averages
Level 58
1,626 SR
1,648 Elo+

VS

Team Averages
Level 75
1,500 SR
1,657 Elo+
Yemoja
Yemoja
 
Yemoja
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
DarDarBinky
Serqet
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,736 Elo+
Party 1
Ah Puch
Ah Puch
ThePricey
Ah Puch
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,736 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AGsmurf6363
King Arthur
15
3 / 0 / 13
9,181
918
7,727
8,831
8,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
Dfynd
Medusa
16
6 / 1 / 10
10,087
1,009
9,683
7,627
2,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Hydrogn
Cerberus
16
7 / 0 / 8
9,917
992
11,338
11,761
12,496
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
0 / 5 / 1
7,148
715
2,194
12,452
5,295
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Serqet
11
1 / 5 / 0
7,235
724
4,994
8,821
3,856
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
ThePricey
Ah Puch
14
0 / 6 / 1
8,090
809
12,598
10,991
3,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
16
Kills
1
1
Deaths
16
31
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
5
1
0.1
W
King Arthur
AGsmurf6363
King Arthur
3
0
13
9.5
L
Serqet
1
5
0
0.2
W
Medusa
Dfynd
Medusa
6
1
10
11
W
Cerberus
Hydrogn
Cerberus
7
0
8
11
L
Ah Puch
ThePricey
Ah Puch
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,748
Damage
19,786
28,219
Taken
32,264
23,241
Mitigated
12,330
7,211
Healing
5,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,194
888
3,190
1,645
12,452
5,295
0
3,370
9,042
8,299
0
W
King Arthur
AGsmurf6363
King Arthur
7,727
870
0
1,539
8,831
8,125
96
5,013
3,818
0
24,419
L
Serqet
4,994
570
0
119
8,821
3,856
0
3,176
5,633
0
20,528
W
Medusa
Dfynd
Medusa
9,683
3,316
0
1,612
7,627
2,620
1,166
5,335
2,077
0
50,939
W
Cerberus
Hydrogn
Cerberus
11,338
685
0
4,060
11,761
12,496
191
4,512
6,652
25,764
1,454
L
Ah Puch
ThePricey
Ah Puch
12,598
325
0
238
10,991
3,179
0
4,023
6,887
41,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,185
Gold Earned
22,473
168
Minions Killed
127
0
Camps Cleared
0
647,859
Distance Traveled
548,768
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,148
715
16
2
0
170,462
5
W
King Arthur
9,181
918
37
4
0
209,987
0
L
Serqet
7,235
724
30
3
0
206,380
0
W
Medusa
10,087
1,009
82
8
0
212,841
0
W
Cerberus
9,917
992
49
5
0
225,031
2
L
Ah Puch
8,090
809
81
8
0
171,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role