Player Matchup

Persephone
Persephone
Platinum III
 
Persephone
Platinum III
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum I
 
Gilgamesh
Platinum I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Platinum II
Authtin
Ganesha
Platinum II
Level 146
God Stats
20W - 12L
1,666 SR
Queue Stats
268W - 279L
1,763 MMR
Solo
Chernobog
Chernobog
Platinum III
BaBaBeanÉr
Chernobog
Platinum III
Level 149
God Stats
2W - 1L
1,551 SR
Queue Stats
118W - 106L
1,752 MMR
Solo
Hun Batz
Hun Batz
Gold I
smhiybt
Hun Batz
Gold I
Level 175
God Stats
14W - 4L
1,760 SR
Queue Stats
153W - 146L
1,637 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 159
1,596 SR
1,630 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 107
1,484 SR
1,762 MMR
Merlin
Merlin
Platinum IV
Gunsaxl
Merlin
Platinum IV
Level 143
God Stats
0W - 3L
1,257 SR
Queue Stats
108W - 101L
1,784 MMR
Solo
Medusa
Medusa
Platinum IV
MrLolazo82
Medusa
Platinum IV
Level 111
God Stats
1W - 1L
1,782 SR
Queue Stats
100W - 94L
1,607 MMR
Party 1
Loki
Loki
Platinum II
Naimo2845
Loki
Platinum II
Level 129
God Stats
1W - 2L
1,490 SR
Queue Stats
44W - 28L
2,011 MMR
Party 1
Chaac
Chaac
Platinum V
kaleldestroyer
Chaac
Platinum V
Level 44
God Stats
0W - 2L
1,320 SR
Queue Stats
36W - 29L
1,734 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
nikkitas
Zhong Kui
Gold I
Level 108
God Stats
21W - 20L
1,571 SR
Queue Stats
211W - 204L
1,671 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
14
2 / 1 / 1
7,918
660
5,215
5,563
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
 
Gilgamesh
11
1 / 2 / 0
6,356
530
6,616
15,427
9,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ganesha
Authtin
Ganesha
10
0 / 1 / 6
6,088
507
4,558
12,055
9,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
BaBaBeanÉr
Chernobog
12
4 / 2 / 3
6,891
574
8,881
7,794
2,557
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
smhiybt
Hun Batz
14
7 / 0 / 1
7,413
618
6,095
10,391
3,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Maman BrigitteThanatosAo KuangErlang Shen

VS

Bans
AgniSun WukongCthulhuKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gunsaxl
Merlin
12
1 / 3 / 0
6,585
549
2,504
7,540
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
MrLolazo82
Medusa
12
3 / 4 / 0
6,783
565
6,670
9,910
3,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
10
0 / 3 / 0
5,580
465
3,158
8,103
2,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 2
5,873
489
4,655
9,527
7,048
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
nikkitas
Zhong Kui
13
2 / 1 / 0
7,974
665
12,614
11,042
8,980
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
14
Kills
6
6
Deaths
14
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
2
1
1
2.5
W
Gilgamesh
 
Gilgamesh
1
2
0
0.5
W
Ganesha
Authtin
Ganesha
0
1
6
3
W
Chernobog
BaBaBeanÉr
Chernobog
4
2
3
2.75
L
Merlin
Gunsaxl
Merlin
1
3
0
0.33
L
Medusa
MrLolazo82
Medusa
3
4
0
0.75
L
Loki
0
3
0
0
L
0
3
2
0.33
L
Zhong Kui
nikkitas
Zhong Kui
2
1
0
2
W
Hun Batz
smhiybt
Hun Batz
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,365
Damage
29,601
51,230
Taken
46,122
25,763
Mitigated
23,714
16,875
Healing
14,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
5,215
43
0
692
5,563
1,592
0
2,208
3,353
64,667
1,618
W
Gilgamesh
 
Gilgamesh
6,616
2,061
0
4,188
15,427
9,009
0
8,344
7,083
0
47,253
W
Ganesha
Authtin
Ganesha
4,558
739
2,011
2,726
12,055
9,123
0
1,116
10,939
21,520
0
W
Chernobog
BaBaBeanÉr
Chernobog
8,881
5,584
0
2,262
7,794
2,557
0
0
7,794
0
43,573
L
Merlin
Gunsaxl
Merlin
2,504
43
0
1,480
7,540
2,234
0
3,860
3,484
46,605
0
L
Medusa
MrLolazo82
Medusa
6,670
3,352
0
2,840
9,910
3,144
0
1,532
8,378
0
47,264
L
Loki
3,158
711
0
610
8,103
2,308
0
459
7,604
0
38,063
L
4,655
822
0
2,748
9,527
7,048
0
2,520
6,922
826
24,096
L
Zhong Kui
nikkitas
Zhong Kui
12,614
3,666
0
7,091
11,042
8,980
228
868
9,414
55,940
13,774
W
Hun Batz
smhiybt
Hun Batz
6,095
2,243
0
4,996
10,391
3,482
0
1,714
8,677
0
54,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,666
Gold Earned
32,795
413
Minions Killed
408
0
Camps Cleared
0
1,260,617
Distance Traveled
1,125,538
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
7,918
660
132
11
0
243,874
2
W
Gilgamesh
6,356
530
79
7
0
235,359
4
W
Ganesha
6,088
507
2
0
0
235,944
1
W
Chernobog
6,891
574
111
9
0
258,727
0
L
Merlin
6,585
549
100
8
0
220,223
2
L
Medusa
6,783
565
79
7
0
228,649
2
L
Loki
5,580
465
64
5
0
238,541
0
L
Chaac
5,873
489
41
3
0
235,262
0
L
Zhong Kui
7,974
665
124
10
0
202,863
0
W
Hun Batz
7,413
618
89
7
0
286,713
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role