Player Matchup

Sol
Sol
GodShacka
Sol
Level 149
God Stats
9W - 5L
1,464 SR
Queue Stats
127W - 126L
1,491 Elo+
Solo
Serqet
Serqet
Icesho
Serqet
Level 25
God Stats
6W - 7L
1,577 SR
Queue Stats
34W - 33L
1,465 Elo+
Party 2
Ix Chel
Ix Chel
Pabu34
Ix Chel
Level 124
God Stats
4W - 4L
1,562 SR
Queue Stats
53W - 47L
1,487 Elo+
Party 2
Amaterasu
Amaterasu
rallyyellow
Amaterasu
Level 67
God Stats
24W - 25L
1,467 SR
Queue Stats
271W - 278L
1,368 Elo+
Solo
Cthulhu
Cthulhu
xXGuga19Xx
Cthulhu
Level 120
God Stats
26W - 15L
1,752 SR
Queue Stats
293W - 271L
1,436 Elo+
Solo
Team Averages
Level 97
1,564 SR
1,449 Elo+

VS

Team Averages
Level 91
1,569 SR
1,457 Elo+
Charybdis
Charybdis
 
Charybdis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Njordi
Sol
Level 124
God Stats
2W - 3L
1,494 SR
Queue Stats
137W - 117L
1,459 Elo+
Party 1
Thor
Thor
PuppyStabber
Thor
Level 54
God Stats
33W - 43L
1,445 SR
Queue Stats
103W - 111L
1,445 Elo+
Solo
Khepri
Khepri
URNVRAVCTM
Khepri
Level 29
God Stats
6W - 2L
1,852 SR
Queue Stats
110W - 107L
1,433 Elo+
Party 1
Hel
Hel
xHZA666
Hel
Level 124
God Stats
37W - 36L
1,553 SR
Queue Stats
282W - 277L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,132
557
7,250
5,917
1,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
Icesho
Serqet
11
2 / 0 / 5
6,235
567
5,205
9,559
3,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
Pabu34
Ix Chel
13
5 / 0 / 1
7,556
687
5,064
4,560
1,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
rallyyellow
Amaterasu
11
1 / 1 / 4
6,619
602
5,172
10,434
6,524
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
xXGuga19Xx
Cthulhu
12
4 / 1 / 0
7,346
668
4,205
6,772
3,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
3 / 1 / 1
5,574
507
5,374
6,129
1,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
Njordi
Sol
11
0 / 3 / 0
5,866
533
2,964
6,384
2,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 0
4,846
441
4,839
9,437
3,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Khepri
URNVRAVCTM
Khepri
9
1 / 2 / 3
5,846
531
3,237
10,788
6,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Hel
9
1 / 5 / 0
5,541
504
3,248
6,648
1,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
14
Kills
5
5
Deaths
14
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
1
1
3.5
W
2
3
1
0.83
W
Serqet
Icesho
Serqet
2
0
5
4.5
L
Sol
Njordi
Sol
0
3
0
0
W
Ix Chel
Pabu34
Ix Chel
5
0
1
5.5
L
0
3
0
0
L
Khepri
URNVRAVCTM
Khepri
1
2
3
1.25
W
Amaterasu
rallyyellow
Amaterasu
1
1
4
3
L
Hel
1
5
0
0.2
W
Cthulhu
xXGuga19Xx
Cthulhu
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,896
Damage
19,662
37,242
Taken
39,386
16,545
Mitigated
15,763
17,211
Healing
11,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,374
2,664
0
1,615
6,129
1,982
0
1,762
4,367
0
40,216
W
7,250
4,058
0
2,140
5,917
1,661
1,349
1,087
4,830
42,401
6,975
W
Serqet
Icesho
Serqet
5,205
1,594
0
5,290
9,559
3,098
57
1,328
8,231
0
42,021
L
Sol
Njordi
Sol
2,964
1,636
0
2,414
6,384
2,053
0
2,462
3,509
37,603
4,965
W
Ix Chel
Pabu34
Ix Chel
5,064
688
1,278
2,438
4,560
1,437
0
1,786
2,774
44,965
1,673
L
4,839
588
0
1,323
9,437
3,302
0
2,740
6,517
0
31,332
L
Khepri
URNVRAVCTM
Khepri
3,237
611
1,819
2,443
10,788
6,718
0
5,538
4,919
18,824
0
W
Amaterasu
rallyyellow
Amaterasu
5,172
1,761
0
4,221
10,434
6,524
0
2,057
8,377
0
14,917
L
Hel
3,248
377
24
2,340
6,648
1,708
0
2,951
3,541
29,991
0
W
Cthulhu
xXGuga19Xx
Cthulhu
4,205
125
69
1,775
6,772
3,825
215
2,903
3,869
41,378
1,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,888
Gold Earned
27,673
351
Minions Killed
286
0
Camps Cleared
0
1,118,942
Distance Traveled
1,010,470
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,574
507
73
7
0
195,195
0
W
Sol
6,132
557
84
8
0
193,363
0
W
Serqet
6,235
567
66
6
0
279,497
0
L
Sol
5,866
533
86
8
0
195,678
0
W
Ix Chel
7,556
687
95
9
0
214,628
0
L
Thor
4,846
441
50
5
0
227,326
1
L
Khepri
5,846
531
20
2
0
225,658
4
W
Amaterasu
6,619
602
23
2
0
216,563
3
L
Hel
5,541
504
57
5
0
166,613
0
W
Cthulhu
7,346
668
83
8
0
214,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role