Player Matchup

Mulan
Mulan
Flashey
Mulan
Level 27
God Stats
25W - 32L
1,474 SR
Queue Stats
42W - 58L
1,428 Elo+
Party 1
Kukulkan
Kukulkan
Rowdy Squirrels
Kukulkan
Level 187
God Stats
2W - 4L
1,392 SR
Queue Stats
136W - 163L
1,484 Elo+
Party 1
Bacchus
Bacchus
foshmcoats
Bacchus
Level 16
God Stats
6W - 7L
1,416 SR
Queue Stats
8W - 16L
1,321 Elo+
Party 1
Hun Batz
Hun Batz
milkymoocows
Hun Batz
Level 129
God Stats
2W - 0L
1,754 SR
Queue Stats
84W - 109L
1,474 Elo+
Party 1
Ishtar
Ishtar
zze HoneyBadger
Ishtar
Level 158
God Stats
5W - 3L
1,690 SR
Queue Stats
92W - 105L
1,501 Elo+
Party 1
Team Averages
Level 103
1,545 SR
1,442 Elo+

VS

Team Averages
Level 103
1,524 SR
1,483 Elo+
Cernunnos
Cernunnos
DanoZeQ0
Cernunnos
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 38L
1,493 Elo+
Party 2
Charon
Charon
Flow_Hungaro_10
Charon
Level 119
God Stats
1W - 1L
1,721 SR
Queue Stats
201W - 199L
1,478 Elo+
Solo
Raijin
Raijin
PirloDA1
Raijin
Level 102
God Stats
15W - 13L
1,542 SR
Queue Stats
187W - 199L
1,465 Elo+
Party 2
Shiva
Shiva
irisiri
Shiva
Level 116
God Stats
1W - 2L
1,358 SR
Queue Stats
169W - 150L
1,450 Elo+
Solo
Susano
Susano
maxrpg
Susano
Level 59
God Stats
19W - 17L
1,500 SR
Queue Stats
155W - 133L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Flashey
Mulan
8
2 / 7 / 1
5,146
515
3,288
9,138
6,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Kukulkan
12
3 / 0 / 1
6,517
652
3,237
3,672
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
foshmcoats
Bacchus
8
1 / 0 / 2
5,588
559
1,389
5,546
3,916
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
milkymoocows
Hun Batz
10
1 / 2 / 1
5,315
532
1,743
7,823
2,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 0
5,947
595
3,202
7,404
2,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DanoZeQ0
Cernunnos
3
0 / 1 / 0
3,689
369
519
1,484
280
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
1 / 1 / 1
5,752
575
2,892
5,863
3,165
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Raijin
PirloDA1
Raijin
9
0 / 1 / 0
5,186
519
1,571
3,229
816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shiva
irisiri
Shiva
12
6 / 2 / 1
7,535
754
6,900
7,695
5,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
maxrpg
Susano
10
4 / 3 / 0
5,623
562
5,333
7,461
2,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
7
Kills
11
11
Deaths
8
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
DanoZeQ0
Cernunnos
0
1
0
0
W
Mulan
Flashey
Mulan
2
7
1
0.36
L
1
1
1
1.5
L
Raijin
PirloDA1
Raijin
0
1
0
0
W
Kukulkan
3
0
1
3.5
W
Bacchus
foshmcoats
Bacchus
1
0
2
2
L
Shiva
irisiri
Shiva
6
2
1
3.25
L
Susano
maxrpg
Susano
4
3
0
1.33
W
Hun Batz
milkymoocows
Hun Batz
1
2
1
0.75
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,859
Damage
17,215
33,583
Taken
25,732
16,407
Mitigated
12,650
9,911
Healing
4,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
DanoZeQ0
Cernunnos
519
352
0
576
1,484
280
0
203
1,281
0
5,334
W
Mulan
Flashey
Mulan
3,288
589
0
2,034
9,138
6,640
0
0
9,138
276
15,643
L
2,892
378
102
1,534
5,863
3,165
0
500
5,363
24,486
0
L
Raijin
PirloDA1
Raijin
1,571
212
0
875
3,229
816
0
1,437
1,588
27,449
0
W
Kukulkan
3,237
282
0
638
3,672
1,309
0
1,169
2,503
38,970
1,156
W
Bacchus
foshmcoats
Bacchus
1,389
114
0
1,307
5,546
3,916
70
489
5,057
10,439
0
L
Shiva
irisiri
Shiva
6,900
1,365
0
766
7,695
5,773
336
882
6,485
0
46,794
L
Susano
maxrpg
Susano
5,333
1,587
0
500
7,461
2,616
0
1,439
5,798
0
29,356
W
Hun Batz
milkymoocows
Hun Batz
1,743
565
0
4,081
7,823
2,345
0
199
7,624
0
31,879
W
3,202
1,635
0
1,851
7,404
2,197
450
2,606
4,798
0
47,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,513
Gold Earned
27,785
295
Minions Killed
243
0
Camps Cleared
0
988,194
Distance Traveled
745,803
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
3,689
369
15
2
0
42,140
0
W
Mulan
5,146
515
25
3
0
189,583
0
L
Charon
5,752
575
25
3
0
189,743
1
L
Raijin
5,186
519
61
6
0
125,014
0
W
Kukulkan
6,517
652
94
9
0
192,458
1
W
Bacchus
5,588
559
13
1
0
224,204
0
L
Shiva
7,535
754
87
9
0
167,081
0
L
Susano
5,623
562
55
6
0
221,825
0
W
Hun Batz
5,315
532
67
7
0
197,725
0
W
Ishtar
5,947
595
96
10
0
184,224
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role