Player Matchup

Chaac
Chaac
Silver III
 
Chaac
Silver III
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold IV
Flomar
Ix Chel
Gold IV
Level 93
God Stats
3W - 2L
1,531 SR
Queue Stats
62W - 66L
1,480 MMR
Solo
Cthulhu
Cthulhu
Gold III
JustPutMeToSleep
Cthulhu
Gold III
Level 161
God Stats
2W - 1L
1,585 SR
Queue Stats
46W - 38L
1,447 MMR
Party 1
Nemesis
Nemesis
Gold I
RougeStar35
Nemesis
Gold I
Level 186
God Stats
2W - 4L
1,355 SR
Queue Stats
281W - 274L
1,490 MMR
Party 1
Artemis
Artemis
Gold V
This14real
Artemis
Gold V
Level 126
God Stats
82W - 74L
1,449 SR
Queue Stats
309W - 320L
1,366 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,484 SR
1,457 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,491 SR
1,357 MMR
Ares
Ares
Bronze III
CXP-Crab
Ares
Bronze III
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,454 MMR
Party 2
Poseidon
Poseidon
Bronze III
ImReallyHii
Poseidon
Bronze III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,416 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Jersey-JayDee
Sylvanus
Gold IV
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 162L
1,473 MMR
Solo
Loki
Loki
Silver III
Purple619916
Loki
Silver III
Level 157
God Stats
35W - 39L
1,453 SR
Queue Stats
523W - 562L
988 MMR
Solo
Neith
Neith
Bronze III
xoNessys
Neith
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,454 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 6 / 4
8,611
574
12,431
16,882
13,492
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Ix Chel
Flomar
Ix Chel
16
14 / 1 / 3
10,553
704
11,765
8,491
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 3 / 7
8,253
550
8,155
13,907
11,826
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Nemesis
RougeStar35
Nemesis
16
6 / 0 / 8
8,656
577
10,681
14,273
5,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
This14real
Artemis
15
0 / 3 / 3
8,027
535
7,087
9,176
3,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Ao KuangAh PuchGebBacchus

VS

Bans
AnubisDanzaburouNu WaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
4 / 4 / 5
7,908
527
8,042
16,490
15,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poseidon
ImReallyHii
Poseidon
12
0 / 11 / 1
6,915
461
2,777
10,404
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Jersey-JayDee
Sylvanus
15
5 / 3 / 5
9,860
657
13,634
15,262
11,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 6 / 3
7,927
528
8,384
12,343
4,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
xoNessys
Neith
12
0 / 3 / 5
7,226
482
8,564
9,038
2,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
32
27
Kills
13
13
Deaths
27
25
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
6
4
0.83
L
Ares
4
4
5
1.63
W
Ix Chel
Flomar
Ix Chel
14
1
3
15.5
L
Poseidon
ImReallyHii
Poseidon
0
11
1
0.05
L
Sylvanus
Jersey-JayDee
Sylvanus
5
3
5
2.5
W
4
3
7
2.5
L
4
6
3
0.92
W
Nemesis
RougeStar35
Nemesis
6
0
8
10
W
Artemis
This14real
Artemis
0
3
3
0.5
L
Neith
xoNessys
Neith
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,119
Damage
41,401
62,729
Taken
63,537
37,586
Mitigated
37,303
17,905
Healing
10,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,431
3,414
0
7,337
16,882
13,492
0
9,638
7,244
0
61,115
L
Ares
8,042
773
0
1,763
16,490
15,934
0
6,048
10,442
18,097
346
W
Ix Chel
Flomar
Ix Chel
11,765
917
372
1,540
8,491
3,061
439
2,435
6,056
58,748
2,407
L
Poseidon
ImReallyHii
Poseidon
2,777
708
0
0
10,404
2,936
0
5,359
5,045
41,127
0
L
Sylvanus
Jersey-JayDee
Sylvanus
13,634
4,940
540
6,012
15,262
11,216
0
893
14,369
56,913
12,850
W
8,155
598
154
2,620
13,907
11,826
0
5,179
8,728
29,852
2,320
L
8,384
2,232
0
413
12,343
4,501
0
4,162
8,181
0
58,029
W
Nemesis
RougeStar35
Nemesis
10,681
5,019
0
4,595
14,273
5,983
0
4,068
10,205
0
80,137
W
Artemis
This14real
Artemis
7,087
1,147
0
1,287
9,176
3,224
470
1,887
7,289
0
65,728
L
Neith
xoNessys
Neith
8,564
1,764
0
1,906
9,038
2,716
0
3,817
5,221
0
49,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,100
Gold Earned
39,836
474
Minions Killed
371
0
Camps Cleared
0
1,554,975
Distance Traveled
1,363,820
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,611
574
89
6
0
277,396
2
L
Ares
7,908
527
18
1
0
297,915
0
W
Ix Chel
10,553
704
103
7
0
305,381
6
L
Poseidon
6,915
461
74
5
0
227,129
0
L
Sylvanus
9,860
657
105
7
0
205,354
0
W
Cthulhu
8,253
550
58
4
0
323,708
0
L
Loki
7,927
528
85
6
0
331,866
4
W
Nemesis
8,656
577
113
8
0
364,542
0
W
Artemis
8,027
535
111
7
0
283,948
2
L
Neith
7,226
482
89
6
0
301,556
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role