Player Matchup

Cabrakan
Cabrakan
Gold I
 
Cabrakan
Gold I
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum V
 
Bacchus
Platinum V
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
Escotico
Zhong Kui
Gold II
Level 87
God Stats
36W - 38L
1,626 SR
Queue Stats
51W - 59L
1,624 MMR
Solo
Skadi
Skadi
Gold I
Patriotsfan8112
Skadi
Gold I
Level 146
God Stats
4W - 6L
1,584 SR
Queue Stats
254W - 261L
1,607 MMR
Solo
Chaac
Chaac
Gold III
Vayzar
Chaac
Gold III
Level 163
God Stats
54W - 49L
1,592 SR
Queue Stats
298W - 318L
1,578 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 156
1,560 SR
1,562 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 122
1,578 SR
1,600 MMR
Chang'e
Chang'e
Silver II
BalthXone
Chang'e
Silver II
Level 141
God Stats
0W - 1L
1,647 SR
Queue Stats
11W - 6L
1,615 MMR
Solo
Rama
Rama
Gold II
LordSandwich22
Rama
Gold II
Level 84
God Stats
4W - 7L
1,641 SR
Queue Stats
209W - 202L
1,599 MMR
Solo
Surtr
Surtr
Gold II
WhyNutDonut
Surtr
Gold II
Level 133
God Stats
4W - 11L
1,283 SR
Queue Stats
202W - 208L
1,546 MMR
Solo
Arachne
Arachne
Gold II
rasgamergd
Arachne
Gold II
Level 125
God Stats
1W - 3L
1,367 SR
Queue Stats
77W - 86L
1,615 MMR
Solo
Nu Wa
Nu Wa
Gold III
temp-314613
Nu Wa
Gold III
Level 125
God Stats
4W - 1L
1,951 SR
Queue Stats
72W - 71L
1,624 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
1 / 0 / 2
6,215
622
2,256
6,480
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
 
Bacchus
10
1 / 0 / 1
6,177
618
4,399
7,842
5,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
Escotico
Zhong Kui
10
2 / 0 / 1
6,310
631
3,315
2,852
1,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 0 / 1
6,880
688
4,475
2,677
797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chaac
Vayzar
Chaac
12
3 / 2 / 0
7,015
702
6,438
10,109
7,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Bans
HeraThanatosMulan

VS

Bans
BakasuraCthulhuAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BalthXone
Chang'e
9
0 / 1 / 0
5,193
519
2,108
6,766
3,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 3 / 0
5,213
521
1,777
6,399
1,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 1
5,118
512
5,862
9,194
4,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
rasgamergd
Arachne
10
2 / 0 / 0
5,529
553
2,155
4,039
1,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 2 / 0
5,614
561
3,286
4,509
1,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
9
Kills
2
2
Deaths
9
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
1
0
2
2
W
Bacchus
 
Bacchus
1
0
1
1.5
L
Chang'e
BalthXone
Chang'e
0
1
0
0
W
Zhong Kui
Escotico
Zhong Kui
2
0
1
2.5
L
0
3
0
0
W
2
0
1
2.5
W
Chaac
Vayzar
Chaac
3
2
0
1.5
L
0
3
1
0.17
L
Arachne
rasgamergd
Arachne
2
0
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,883
Damage
15,188
29,960
Taken
30,907
19,553
Mitigated
13,090
12,956
Healing
12,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
2,256
182
0
4,911
6,480
4,035
0
1,175
5,305
55,403
895
W
Bacchus
 
Bacchus
4,399
435
51
2,279
7,842
5,796
0
1,279
6,460
23,277
2,071
L
Chang'e
BalthXone
Chang'e
2,108
188
502
3,731
6,766
3,679
0
2,567
4,199
20,346
0
W
Zhong Kui
Escotico
Zhong Kui
3,315
984
0
1,623
2,852
1,792
1,077
1,824
1,028
33,430
7,146
L
1,777
1,193
0
1,452
6,399
1,777
0
1,865
4,534
0
31,016
W
4,475
1,287
0
583
2,677
797
316
994
1,683
0
50,174
W
Chaac
Vayzar
Chaac
6,438
932
0
3,509
10,109
7,133
0
567
8,954
6,890
44,976
L
5,862
1,839
0
3,134
9,194
4,994
3
1,288
7,906
1,209
28,132
L
Arachne
rasgamergd
Arachne
2,155
1,557
0
2,965
4,039
1,222
0
835
3,204
0
31,518
L
3,286
1,038
0
1,021
4,509
1,418
0
3,694
815
38,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,597
Gold Earned
26,667
414
Minions Killed
292
0
Camps Cleared
0
1,016,269
Distance Traveled
1,020,095
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
6,215
622
101
10
0
242,130
4
W
Bacchus
6,177
618
33
3
0
214,405
6
L
Chang'e
5,193
519
30
3
0
191,492
0
W
Zhong Kui
6,310
631
79
8
0
164,293
2
L
Rama
5,213
521
89
9
0
205,418
3
W
Skadi
6,880
688
102
10
0
214,889
2
W
Chaac
7,015
702
99
10
0
180,552
0
L
Surtr
5,118
512
50
5
0
200,351
0
L
Arachne
5,529
553
53
5
0
231,815
0
L
Nu Wa
5,614
561
70
7
0
191,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role