Player Matchup

Shiva
Shiva
Awklence
Shiva
Level 146
God Stats
2W - 3L
1,474 SR
Queue Stats
102W - 76L
1,522 Elo+
Solo
Pele
Pele
Groot04
Pele
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
98W - 72L
1,464 Elo+
Solo
Cthulhu
Cthulhu
Tyzeq
Cthulhu
Level 128
God Stats
8W - 6L
1,592 SR
Queue Stats
64W - 60L
1,493 Elo+
Party 1
Neith
Neith
aangvoid
Neith
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,189 Elo+
Party 1
Discordia
Discordia
docmaan
Discordia
Level 101
God Stats
8W - 3L
1,697 SR
Queue Stats
157W - 133L
1,556 Elo+
Solo
Team Averages
Level 115
1,553 SR
1,445 Elo+

VS

Team Averages
Level 102
1,496 SR
1,504 Elo+
Ullr
Ullr
 
Ullr
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
CuddlelySnorlax
Nike
Level 77
God Stats
2W - 5L
1,446 SR
Queue Stats
248W - 236L
1,464 Elo+
Solo
Bastet
Bastet
EnrageDaBstrd
Bastet
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 62L
1,414 Elo+
Solo
Jormungandr
Jormungandr
zK-Ruthlezz
Jormungandr
Level 129
God Stats
15W - 13L
1,511 SR
Queue Stats
161W - 165L
1,578 Elo+
Party 2
Ra
Ra
zK-Swaggy
Ra
Level 87
God Stats
3W - 3L
1,524 SR
Queue Stats
180W - 185L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Awklence
Shiva
15
2 / 2 / 1
8,849
681
9,005
13,534
5,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pele
Groot04
Pele
14
4 / 3 / 8
8,195
630
9,486
14,877
5,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Cthulhu
Tyzeq
Cthulhu
13
4 / 1 / 6
8,101
623
8,965
13,652
8,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
aangvoid
Neith
13
3 / 1 / 4
7,490
576
8,905
7,345
2,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
docmaan
Discordia
15
9 / 1 / 5
9,708
747
10,612
5,658
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
1 / 3 / 2
7,008
539
4,817
11,836
4,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
2 / 3 / 1
6,796
523
8,224
13,840
12,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
3 / 6 / 1
6,643
511
4,953
13,794
3,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
zK-Ruthlezz
Jormungandr
12
0 / 3 / 4
7,017
540
5,893
12,751
8,771
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 7 / 1
7,056
543
6,216
10,092
3,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
22
Kills
8
8
Deaths
22
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
3
2
0.67
W
Shiva
Awklence
Shiva
2
2
1
1.25
L
2
3
1
0.83
L
3
6
1
0.58
W
Pele
Groot04
Pele
4
3
8
2.67
W
Cthulhu
Tyzeq
Cthulhu
4
1
6
7
W
Neith
aangvoid
Neith
3
1
4
5
W
Discordia
docmaan
Discordia
9
1
5
11.5
L
Jormungandr
zK-Ruthlezz
Jormungandr
0
3
4
0.67
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,973
Damage
30,103
55,066
Taken
62,313
23,982
Mitigated
32,089
18,169
Healing
16,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
4,817
1,557
0
3,666
11,836
4,236
0
4,426
7,380
0
38,294
W
Shiva
Awklence
Shiva
9,005
1,901
0
3,679
13,534
5,676
0
0
12,733
0
62,150
L
8,224
1,141
0
3,047
13,840
12,192
0
866
12,904
0
41,979
L
4,953
1,441
0
5,499
13,794
3,738
0
3,760
9,806
0
38,469
W
Pele
Groot04
Pele
9,486
1,869
0
6,604
14,877
5,572
158
2,954
11,832
0
63,940
W
Cthulhu
Tyzeq
Cthulhu
8,965
937
1,883
3,073
13,652
8,544
0
4,256
9,098
36,954
0
W
Neith
aangvoid
Neith
8,905
3,815
0
1,466
7,345
2,469
1,000
2,981
4,206
0
46,192
W
Discordia
docmaan
Discordia
10,612
544
0
1,464
5,658
1,721
194
1,601
3,791
55,512
1,112
L
Jormungandr
zK-Ruthlezz
Jormungandr
5,893
1,635
0
2,044
12,751
8,771
0
4,582
7,979
39,408
1,631
L
6,216
530
175
1,871
10,092
3,152
0
4,755
4,919
41,230
1,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,343
Gold Earned
34,520
429
Minions Killed
337
0
Camps Cleared
0
1,456,677
Distance Traveled
1,314,256
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,008
539
64
5
0
273,513
2
W
Shiva
8,849
681
110
8
0
300,244
3
L
Nike
6,796
523
60
5
0
217,818
0
L
Bastet
6,643
511
74
6
0
294,234
0
W
Pele
8,195
630
85
7
0
324,981
0
W
Cthulhu
8,101
623
39
3
0
285,563
1
W
Neith
7,490
576
82
6
0
261,377
0
W
Discordia
9,708
747
113
9
0
284,512
4
L
Jormungandr
7,017
540
63
5
0
274,095
2
L
Ra
7,056
543
76
6
0
254,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role