Player Matchup

Rama
Rama
Bisse89
Rama
Level 128
God Stats
1W - 2L
1,443 SR
Queue Stats
212W - 229L
1,491 Elo+
Party 1
Hercules
Hercules
Fartosis89
Hercules
Level 104
God Stats
14W - 15L
1,520 SR
Queue Stats
199W - 224L
1,479 Elo+
Party 1
Bacchus
Bacchus
HandsomeBandits
Bacchus
Level 91
God Stats
34W - 38L
1,501 SR
Queue Stats
62W - 62L
1,533 Elo+
Party 1
Team Averages
Level 108
1,488 SR
1,501 Elo+

VS

Team Averages
Level 130
1,517 SR
1,501 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Aomine1
Charon
Level 150
God Stats
13W - 13L
1,551 SR
Queue Stats
293W - 286L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Bisse89
Rama
7
0 / 3 / 1
4,655
776
1,469
3,659
928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
Fartosis89
Hercules
8
0 / 2 / 1
4,619
770
1,820
5,668
1,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

8
1 / 3 / 0
5,004
834
1,124
4,170
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
4 / 1 / 4
6,555
1,093
4,541
4,238
1,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
 
Sol
11
3 / 1 / 2
6,401
1,067
4,314
3,811
1,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Charon
Aomine1
Charon
10
1 / 0 / 2
5,689
948
2,648
4,242
2,603
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
1
Kills
8
8
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
1
4
6
W
Sol
 
Sol
3
1
2
4
W
Charon
Aomine1
Charon
1
0
2
2
L
Rama
Bisse89
Rama
0
3
1
0.17
L
Hercules
Fartosis89
Hercules
0
2
1
0.25
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,413
Damage
11,503
13,497
Taken
12,291
4,598
Mitigated
5,337
2,161
Healing
4,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,541
789
0
1,277
4,238
1,622
236
391
3,847
0
25,432
W
Sol
 
Sol
4,314
1,459
0
1,585
3,811
1,112
2,657
215
3,596
19,509
0
W
Charon
Aomine1
Charon
2,648
428
0
1,155
4,242
2,603
516
564
3,678
10,371
0
L
Rama
Bisse89
Rama
1,469
1,132
0
400
3,659
928
0
1,372
2,263
0
7,942
L
Hercules
Fartosis89
Hercules
1,820
274
0
1,416
5,668
1,819
0
3,474
2,178
0
7,717
L
1,124
30
0
345
4,170
1,851
0
2,116
2,033
2,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,278
Gold Earned
18,645
35
Minions Killed
86
0
Camps Cleared
0
230,176
Distance Traveled
314,852
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,555
1,093
38
6
0
114,276
0
W
Sol
6,401
1,067
31
5
0
107,925
2
W
Charon
5,689
948
17
3
0
92,651
0
L
Rama
4,655
776
14
2
0
62,825
0
L
Hercules
4,619
770
14
2
0
83,046
0
L
Bacchus
5,004
834
7
1
0
84,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role