Player Matchup

Horus
Horus
Silver III
 
Horus
Silver III
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Silver I
FF Alessin
Chernobog
Silver I
Level 89
God Stats
20W - 31L
1,405 SR
Queue Stats
106W - 117L
1,206 MMR
Solo
Cerberus
Cerberus
Silver II
HunterBiden5714
Cerberus
Silver II
Level 129
God Stats
101W - 100L
1,509 SR
Queue Stats
1,032W - 1,040L
899 MMR
Solo
Hun Batz
Hun Batz
Silver V
infectedbergy
Hun Batz
Silver V
Level 84
God Stats
2W - 1L
1,540 SR
Queue Stats
22W - 28L
1,288 MMR
Solo
Poseidon
Poseidon
Gold V
kanito19
Poseidon
Gold V
Level 182
God Stats
11W - 11L
1,577 SR
Queue Stats
97W - 102L
1,323 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,506 SR
1,243 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,378 SR
1,117 MMR
Cthulhu
Cthulhu
Silver III
JuanPablo0205
Cthulhu
Silver III
Level 128
God Stats
6W - 6L
1,450 SR
Queue Stats
107W - 118L
920 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
Mocuro3
Cu Chulainn
Silver II
Level 142
God Stats
10W - 11L
1,222 SR
Queue Stats
255W - 302L
1,034 MMR
Solo
Jing Wei
Jing Wei
Gold V
NoOneJester
Jing Wei
Gold V
Level 106
God Stats
1W - 4L
1,372 SR
Queue Stats
83W - 83L
1,382 MMR
Solo
Ne Zha
Ne Zha
Silver II
TMAN109
Ne Zha
Silver II
Level 142
God Stats
1W - 6L
1,390 SR
Queue Stats
318W - 333L
1,253 MMR
Solo
Sylvanus
Sylvanus
Silver III
Tabe0V0
Sylvanus
Silver III
Level 155
God Stats
29W - 35L
1,457 SR
Queue Stats
257W - 283L
997 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
1 / 0 / 2
4,481
640
2,844
5,168
2,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chernobog
FF Alessin
Chernobog
8
1 / 1 / 1
4,334
619
1,919
2,857
722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
8
0 / 4 / 1
4,455
636
2,586
5,805
2,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
infectedbergy
Hun Batz
9
2 / 0 / 0
4,538
648
1,577
4,510
1,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Poseidon
kanito19
Poseidon
9
0 / 0 / 0
4,855
694
314
1,475
318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AresAwilixThorArtemis

VS

Bans
AnhurArachneGebThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
4
0 / 0 / 0
3,432
490
425
1,165
349
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cu Chulainn
Mocuro3
Cu Chulainn
10
3 / 1 / 1
5,314
759
3,873
6,291
2,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Jing Wei
NoOneJester
Jing Wei
6
0 / 1 / 1
3,711
530
1,844
3,986
794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ne Zha
TMAN109
Ne Zha
7
1 / 1 / 1
4,178
597
854
4,453
1,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Tabe0V0
Sylvanus
7
1 / 1 / 1
4,042
577
2,319
4,461
1,951
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
4
Kills
5
5
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
2
2
W
Chernobog
FF Alessin
Chernobog
1
1
1
1.5
W
Cerberus
0
4
1
0.13
L
Cthulhu
0
0
0
0
L
Cu Chulainn
Mocuro3
Cu Chulainn
3
1
1
3.5
L
Jing Wei
NoOneJester
Jing Wei
0
1
1
0.5
L
Ne Zha
TMAN109
Ne Zha
1
1
1
1.5
L
Sylvanus
Tabe0V0
Sylvanus
1
1
1
1.5
W
Hun Batz
infectedbergy
Hun Batz
2
0
0
2
W
Poseidon
kanito19
Poseidon
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,240
Damage
9,315
19,815
Taken
20,356
7,269
Mitigated
6,464
7,200
Healing
7,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,844
1,336
355
2,444
5,168
2,106
19
1,422
3,746
0
17,203
W
Chernobog
FF Alessin
Chernobog
1,919
1,343
0
1,062
2,857
722
0
897
1,960
0
22,159
W
Cerberus
2,586
154
0
1,585
5,805
2,682
0
0
5,805
22,816
447
L
Cthulhu
425
51
0
958
1,165
349
0
148
1,017
8,559
0
L
Cu Chulainn
Mocuro3
Cu Chulainn
3,873
406
0
1,636
6,291
2,015
0
2,579
3,712
0
30,134
L
Jing Wei
NoOneJester
Jing Wei
1,844
959
0
1,672
3,986
794
0
0
3,986
0
16,600
L
Ne Zha
TMAN109
Ne Zha
854
430
0
572
4,453
1,355
0
166
4,287
0
22,463
L
Sylvanus
Tabe0V0
Sylvanus
2,319
1,188
437
2,716
4,461
1,951
0
0
4,461
12,677
0
W
Hun Batz
infectedbergy
Hun Batz
1,577
367
0
750
4,510
1,441
0
90
4,420
0
24,141
W
Poseidon
kanito19
Poseidon
314
231
0
1,004
1,475
318
0
335
1,140
36,377
992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,663
Gold Earned
20,677
258
Minions Killed
169
0
Camps Cleared
0
715,273
Distance Traveled
576,045
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
4,481
640
35
5
0
155,264
0
W
Chernobog
4,334
619
42
6
0
130,695
0
W
Cerberus
4,455
636
64
9
0
111,168
2
L
Cthulhu
3,432
490
23
3
0
50,045
0
L
Cu Chulainn
5,314
759
53
8
0
124,772
2
L
Jing Wei
3,711
530
34
5
0
141,668
1
L
Ne Zha
4,178
597
43
6
0
144,469
2
L
Sylvanus
4,042
577
16
2
0
115,091
3
W
Hun Batz
4,538
648
50
7
0
165,619
1
W
Poseidon
4,855
694
67
10
0
152,527
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role