Player Matchup

Ao Kuang
Ao Kuang
FlaC0n
Ao Kuang
Level 83
God Stats
2W - 5L
1,352 SR
Queue Stats
231W - 230L
1,481 Elo+
Solo
Nu Wa
Nu Wa
FoRsaKeNoNe123
Nu Wa
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 52L
1,480 Elo+
Party 1
Tyr
Tyr
Slide03
Tyr
Level 145
God Stats
2W - 0L
1,705 SR
Queue Stats
53W - 56L
1,504 Elo+
Party 1
Team Averages
Level 116
1,519 SR
1,488 Elo+

VS

Team Averages
Level 115
1,303 SR
1,340 Elo+
Charon
Charon
GabuGab
Charon
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,174 Elo+
Solo
Ra
Ra
LuminalTripod27
Ra
Level 148
God Stats
0W - 5L
1,090 SR
Queue Stats
138W - 188L
1,467 Elo+
Solo
Nut
Nut
Mawrms277
Nut
Level 108
God Stats
2W - 7L
1,319 SR
Queue Stats
24W - 34L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FlaC0n
Ao Kuang
16
5 / 1 / 7
10,401
946
8,352
10,575
4,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 2 / 8
10,112
919
14,273
8,171
3,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Tyr
16
4 / 1 / 6
10,020
911
4,836
10,424
9,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
GabuGab
Charon
14
2 / 5 / 1
8,919
811
4,678
14,138
9,441
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 2 / 0
7,011
637
3,188
4,734
1,307
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 6 / 2
8,926
811
5,308
10,637
3,246
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
13
Kills
3
4
Deaths
13
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
FlaC0n
Ao Kuang
5
1
7
8.5
W
4
2
8
4
L
Charon
GabuGab
Charon
2
5
1
0.5
L
0
2
0
0
L
1
6
2
0.33
W
Tyr
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,461
Damage
13,174
29,170
Taken
29,509
17,008
Mitigated
13,994
9,207
Healing
3,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
FlaC0n
Ao Kuang
8,352
964
0
3,107
10,575
4,932
1,526
1,994
8,581
43,351
378
W
14,273
4,940
0
2,235
8,171
3,000
1,637
2,815
5,356
37,393
0
L
Charon
GabuGab
Charon
4,678
693
0
431
14,138
9,441
0
11,068
2,400
18,875
0
L
3,188
481
564
1,327
4,734
1,307
0
2,883
1,601
18,919
0
L
5,308
1,982
0
1,109
10,637
3,246
0
7,544
2,603
0
28,875
W
Tyr
4,836
523
0
3,865
10,424
9,076
1,190
3,098
7,326
0
19,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,533
Gold Earned
24,856
141
Minions Killed
98
0
Camps Cleared
0
647,348
Distance Traveled
444,961
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,401
946
61
6
0
230,783
0
W
Nu Wa
10,112
919
46
4
0
199,786
0
L
Charon
8,919
811
15
1
0
172,021
0
L
Ra
7,011
637
34
3
0
95,720
3
L
Nut
8,926
811
49
4
0
177,220
2
W
Tyr
10,020
911
34
3
0
216,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role