Player Matchup

Anhur
Anhur
 
Anhur
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
DeucieDuce
Amaterasu
Level 115
God Stats
1W - 3L
1,435 SR
Queue Stats
36W - 36L
1,487 Elo+
Party 1
Ra
Ra
NotKylowinn
Ra
Level 80
God Stats
7W - 10L
1,570 SR
Queue Stats
320W - 280L
1,534 Elo+
Solo
Ishtar
Ishtar
YeetMeister1
Ishtar
Level 68
God Stats
1W - 3L
1,254 SR
Queue Stats
179W - 182L
1,547 Elo+
Solo
Cabrakan
Cabrakan
yaboizatch773
Cabrakan
Level 124
God Stats
4W - 2L
1,881 SR
Queue Stats
102W - 95L
1,584 Elo+
Solo
Team Averages
Level 99
1,528 SR
1,530 Elo+

VS

Team Averages
Level 150
1,552 SR
1,484 Elo+
Ra
Ra
 
Ra
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Afrowjack
Ymir
Level 153
God Stats
38W - 29L
1,553 SR
Queue Stats
392W - 398L
1,487 Elo+
Solo
Cthulhu
Cthulhu
GrrStorm
Cthulhu
Level 157
God Stats
104W - 62L
1,590 SR
Queue Stats
1,099W - 1,055L
1,444 Elo+
Solo
Agni
Agni
HunterFire
Agni
Level 128
God Stats
6W - 9L
1,546 SR
Queue Stats
300W - 268L
1,487 Elo+
Solo
Neith
Neith
MercenaryStyle
Neith
Level 147
God Stats
13W - 6L
1,569 SR
Queue Stats
208W - 203L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
0 / 5 / 0
4,157
416
3,355
6,320
1,889
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
DeucieDuce
Amaterasu
8
0 / 4 / 2
4,779
478
1,157
9,468
4,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
2 / 0 / 2
6,653
665
2,860
4,348
1,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ishtar
10
4 / 2 / 1
5,562
556
2,965
6,429
1,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
yaboizatch773
Cabrakan
9
0 / 1 / 0
5,073
507
1,927
6,752
6,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 3 / 1
6,000
600
2,134
5,373
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
10
5 / 1 / 2
5,961
596
3,117
6,540
2,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
GrrStorm
Cthulhu
10
0 / 0 / 6
5,861
586
4,191
4,704
2,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 2 / 2
6,554
655
6,249
5,497
1,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 0 / 3
6,044
604
4,410
4,305
934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
6
Kills
12
12
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
5
0
0
W
Ra
 
Ra
1
3
1
0.5
W
Ymir
5
1
2
6
L
Amaterasu
DeucieDuce
Amaterasu
0
4
2
0.25
W
Cthulhu
GrrStorm
Cthulhu
0
0
6
3
W
2
2
2
1.5
W
4
0
3
5.5
L
2
0
2
3
L
Ishtar
4
2
1
2.25
L
Cabrakan
yaboizatch773
Cabrakan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,264
Damage
20,101
33,317
Taken
26,419
15,850
Mitigated
9,278
10,623
Healing
6,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,355
988
0
841
6,320
1,889
0
2,564
3,756
0
20,819
W
Ra
 
Ra
2,134
180
252
1,119
5,373
1,452
0
2,354
3,019
41,554
0
W
Ymir
3,117
480
0
555
6,540
2,847
0
508
6,032
33,323
0
L
Amaterasu
DeucieDuce
Amaterasu
1,157
328
0
2,206
9,468
4,326
0
6,440
3,028
0
21,251
W
Cthulhu
GrrStorm
Cthulhu
4,191
353
0
1,914
4,704
2,488
0
1,153
3,551
25,188
1,465
W
6,249
1,086
0
1,685
5,497
1,557
0
0
5,497
46,300
1,270
W
4,410
1,486
0
1,388
4,305
934
418
589
3,716
0
35,234
L
2,860
59
228
1,828
4,348
1,444
0
1,652
2,696
59,597
823
L
Ishtar
2,965
2,163
0
2,116
6,429
1,886
0
2,328
4,101
0
25,850
L
Cabrakan
yaboizatch773
Cabrakan
1,927
256
0
3,404
6,752
6,305
0
2,475
4,277
20,553
281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,224
Gold Earned
30,420
263
Minions Killed
345
0
Camps Cleared
0
964,082
Distance Traveled
1,004,289
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,157
416
44
4
0
163,686
0
W
Ra
6,000
600
88
9
0
221,015
0
W
Ymir
5,961
596
65
7
0
214,667
0
L
Amaterasu
4,779
478
39
4
0
175,767
1
W
Cthulhu
5,861
586
45
5
0
202,558
1
W
Agni
6,554
655
76
8
0
180,519
0
W
Neith
6,044
604
71
7
0
185,530
2
L
Ra
6,653
665
114
11
0
235,402
4
L
Ishtar
5,562
556
44
4
0
205,270
0
L
Cabrakan
5,073
507
22
2
0
183,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role