Player Matchup

Sobek
Sobek
G0DJ037
Sobek
Level 127
God Stats
6W - 6L
1,522 SR
Queue Stats
168W - 153L
1,410 Elo+
Solo
Chang'e
Chang'e
JohnnyDang
Chang'e
Level 127
God Stats
9W - 3L
1,842 SR
Queue Stats
178W - 179L
1,558 Elo+
Party 1
Fenrir
Fenrir
coolkid9
Fenrir
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
185W - 184L
1,558 Elo+
Party 1
Team Averages
Level 125
1,621 SR
1,509 Elo+

VS

Team Averages
Level 80
1,463 SR
1,574 Elo+
Nu Wa
Nu Wa
Greenscope
Nu Wa
Level 111
God Stats
1W - 2L
1,352 SR
Queue Stats
58W - 45L
1,647 Elo+
Solo
Thanatos
Thanatos
MoRdOx989
Thanatos
Level 66
God Stats
0W - 3L
1,445 SR
Queue Stats
139W - 107L
1,557 Elo+
Solo
Danzaburou
Danzaburou
SoAxToorop
Danzaburou
Level 64
God Stats
112W - 91L
1,592 SR
Queue Stats
153W - 133L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
G0DJ037
Sobek
13
1 / 1 / 11
7,762
776
3,344
9,329
7,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Chang'e
JohnnyDang
Chang'e
16
5 / 0 / 7
9,446
945
9,100
5,881
1,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fenrir
coolkid9
Fenrir
14
7 / 2 / 6
9,166
917
7,778
8,331
5,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
1 / 4 / 0
8,376
838
6,721
5,688
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
MoRdOx989
Thanatos
12
1 / 5 / 2
7,267
727
4,438
10,053
5,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
SoAxToorop
Danzaburou
12
1 / 4 / 0
7,514
751
3,830
8,045
2,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
13
Kills
3
3
Deaths
13
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
G0DJ037
Sobek
1
1
11
6.5
L
Nu Wa
1
4
0
0.25
W
Chang'e
JohnnyDang
Chang'e
5
0
7
8.5
L
Thanatos
MoRdOx989
Thanatos
1
5
2
0.4
L
Danzaburou
SoAxToorop
Danzaburou
1
4
0
0.25
W
Fenrir
coolkid9
Fenrir
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,222
Damage
14,989
23,541
Taken
23,786
14,908
Mitigated
10,002
9,064
Healing
4,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
G0DJ037
Sobek
3,344
78
0
1,607
9,329
7,555
0
2,429
6,755
7,663
96
L
Nu Wa
6,721
2,496
0
10
5,688
1,745
0
2,833
2,273
31,017
647
W
Chang'e
JohnnyDang
Chang'e
9,100
905
1,697
4,492
5,881
1,736
155
2,910
2,931
42,255
4,531
L
Thanatos
MoRdOx989
Thanatos
4,438
1,340
0
3,522
10,053
5,737
0
5,198
4,135
0
9,085
L
Danzaburou
SoAxToorop
Danzaburou
3,830
1,645
0
1,187
8,045
2,520
0
2,780
4,633
0
25,105
W
Fenrir
coolkid9
Fenrir
7,778
1,927
0
1,268
8,331
5,617
0
1,258
6,845
0
28,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,374
Gold Earned
23,157
166
Minions Killed
103
0
Camps Cleared
0
620,381
Distance Traveled
533,743
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,762
776
7
1
0
182,359
4
L
Nu Wa
8,376
838
59
6
0
175,477
0
W
Chang'e
9,446
945
125
13
0
222,369
0
L
Thanatos
7,267
727
17
2
0
174,932
0
L
Danzaburou
7,514
751
27
3
0
183,334
0
W
Fenrir
9,166
917
34
3
0
215,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role