Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
CensorThatNow
Atlas
Level 80
God Stats
0W - 1L
1,753 SR
Queue Stats
21W - 20L
1,419 Elo+
Solo
Kumbhakarna
Kumbhakarna
Jolkof
Kumbhakarna
Level 149
God Stats
59W - 59L
1,700 SR
Queue Stats
199W - 204L
1,530 Elo+
Solo
Sol
Sol
shira1985
Sol
Level 194
God Stats
20W - 25L
1,516 SR
Queue Stats
487W - 510L
1,551 Elo+
Solo
Neith
Neith
suckannika
Neith
Level 83
God Stats
26W - 24L
1,521 SR
Queue Stats
490W - 472L
1,465 Elo+
Solo
Team Averages
Level 128
1,598 SR
1,493 Elo+

VS

Team Averages
Level 158
1,466 SR
1,508 Elo+
Chaac
Chaac
ChaircatMeow
Chaac
Level 177
God Stats
22W - 20L
1,512 SR
Queue Stats
655W - 681L
1,426 Elo+
Solo
Thanatos
Thanatos
InMyPeace
Thanatos
Level 185
God Stats
18W - 18L
1,562 SR
Queue Stats
258W - 245L
1,477 Elo+
Solo
Agni
Agni
SaltBoiRSA
Agni
Level 129
God Stats
1W - 4L
1,310 SR
Queue Stats
24W - 14L
1,645 Elo+
Solo
Cupid
Cupid
TROCOLOMAN
Cupid
Level 153
God Stats
25W - 20L
1,453 SR
Queue Stats
236W - 226L
1,469 Elo+
Solo
Ganesha
Ganesha
conorthehung
Ganesha
Level 148
God Stats
5W - 4L
1,490 SR
Queue Stats
404W - 414L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 4 / 1
5,783
445
2,372
9,882
3,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 3 / 1
6,746
519
4,667
9,256
6,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
Jolkof
Kumbhakarna
11
3 / 3 / 1
6,880
529
7,067
14,370
9,392
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 4 / 1
6,858
528
4,664
6,945
1,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
12
0 / 2 / 3
6,695
515
3,599
4,605
1,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
8,095
623
3,750
9,047
5,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
InMyPeace
Thanatos
13
7 / 1 / 3
7,714
593
6,454
11,407
3,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 1 / 4
7,388
568
6,191
6,994
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
14
5 / 1 / 5
8,504
654
8,284
8,496
3,310
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
conorthehung
Ganesha
12
0 / 0 / 10
7,689
591
4,339
7,458
5,860
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
4
Kills
16
16
Deaths
4
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
4
1
0.13
L
1
3
1
0.5
W
2
1
0
2
W
Thanatos
InMyPeace
Thanatos
7
1
3
8.5
L
Kumbhakarna
Jolkof
Kumbhakarna
3
3
1
1.17
W
2
1
4
4
W
Cupid
5
1
5
7.5
W
Ganesha
conorthehung
Ganesha
0
0
10
5
L
0
4
1
0.13
L
Neith
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,369
Damage
29,018
45,058
Taken
43,402
22,466
Mitigated
20,371
10,928
Healing
23,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,372
157
0
4,101
9,882
3,030
0
1,409
8,373
0
34,087
L
4,667
1,644
0
1,435
9,256
6,961
0
885
7,785
28,598
753
W
3,750
224
0
5,552
9,047
5,309
0
3,369
4,997
0
50,734
W
Thanatos
InMyPeace
Thanatos
6,454
1,514
0
11,440
11,407
3,818
0
2,323
8,899
0
42,811
L
Kumbhakarna
Jolkof
Kumbhakarna
7,067
773
0
3,002
14,370
9,392
0
6,213
7,735
25,593
861
W
6,191
284
0
888
6,994
2,074
0
2,434
4,301
53,615
0
W
Cupid
8,284
4,697
72
3,787
8,496
3,310
1,058
3,227
4,949
0
70,038
W
Ganesha
conorthehung
Ganesha
4,339
781
0
2,226
7,458
5,860
0
2,733
4,400
25,985
1,296
L
4,664
1,242
0
1,739
6,945
1,690
280
1,210
5,685
51,690
2,413
L
Neith
3,599
549
0
651
4,605
1,393
0
466
4,093
0
45,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,962
Gold Earned
39,390
372
Minions Killed
428
0
Camps Cleared
0
1,156,398
Distance Traveled
1,334,520
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,783
445
67
5
0
271,506
0
L
Atlas
6,746
519
60
5
0
236,577
7
W
Chaac
8,095
623
105
8
0
221,248
4
W
Thanatos
7,714
593
71
5
0
295,945
0
L
Kumbhakarna
6,880
529
35
3
0
228,669
0
W
Agni
7,388
568
118
9
0
277,916
3
W
Cupid
8,504
654
130
10
0
245,510
0
W
Ganesha
7,689
591
4
0
0
293,901
0
L
Sol
6,858
528
111
9
0
228,076
0
L
Neith
6,695
515
99
8
0
191,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role