Player Matchup

Danzaburou
Danzaburou
BabyGravy2077
Danzaburou
Level 68
God Stats
3W - 2L
1,526 SR
Queue Stats
165W - 167L
1,526 Elo+
Solo
Scylla
Scylla
LeKsY
Scylla
Level 155
God Stats
20W - 15L
1,574 SR
Queue Stats
363W - 355L
1,509 Elo+
Solo
Neith
Neith
Trakri
Neith
Level 46
God Stats
12W - 13L
1,523 SR
Queue Stats
144W - 164L
1,371 Elo+
Solo
Ares
Ares
ooo you cute
Ares
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 35L
1,428 Elo+
Party 1
Discordia
Discordia
xoKaijuKiwi
Discordia
Level 136
God Stats
40W - 33L
1,511 SR
Queue Stats
113W - 107L
1,451 Elo+
Party 1
Team Averages
Level 85
1,527 SR
1,457 Elo+

VS

Team Averages
Level 98
1,598 SR
1,464 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Gabriel_Luz32
Fenrir
Level 129
God Stats
5W - 8L
1,372 SR
Queue Stats
138W - 142L
1,480 Elo+
Solo
Artemis
Artemis
JayAspen32
Artemis
Level 140
God Stats
4W - 2L
1,762 SR
Queue Stats
168W - 167L
1,437 Elo+
Solo
Cthulhu
Cthulhu
TS BASKETZ
Cthulhu
Level 54
God Stats
2W - 1L
1,857 SR
Queue Stats
48W - 38L
1,495 Elo+
Solo
Sun Wukong
Sun Wukong
claudioAE
Sun Wukong
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BabyGravy2077
Danzaburou
13
10 / 4 / 3
8,804
734
11,982
11,449
4,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Scylla
LeKsY
Scylla
11
3 / 1 / 5
6,590
549
6,428
7,420
1,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Neith
Trakri
Neith
12
0 / 1 / 1
6,823
569
4,194
5,878
1,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
4 / 2 / 7
7,090
591
2,742
9,536
8,387
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Discordia
xoKaijuKiwi
Discordia
13
4 / 0 / 3
7,319
610
4,687
3,710
863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 2 / 2
6,464
539
2,944
5,037
1,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 5 / 2
5,911
493
3,651
9,364
3,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Artemis
JayAspen32
Artemis
9
5 / 8 / 1
6,383
532
6,148
10,668
3,298
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
TS BASKETZ
Cthulhu
9
1 / 6 / 4
6,200
517
6,029
10,491
7,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
claudioAE
Sun Wukong
12
1 / 0 / 0
7,091
591
3,768
8,104
5,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
21
Kills
8
8
Deaths
21
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
2
0.5
W
Danzaburou
BabyGravy2077
Danzaburou
10
4
3
2.88
L
1
5
2
0.4
L
Artemis
JayAspen32
Artemis
5
8
1
0.69
W
Scylla
LeKsY
Scylla
3
1
5
5.5
L
Cthulhu
TS BASKETZ
Cthulhu
1
6
4
0.5
W
Neith
Trakri
Neith
0
1
1
0.5
L
Sun Wukong
claudioAE
Sun Wukong
1
0
0
1
W
4
2
7
3.75
W
Discordia
xoKaijuKiwi
Discordia
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,033
Damage
22,540
37,993
Taken
43,664
17,043
Mitigated
21,206
11,948
Healing
8,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,944
955
0
527
5,037
1,384
0
3,028
1,641
39,155
1,374
W
Danzaburou
BabyGravy2077
Danzaburou
11,982
6,044
0
4,457
11,449
4,226
398
3,194
8,255
0
61,997
L
3,651
558
26
1,429
9,364
3,093
0
3,312
5,937
0
26,711
L
Artemis
JayAspen32
Artemis
6,148
3,103
308
2,361
10,668
3,298
0
2,894
7,690
0
17,481
W
Scylla
LeKsY
Scylla
6,428
705
0
3,624
7,420
1,908
0
2,038
5,382
42,104
0
L
Cthulhu
TS BASKETZ
Cthulhu
6,029
762
0
824
10,491
7,565
0
3,971
6,468
23,743
0
W
Neith
Trakri
Neith
4,194
869
0
3,001
5,878
1,659
0
212
5,213
0
46,002
L
Sun Wukong
claudioAE
Sun Wukong
3,768
500
0
3,177
8,104
5,866
0
0
8,104
0
48,353
W
2,742
867
0
424
9,536
8,387
157
2,372
7,164
19,134
0
W
Discordia
xoKaijuKiwi
Discordia
4,687
52
0
442
3,710
863
0
1,981
1,729
38,241
865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,626
Gold Earned
32,049
342
Minions Killed
278
0
Camps Cleared
0
1,176,779
Distance Traveled
1,117,061
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,464
539
77
6
0
202,657
0
W
Danzaburou
8,804
734
88
7
0
214,591
3
L
Fenrir
5,911
493
55
5
0
271,237
0
L
Artemis
6,383
532
21
2
0
213,948
0
W
Scylla
6,590
549
69
6
0
275,261
0
L
Cthulhu
6,200
517
32
3
0
219,234
0
W
Neith
6,823
569
84
7
0
213,686
1
L
Sun Wukong
7,091
591
93
8
0
209,985
0
W
Ares
7,090
591
30
3
0
220,220
1
W
Discordia
7,319
610
71
6
0
253,021
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role