Player Matchup

Ares
Ares
Gold II
 
Ares
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold V
Aurorakissa
Hera
Gold V
Level 68
God Stats
8W - 6L
1,599 SR
Queue Stats
105W - 112L
1,304 MMR
Solo
Artemis
Artemis
Platinum V
Cholike
Artemis
Platinum V
Level 155
God Stats
2W - 4L
1,387 SR
Queue Stats
270W - 273L
1,680 MMR
Solo
Charybdis
Charybdis
Platinum IV
grandman0313
Charybdis
Platinum IV
Level 128
God Stats
12W - 7L
1,669 SR
Queue Stats
209W - 200L
1,700 MMR
Solo
Fenrir
Fenrir
Silver I
what snowy
Fenrir
Silver I
Level 129
God Stats
10W - 9L
1,524 SR
Queue Stats
185W - 202L
1,276 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,536 SR
1,492 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,560 SR
1,435 MMR
Freya
Freya
Gold IV
 
Freya
Gold IV
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
DiosArez
Kuzenbo
Gold II
Level 152
God Stats
1W - 3L
1,541 SR
Queue Stats
61W - 57L
1,632 MMR
Solo
Neith
Neith
Gold V
Niksch85
Neith
Gold V
Level 222
God Stats
11W - 18L
1,390 SR
Queue Stats
235W - 256L
1,190 MMR
Solo
Tyr
Tyr
Gold II
SloshyThunder
Tyr
Gold II
Level 127
God Stats
1W - 10L
1,552 SR
Queue Stats
75W - 74L
1,620 MMR
Solo
Nu Wa
Nu Wa
Gold V
temp-507373388
Nu Wa
Gold V
Level 59
God Stats
6W - 2L
1,819 SR
Queue Stats
96W - 105L
1,232 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
5 / 0 / 5
7,408
570
8,039
10,016
8,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 2 / 2
7,640
588
4,607
5,668
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
Cholike
Artemis
13
0 / 1 / 8
7,703
593
7,773
8,734
3,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
grandman0313
Charybdis
15
7 / 1 / 2
9,785
753
10,270
11,759
5,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
what snowy
Fenrir
14
7 / 0 / 5
8,338
641
5,898
7,310
3,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
MedusaThorAo KuangSol

VS

Bans
PoseidonLokiCthulhuThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
1 / 2 / 1
6,909
531
3,916
11,603
3,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Kuzenbo
DiosArez
Kuzenbo
9
1 / 3 / 0
5,855
450
5,000
9,584
6,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
Niksch85
Neith
11
1 / 5 / 1
6,436
495
5,541
10,598
3,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 0
5,661
435
2,870
8,565
3,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 7 / 0
6,534
503
6,997
10,230
2,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
21
Kills
4
4
Deaths
21
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
5
0
5
7.5
L
Freya
 
Freya
1
2
1
0.75
W
2
2
2
1.5
W
Artemis
Cholike
Artemis
0
1
8
4
L
Kuzenbo
DiosArez
Kuzenbo
1
3
0
0.33
L
Neith
Niksch85
Neith
1
5
1
0.3
L
0
4
0
0
W
Charybdis
grandman0313
Charybdis
7
1
2
8
L
1
7
0
0.14
W
Fenrir
what snowy
Fenrir
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,587
Damage
24,324
43,487
Taken
50,580
22,089
Mitigated
18,823
14,192
Healing
10,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
8,039
439
0
1,190
10,016
8,052
0
3,501
6,038
25,169
1,470
L
Freya
 
Freya
3,916
1,372
0
4,147
11,603
3,484
0
3,983
7,410
40,300
8,098
W
4,607
821
0
250
5,668
2,216
100
2,387
3,205
45,969
2,036
W
Artemis
Cholike
Artemis
7,773
3,657
0
3,210
8,734
3,245
0
982
7,516
0
50,972
L
Kuzenbo
DiosArez
Kuzenbo
5,000
1,763
0
772
9,584
6,819
0
3,086
6,441
24,357
602
L
Neith
Niksch85
Neith
5,541
1,405
0
2,454
10,598
3,205
751
1,896
8,698
0
38,761
L
2,870
166
0
748
8,565
3,033
0
2,665
5,770
0
33,673
W
Charybdis
grandman0313
Charybdis
10,270
5,105
0
7,849
11,759
5,463
615
5,703
5,288
0
79,936
L
6,997
1,168
0
2,119
10,230
2,282
0
531
9,699
42,463
0
W
Fenrir
what snowy
Fenrir
5,898
805
0
1,693
7,310
3,113
477
1,057
6,057
0
59,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,874
Gold Earned
31,395
450
Minions Killed
346
0
Camps Cleared
0
1,291,454
Distance Traveled
1,281,929
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,408
570
46
4
0
272,566
6
L
Freya
6,909
531
91
7
0
245,871
0
W
Hera
7,640
588
98
8
0
251,843
3
W
Artemis
7,703
593
76
6
0
243,060
4
L
Kuzenbo
5,855
450
61
5
0
292,781
4
L
Neith
6,436
495
58
4
0
225,789
0
L
Tyr
5,661
435
64
5
0
304,795
0
W
Charybdis
9,785
753
146
11
0
233,413
0
L
Nu Wa
6,534
503
72
6
0
212,693
2
W
Fenrir
8,338
641
84
6
0
290,572
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role