Player Matchup

Yemoja
Yemoja
EscapedConflict
Yemoja
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 57L
1,447 Elo+
Solo
Tiamat
Tiamat
KawaiiDesuChаn
Tiamat
Level 102
God Stats
4W - 2L
1,584 SR
Queue Stats
104W - 91L
1,543 Elo+
Party 1
Amaterasu
Amaterasu
Trebor84LE
Amaterasu
Level 137
God Stats
3W - 0L
1,824 SR
Queue Stats
108W - 104L
1,472 Elo+
Solo
Sol
Sol
vaul_israclub220
Sol
Level 121
God Stats
5W - 1L
1,778 SR
Queue Stats
147W - 144L
1,514 Elo+
Solo
Persephone
Persephone
yarinoyumi
Persephone
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,278 Elo+
Party 1
Team Averages
Level 85
1,637 SR
1,451 Elo+

VS

Team Averages
Level 104
1,599 SR
1,477 Elo+
Scylla
Scylla
 
Scylla
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
LenaLiciousX3
Fenrir
Level 157
God Stats
5W - 5L
1,485 SR
Queue Stats
302W - 309L
1,501 Elo+
Solo
Yemoja
Yemoja
Metotrexate
Yemoja
Level 55
God Stats
2W - 2L
1,676 SR
Queue Stats
101W - 100L
1,460 Elo+
Solo
Thor
Thor
bughyskull2
Thor
Level 112
God Stats
4W - 2L
1,784 SR
Queue Stats
276W - 282L
1,520 Elo+
Solo
Maui
Maui
makesurtg
Maui
Level 72
God Stats
0W - 4L
1,550 SR
Queue Stats
144W - 139L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
6,747
964
1,797
3,670
2,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
1 / 1 / 3
6,643
949
6,461
3,345
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Amaterasu
Trebor84LE
Amaterasu
11
1 / 2 / 3
6,123
875
3,841
11,262
6,602
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 3
6,223
889
8,379
4,746
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Persephone
yarinoyumi
Persephone
12
1 / 1 / 3
6,264
895
6,021
2,621
742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
5
0 / 0 / 0
4,876
697
0
0
0
13
4 / 1 / 1
6,606
944
6,492
6,531
6,400
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mace

Mace

+10
Physical Power

Yemoja
12
1 / 2 / 3
6,610
944
3,916
9,474
7,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
0 / 0 / 5
6,202
886
5,323
6,068
2,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Maui
13
0 / 1 / 4
6,927
990
4,923
8,079
8,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
4
Kills
5
5
Deaths
4
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
0
0
0
W
1
0
3
2.5
W
1
1
3
2.5
L
4
1
1
4.5
L
Yemoja
1
2
3
1.25
W
Amaterasu
Trebor84LE
Amaterasu
1
2
3
1.25
L
0
0
5
2.5
L
Maui
0
1
4
2
W
0
1
3
1.5
W
Persephone
yarinoyumi
Persephone
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,499
Damage
20,654
25,644
Taken
30,152
12,623
Mitigated
25,330
15,510
Healing
13,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
1,797
237
4,719
1,786
3,670
2,052
0
1,374
2,296
2,798
0
W
6,461
227
646
675
3,345
1,575
0
841
2,504
12,597
772
L
6,492
523
423
1,791
6,531
6,400
0
4,726
1,805
0
9,385
L
Yemoja
3,916
1,049
5,178
2,334
9,474
7,638
0
6,906
2,568
11,342
182
W
Amaterasu
Trebor84LE
Amaterasu
3,841
1,896
364
5,184
11,262
6,602
0
3,835
7,427
0
7,392
L
5,323
96
181
321
6,068
2,916
0
4,671
1,397
0
16,417
L
Maui
4,923
502
1,135
1,908
8,079
8,376
0
5,795
2,284
13,252
0
W
8,379
1,303
548
1,186
4,746
1,652
0
1,721
3,025
22,005
0
W
Persephone
yarinoyumi
Persephone
6,021
334
0
402
2,621
742
0
1,006
1,609
12,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,000
Gold Earned
31,221
76
Minions Killed
59
0
Camps Cleared
0
742,426
Distance Traveled
613,793
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,876
697
0
0
0
0
0
W
Yemoja
6,747
964
3
0
0
101,262
0
W
Tiamat
6,643
949
26
4
0
162,445
0
L
Fenrir
6,606
944
5
1
0
172,012
0
L
Yemoja
6,610
944
15
2
0
122,470
0
W
Amaterasu
6,123
875
4
1
0
162,283
0
L
Thor
6,202
886
22
3
0
161,808
0
L
Maui
6,927
990
17
2
0
157,503
0
W
Sol
6,223
889
31
4
0
158,081
0
W
Persephone
6,264
895
12
2
0
158,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role