Player Matchup

Janus
Janus
Gold I
Bugtwantarah
Janus
Gold I
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 51L
1,946 MMR
Solo
Jormungandr
Jormungandr
Platinum IV
Kavaku
Jormungandr
Platinum IV
Level 123
God Stats
25W - 15L
1,685 SR
Queue Stats
129W - 120L
1,746 MMR
Solo
Ravana
Ravana
Platinum I
Kenjĩ
Ravana
Platinum I
Level 68
God Stats
19W - 6L
1,705 SR
Queue Stats
146W - 129L
1,950 MMR
Solo
Geb
Geb
Platinum I
Yummykiller
Geb
Platinum I
Level 155
God Stats
8W - 3L
1,816 SR
Queue Stats
386W - 363L
1,921 MMR
Solo
Heimdallr
Heimdallr
Platinum III
Ðívíđê
Heimdallr
Platinum III
Level 143
God Stats
27W - 22L
1,547 SR
Queue Stats
148W - 141L
1,874 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 106
1,650 SR
1,887 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 111
1,448 SR
1,866 MMR
Chaac
Chaac
Gold II
 
Chaac
Gold II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Platinum II
VIooi
Fafnir
Platinum II
Level 152
God Stats
3W - 7L
1,408 SR
Queue Stats
165W - 160L
1,887 MMR
Party 1
The Morrigan
The Morrigan
Platinum I
Wyynterr
The Morrigan
Platinum I
Level 84
God Stats
28W - 16L
1,644 SR
Queue Stats
107W - 97L
1,650 MMR
Solo
Medusa
Medusa
Grandmaster
Zindle
Medusa
Grandmaster
Level 63
God Stats
1W - 4L
1,549 SR
Queue Stats
99W - 88L
2,842 MMR
Solo
Hun Batz
Hun Batz
Gold III
xHeHe Boi
Hun Batz
Gold III
Level 149
God Stats
0W - 2L
1,141 SR
Queue Stats
185W - 198L
1,448 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 4
8,969
598
7,375
7,257
2,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Kavaku
Jormungandr
15
2 / 3 / 5
9,776
652
10,020
18,703
14,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
Kenjĩ
Ravana
16
13 / 3 / 2
9,817
654
13,578
11,409
5,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

10
0 / 3 / 6
7,389
493
4,612
13,154
8,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heimdallr
Ðívíđê
Heimdallr
15
1 / 2 / 4
8,873
592
6,598
8,059
2,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bans
ThothCthulhuMaman BrigitteSusanoKuzenbo

VS

Bans
Ao KuangChang'eNu WaThorPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
4 / 3 / 4
8,505
567
9,690
17,749
15,837
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fafnir
VIooi
Fafnir
14
0 / 3 / 5
8,695
580
13,572
15,373
13,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Morrigan
Wyynterr
The Morrigan
10
1 / 2 / 2
6,646
443
3,119
4,344
1,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Zindle
Medusa
15
6 / 3 / 4
9,618
641
11,095
11,925
3,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mystical Earring

Mystical Earring

+15
Mp 5

Hun Batz
xHeHe Boi
Hun Batz
15
3 / 7 / 2
8,278
552
6,598
13,691
4,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
31
18
Kills
14
14
Deaths
18
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
3
4
2
W
2
3
4
1.33
W
Jormungandr
Kavaku
Jormungandr
2
3
5
1.5
W
Ravana
Kenjĩ
Ravana
13
3
2
4.67
L
Fafnir
VIooi
Fafnir
0
3
5
0.83
L
The Morrigan
Wyynterr
The Morrigan
1
2
2
1
W
0
3
6
1
L
Medusa
Zindle
Medusa
6
3
4
2.67
L
Hun Batz
xHeHe Boi
Hun Batz
3
7
2
0.57
W
Heimdallr
Ðívíđê
Heimdallr
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,183
Damage
44,074
58,582
Taken
63,082
33,004
Mitigated
38,939
14,867
Healing
20,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,690
1,288
0
5,848
17,749
15,837
0
5,564
11,987
2,283
34,043
W
7,375
498
0
812
7,257
2,436
195
1,831
5,300
68,298
719
W
Jormungandr
Kavaku
Jormungandr
10,020
3,573
0
3,818
18,703
14,198
251
9,707
8,054
66,129
2,492
W
Ravana
Kenjĩ
Ravana
13,578
5,279
0
2,052
11,409
5,513
0
2,137
9,152
0
63,720
L
Fafnir
VIooi
Fafnir
13,572
4,104
0
6,402
15,373
13,427
0
7,962
7,371
56,467
2,460
L
The Morrigan
Wyynterr
The Morrigan
3,119
151
0
374
4,344
1,312
0
1,463
2,795
33,300
952
W
4,612
382
2,172
2,634
13,154
8,111
0
2,576
10,509
14,800
0
L
Medusa
Zindle
Medusa
11,095
6,274
0
4,801
11,925
3,936
863
2,565
9,276
0
71,028
L
Hun Batz
xHeHe Boi
Hun Batz
6,598
1,404
0
3,360
13,691
4,427
0
3,921
9,588
0
64,368
W
Heimdallr
Ðívíđê
Heimdallr
6,598
3,589
0
3,379
8,059
2,746
430
500
7,559
0
63,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,824
Gold Earned
41,742
462
Minions Killed
448
0
Camps Cleared
0
1,597,954
Distance Traveled
1,461,197
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,505
567
54
4
0
323,087
3
W
Janus
8,969
598
138
9
0
327,810
6
W
Jormungandr
9,776
652
115
8
0
283,381
1
W
Ravana
9,817
654
87
6
0
365,596
3
L
Fafnir
8,695
580
114
8
0
271,518
4
L
The Morrigan
6,646
443
62
4
0
204,142
2
W
Geb
7,389
493
10
1
0
350,790
1
L
Medusa
9,618
641
106
7
0
331,747
4
L
Hun Batz
8,278
552
112
7
0
330,703
2
W
Heimdallr
8,873
592
112
7
0
270,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role