Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Ciertos
Hercules
Level 69
God Stats
3W - 6L
1,394 SR
Queue Stats
333W - 351L
1,472 Elo+
Solo
King Arthur
King Arthur
Jax-Arc
King Arthur
Level 30
God Stats
24W - 28L
1,500 SR
Queue Stats
30W - 39L
1,500 Elo+
Solo
Sol
Sol
Kyokuwu
Sol
Level 133
God Stats
0W - 2L
1,305 SR
Queue Stats
53W - 50L
1,504 Elo+
Solo
Ra
Ra
Vudpekerson
Ra
Level 141
God Stats
6W - 6L
1,681 SR
Queue Stats
61W - 55L
1,504 Elo+
Solo
Team Averages
Level 98
1,476 SR
1,496 Elo+

VS

Team Averages
Level 155
1,519 SR
1,517 Elo+
The Morrigan
The Morrigan
Apokalypse55
The Morrigan
Level 97
God Stats
2W - 4L
1,281 SR
Queue Stats
321W - 348L
1,479 Elo+
Solo
Ishtar
Ishtar
FunSoluces
Ishtar
Level 109
God Stats
7W - 6L
1,511 SR
Queue Stats
13W - 14L
1,489 Elo+
Party 1
Atlas
Atlas
Kataky
Atlas
Level 205
God Stats
29W - 12L
1,696 SR
Queue Stats
88W - 67L
1,597 Elo+
Party 1
Nike
Nike
Kingkkrool
Nike
Level 209
God Stats
1W - 2L
1,575 SR
Queue Stats
91W - 86L
1,513 Elo+
Party 1
Shiva
Shiva
Omega Red 92
Shiva
Level 153
God Stats
4W - 2L
1,531 SR
Queue Stats
50W - 44L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
4
0 / 0 / 0
2,835
567
0
932
283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hercules
Ciertos
Hercules
3
0 / 2 / 0
2,834
567
438
3,419
1,897
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
Jax-Arc
King Arthur
6
0 / 1 / 0
3,281
656
1,467
4,501
1,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sol
6
0 / 0 / 0
2,925
585
718
2,481
497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 1 / 0
3,557
711
1,059
1,419
322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Apokalypse55
The Morrigan
6
0 / 0 / 0
3,303
661
355
2,346
564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ishtar
FunSoluces
Ishtar
6
1 / 0 / 0
3,671
734
2,175
1,046
269
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Atlas
Kataky
Atlas
6
0 / 0 / 1
3,726
745
1,284
2,253
1,147
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
1 / 0 / 0
3,874
775
2,128
3,343
1,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

6
1 / 0 / 0
3,273
655
548
2,622
777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
3
4
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
0
0
0
W
The Morrigan
Apokalypse55
The Morrigan
0
0
0
0
L
Hercules
Ciertos
Hercules
0
2
0
0
W
Ishtar
FunSoluces
Ishtar
1
0
0
1
L
King Arthur
Jax-Arc
King Arthur
0
1
0
0
W
Atlas
Kataky
Atlas
0
0
1
0.5
W
1
0
0
1
L
Sol
0
0
0
0
W
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,682
Damage
6,490
12,752
Taken
11,610
4,656
Mitigated
4,462
4,630
Healing
5,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
0
0
0
286
932
283
0
0
932
0
6,760
W
The Morrigan
Apokalypse55
The Morrigan
355
90
0
750
2,346
564
0
977
1,369
16,069
1,114
L
Hercules
Ciertos
Hercules
438
235
0
1,461
3,419
1,897
0
821
2,598
0
3,667
W
Ishtar
FunSoluces
Ishtar
2,175
1,428
0
621
1,046
269
0
261
785
0
21,561
L
King Arthur
Jax-Arc
King Arthur
1,467
243
0
890
4,501
1,657
0
0
4,257
0
16,011
W
Atlas
Kataky
Atlas
1,284
573
0
940
2,253
1,147
0
457
1,796
7,435
1,317
W
2,128
322
0
1,148
3,343
1,705
0
0
3,343
0
21,276
L
Sol
718
420
0
1,514
2,481
497
0
463
2,018
14,448
0
W
548
268
92
1,504
2,622
777
0
82
2,540
0
11,791
L
1,059
131
0
479
1,419
322
0
288
1,131
20,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,432
Gold Earned
17,847
107
Minions Killed
152
0
Camps Cleared
0
395,212
Distance Traveled
478,642
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
2,835
567
16
3
0
32,142
0
W
The Morrigan
3,303
661
34
7
0
94,171
0
L
Hercules
2,834
567
3
1
0
70,319
0
W
Ishtar
3,671
734
37
7
0
92,516
0
L
King Arthur
3,281
656
23
5
0
98,035
1
W
Atlas
3,726
745
6
1
0
93,278
0
W
Nike
3,874
775
46
9
0
92,649
0
L
Sol
2,925
585
22
4
0
84,516
1
W
Shiva
3,273
655
29
6
0
106,028
0
L
Ra
3,557
711
43
9
0
110,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role