Player Matchup

Ra
Ra
HardForFemboys
Ra
Level 164
God Stats
2W - 1L
1,589 SR
Queue Stats
107W - 76L
1,580 Elo+
Party 1
Xbalanque
Xbalanque
TanklessPerson
Xbalanque
Level 159
God Stats
5W - 5L
1,415 SR
Queue Stats
137W - 127L
1,577 Elo+
Party 3
Mulan
Mulan
Tomahawk2
Mulan
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,509 Elo+
Party 3
Mercury
Mercury
ZombieBillyMays
Mercury
Level 190
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 78L
1,550 Elo+
Party 1
Ymir
Ymir
vapegod69420
Ymir
Level 81
God Stats
41W - 32L
1,523 SR
Queue Stats
219W - 166L
1,603 Elo+
Party 1
Team Averages
Level 132
1,505 SR
1,564 Elo+

VS

Team Averages
Level 108
1,635 SR
1,537 Elo+
Arachne
Arachne
 
Arachne
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
Adm Naughty
Fafnir
Level 165
God Stats
12W - 7L
1,681 SR
Queue Stats
313W - 263L
1,528 Elo+
Solo
Cupid
Cupid
Evi75
Cupid
Level 126
God Stats
50W - 36L
1,687 SR
Queue Stats
252W - 238L
1,572 Elo+
Solo
Maui
Maui
MisticGameGod
Maui
Level 130
God Stats
35W - 28L
1,547 SR
Queue Stats
480W - 498L
1,542 Elo+
Solo
Anubis
Anubis
SAMDADUDE69
Anubis
Level 21
God Stats
25W - 12L
1,759 SR
Queue Stats
47W - 45L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 6
6,709
610
8,295
5,269
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
TanklessPerson
Xbalanque
12
0 / 0 / 5
6,102
555
3,194
4,514
1,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Tomahawk2
Mulan
11
1 / 3 / 0
5,874
534
3,985
8,368
3,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 2 / 7
6,817
620
6,119
7,423
2,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
4 / 2 / 5
6,201
564
4,489
11,796
7,696
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 4 / 4
5,232
476
2,790
8,861
2,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
9
0 / 1 / 5
6,023
548
4,014
7,448
6,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
Evi75
Cupid
10
0 / 3 / 0
5,708
519
3,084
5,850
1,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 1 / 2
7,115
647
5,193
7,135
4,158
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
11
5 / 5 / 0
7,018
638
6,181
8,266
3,685
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
14
Kills
8
8
Deaths
14
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
4
4
0.5
L
Fafnir
0
1
5
2.5
L
Cupid
Evi75
Cupid
0
3
0
0
W
6
1
6
9
L
3
1
2
4
L
Anubis
5
5
0
1
W
Xbalanque
TanklessPerson
Xbalanque
0
0
5
2.5
W
Mulan
Tomahawk2
Mulan
1
3
0
0.33
W
3
2
7
3.25
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,082
Damage
21,262
37,370
Taken
37,560
15,909
Mitigated
18,988
12,439
Healing
15,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,790
2,139
0
3,492
8,861
2,561
0
3,618
5,243
0
27,098
L
Fafnir
4,014
685
0
3,313
7,448
6,769
0
2,254
5,075
8,818
784
L
Cupid
Evi75
Cupid
3,084
1,789
254
2,594
5,850
1,815
0
2,133
3,717
0
44,365
W
8,295
925
1,233
1,901
5,269
1,291
120
3,046
2,223
36,533
2,077
L
5,193
1,699
0
2,660
7,135
4,158
0
304
6,831
40,325
3,455
L
Anubis
6,181
67
0
3,046
8,266
3,685
0
3,394
4,811
39,606
0
W
Xbalanque
TanklessPerson
Xbalanque
3,194
945
0
3,288
4,514
1,266
0
254
4,260
0
46,060
W
Mulan
Tomahawk2
Mulan
3,985
865
0
2,426
8,368
3,469
0
3,327
5,041
0
37,492
W
6,119
3,211
0
747
7,423
2,187
343
3,480
3,943
0
47,707
W
4,489
744
0
2,844
11,796
7,696
0
4,464
7,332
16,158
1,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,703
Gold Earned
31,096
329
Minions Killed
274
0
Camps Cleared
0
1,107,892
Distance Traveled
1,074,524
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,232
476
49
4
0
230,333
0
L
Fafnir
6,023
548
6
1
0
230,515
4
L
Cupid
5,708
519
83
8
0
200,336
2
W
Ra
6,709
610
76
7
0
233,972
0
L
Maui
7,115
647
66
6
0
205,896
0
L
Anubis
7,018
638
70
6
0
207,444
0
W
Xbalanque
6,102
555
90
8
0
202,489
2
W
Mulan
5,874
534
57
5
0
229,387
0
W
Mercury
6,817
620
83
8
0
240,740
2
W
Ymir
6,201
564
23
2
0
201,304
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role