Player Matchup

Ares
Ares
 
Ares
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Acareless
Xing Tian
Level 157
God Stats
31W - 2L
2,100 SR
Queue Stats
2,281W - 247L
1,909 Elo+
Party 1
Anhur
Anhur
MrOLdmanN
Anhur
Level 129
God Stats
13W - 6L
1,713 SR
Queue Stats
1,045W - 184L
1,868 Elo+
Party 1
Eset
Eset
thunderburhop
Eset
Level 173
God Stats
8W - 4L
1,756 SR
Queue Stats
1,343W - 413L
1,771 Elo+
Party 1
Nox
Nox
钮钴禄一猫猫一
Nox
Level 179
God Stats
9W - 2L
1,696 SR
Queue Stats
452W - 211L
1,697 Elo+
Party 1
Team Averages
Level 153
1,753 SR
1,749 Elo+

VS

Team Averages
Level 143
1,536 SR
1,450 Elo+
Bastet
Bastet
 
Bastet
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
DefinitelyBaked
Surtr
Level 146
God Stats
2W - 1L
1,459 SR
Queue Stats
34W - 39L
1,546 Elo+
Solo
Maui
Maui
Hulk Smash6922
Maui
Level 128
God Stats
6W - 2L
1,852 SR
Queue Stats
236W - 255L
1,443 Elo+
Solo
Nut
Nut
MopStick15
Nut
Level 158
God Stats
1W - 4L
1,369 SR
Queue Stats
163W - 187L
1,478 Elo+
Solo
Artio
Artio
OHMOTHERLAND
Artio
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
5 / 0 / 13
8,991
1,284
7,181
12,632
12,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xing Tian
Acareless
Xing Tian
13
2 / 1 / 17
8,332
1,190
4,503
12,840
8,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
MrOLdmanN
Anhur
13
5 / 1 / 10
7,873
1,125
12,679
9,281
4,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
3 / 1 / 15
7,773
1,110
6,559
5,452
2,825
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

13
5 / 1 / 9
7,595
1,085
6,322
4,835
2,450
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
2 / 5 / 1
6,103
872
5,728
6,597
1,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
2 / 3 / 2
6,329
904
10,536
13,045
5,614
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

6
0 / 2 / 0
5,049
721
658
2,548
1,099
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
0 / 5 / 1
5,675
811
5,500
7,546
3,713
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
0 / 5 / 3
5,558
794
2,096
11,499
7,615
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
11
20
Kills
4
4
Deaths
20
64
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
5
0
13
11.5
L
Bastet
 
Bastet
2
5
1
0.5
W
Xing Tian
Acareless
Xing Tian
2
1
17
10.5
L
2
3
2
1
L
0
2
0
0
L
0
5
1
0.1
W
Anhur
MrOLdmanN
Anhur
5
1
10
10
L
0
5
3
0.3
W
3
1
15
10.5
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,244
Damage
24,518
45,040
Taken
41,235
30,779
Mitigated
19,855
18,297
Healing
7,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
7,181
202
3,151
4,337
12,632
12,264
0
1,676
10,956
11,010
0
L
Bastet
 
Bastet
5,728
872
0
298
6,597
1,814
0
3,320
3,277
0
10,639
W
Xing Tian
Acareless
Xing Tian
4,503
306
2,700
3,738
12,840
8,571
1,116
580
12,260
8,923
1,450
L
10,536
2,691
0
3,920
13,045
5,614
0
7,081
5,964
588
19,028
L
658
288
0
58
2,548
1,099
0
1,750
798
833
0
L
5,500
3,297
271
1,159
7,546
3,713
0
4,525
3,021
0
10,658
W
Anhur
MrOLdmanN
Anhur
12,679
10,086
0
470
9,281
4,669
3,128
460
8,821
0
28,907
L
2,096
354
268
1,634
11,499
7,615
0
7,270
4,229
3,385
359
W
6,559
1,044
1,395
1,307
5,452
2,825
376
134
5,318
20,975
706
W
6,322
305
80
1,119
4,835
2,450
88
133
4,702
14,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,564
Gold Earned
28,714
137
Minions Killed
37
0
Camps Cleared
0
725,687
Distance Traveled
530,690
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,991
1,284
9
1
0
147,247
0
L
Bastet
6,103
872
10
1
0
144,529
0
W
Xing Tian
8,332
1,190
15
2
0
152,609
0
L
Surtr
6,329
904
11
2
0
154,147
0
L
Maui
5,049
721
4
1
0
41,120
0
L
Nut
5,675
811
9
1
0
84,372
0
W
Anhur
7,873
1,125
49
7
0
129,416
0
L
Artio
5,558
794
3
0
0
106,522
0
W
Eset
7,773
1,110
43
6
0
136,783
0
W
Nox
7,595
1,085
21
3
0
159,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role