Player Matchup

Aphrodite
Aphrodite
KUPUAy
Aphrodite
Level 14
God Stats
1W - 0L
1,728 SR
Queue Stats
7W - 2L
1,614 Elo+
Party 2
Odin
Odin
hdmiroach
Odin
Level 94
God Stats
6W - 3L
1,644 SR
Queue Stats
191W - 187L
1,511 Elo+
Party 2
Arachne
Arachne
lXFritoDustXl
Arachne
Level 65
God Stats
15W - 5L
1,597 SR
Queue Stats
66W - 65L
1,428 Elo+
Party 2
Team Averages
Level 58
1,656 SR
1,518 Elo+

VS

Team Averages
Level 123
1,484 SR
1,449 Elo+
Bacchus
Bacchus
COUNTBUTCHER
Bacchus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,332 Elo+
Party 1
Awilix
Awilix
H diddy20
Awilix
Level 124
God Stats
0W - 1L
1,453 SR
Queue Stats
10W - 9L
1,570 Elo+
Party 1
Scylla
Scylla
R diddy34
Scylla
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
KUPUAy
Aphrodite
19
7 / 0 / 7
12,973
927
9,927
11,053
6,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Odin
17
2 / 2 / 13
11,551
825
11,279
13,877
13,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
18
7 / 4 / 7
12,621
902
15,417
10,944
5,053
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
COUNTBUTCHER
Bacchus
14
1 / 4 / 4
9,125
652
6,417
18,529
22,030
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Awilix
H diddy20
Awilix
15
4 / 6 / 1
10,512
751
11,942
12,098
5,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Scylla
R diddy34
Scylla
15
0 / 6 / 6
9,911
708
6,969
13,243
4,715
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
16
Kills
5
6
Deaths
16
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
COUNTBUTCHER
Bacchus
1
4
4
0.75
L
Awilix
H diddy20
Awilix
4
6
1
0.75
W
Aphrodite
KUPUAy
Aphrodite
7
0
7
10.5
L
Scylla
R diddy34
Scylla
0
6
6
0.5
W
Odin
2
2
13
4.25
W
Arachne
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,623
Damage
25,328
35,874
Taken
43,870
24,863
Mitigated
32,723
17,598
Healing
2,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
COUNTBUTCHER
Bacchus
6,417
652
0
390
18,529
22,030
0
3,145
14,959
21,185
0
L
Awilix
H diddy20
Awilix
11,942
4,583
0
624
12,098
5,978
0
3,160
8,568
0
44,302
W
Aphrodite
KUPUAy
Aphrodite
9,927
1,470
3,612
8,159
11,053
6,178
251
4,648
6,405
53,776
1,713
L
Scylla
R diddy34
Scylla
6,969
797
0
1,009
13,243
4,715
0
3,163
9,864
37,651
0
W
Odin
11,279
1,589
0
2,347
13,877
13,632
693
3,838
10,039
0
34,685
W
Arachne
15,417
12,410
354
3,126
10,944
5,053
2,325
4,958
5,986
0
48,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,145
Gold Earned
29,548
169
Minions Killed
153
0
Camps Cleared
0
821,518
Distance Traveled
721,354
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,125
652
22
2
0
255,404
0
L
Awilix
10,512
751
58
4
0
244,167
1
W
Aphrodite
12,973
927
82
6
0
268,371
0
L
Scylla
9,911
708
73
5
0
221,783
6
W
Odin
11,551
825
37
3
0
279,100
0
W
Arachne
12,621
902
50
4
0
274,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role