Player Matchup

Morgan Le Fay
Morgan Le Fay
DeityEnder
Morgan Le Fay
Level 166
God Stats
25W - 23L
1,592 SR
Queue Stats
521W - 502L
1,542 Elo+
Solo
Atlas
Atlas
OceanMotion
Atlas
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 163L
1,550 Elo+
Party 2
Agni
Agni
PandaJC9378
Agni
Level 153
God Stats
1W - 2L
1,564 SR
Queue Stats
58W - 81L
1,446 Elo+
Party 1
Janus
Janus
XxDarkFazeXx228
Janus
Level 54
God Stats
0W - 2L
1,409 SR
Queue Stats
66W - 98L
1,420 Elo+
Party 1
Chang'e
Chang'e
ĐËVIŁ
Chang'e
Level 68
God Stats
8W - 11L
1,393 SR
Queue Stats
111W - 109L
1,461 Elo+
Party 2
Team Averages
Level 106
1,491 SR
1,484 Elo+

VS

Team Averages
Level 115
1,599 SR
1,482 Elo+
Janus
Janus
DeferentROPE01
Janus
Level 32
God Stats
2W - 0L
1,748 SR
Queue Stats
66W - 79L
1,476 Elo+
Party 3
Danzaburou
Danzaburou
PichipapMX
Danzaburou
Level 157
God Stats
19W - 15L
1,572 SR
Queue Stats
128W - 141L
1,500 Elo+
Party 3
Charon
Charon
SoyLich MX
Charon
Level 129
God Stats
8W - 12L
1,509 SR
Queue Stats
92W - 113L
1,483 Elo+
Party 3
King Arthur
King Arthur
lusahfur
King Arthur
Level 108
God Stats
2W - 2L
1,600 SR
Queue Stats
12W - 13L
1,518 Elo+
Solo
Cerberus
Cerberus
tomtom0925
Cerberus
Level 147
God Stats
17W - 16L
1,568 SR
Queue Stats
204W - 213L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DeityEnder
Morgan Le Fay
12
0 / 2 / 4
7,404
926
5,582
4,897
1,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 1 / 4
7,089
886
6,081
5,870
3,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 2 / 1
8,318
1,040
6,922
5,603
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 2 / 1
7,631
954
5,916
4,981
1,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
ĐËVIŁ
Chang'e
13
1 / 2 / 4
7,384
923
6,339
7,041
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 1
7,711
964
4,824
4,583
1,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
PichipapMX
Danzaburou
15
3 / 1 / 6
9,003
1,125
6,744
10,212
3,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
SoyLich MX
Charon
13
2 / 1 / 2
7,838
980
3,100
6,348
4,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
lusahfur
King Arthur
13
0 / 3 / 5
7,498
937
4,889
11,759
6,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
tomtom0925
Cerberus
13
2 / 1 / 2
7,909
989
4,502
8,561
6,459
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
25
7
Kills
9
9
Deaths
7
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
Morgan Le Fay
DeityEnder
Morgan Le Fay
0
2
4
1
L
0
1
4
2
L
4
2
1
2.25
W
Danzaburou
PichipapMX
Danzaburou
3
1
6
6
W
Charon
SoyLich MX
Charon
2
1
2
3
L
2
2
1
1.25
W
King Arthur
lusahfur
King Arthur
0
3
5
0.83
W
Cerberus
tomtom0925
Cerberus
2
1
2
3
L
Chang'e
ĐËVIŁ
Chang'e
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,840
Damage
24,059
28,392
Taken
41,463
9,479
Mitigated
21,976
7,104
Healing
11,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,824
69
0
500
4,583
1,472
0
3,506
853
19,287
0
L
Morgan Le Fay
DeityEnder
Morgan Le Fay
5,582
648
0
1,519
4,897
1,444
0
1,202
3,541
16,939
535
L
6,081
1,462
0
218
5,870
3,216
0
2,201
3,203
13,629
0
L
6,922
380
0
1,082
5,603
1,736
0
2,868
2,495
21,790
0
W
Danzaburou
PichipapMX
Danzaburou
6,744
2,200
0
4,480
10,212
3,754
706
7,378
2,663
0
33,772
W
Charon
SoyLich MX
Charon
3,100
38
0
1,041
6,348
4,078
341
4,460
1,707
11,266
60
L
5,916
302
0
0
4,981
1,239
0
2,675
2,108
16,643
323
W
King Arthur
lusahfur
King Arthur
4,889
288
0
2,234
11,759
6,213
100
9,007
2,598
0
19,424
W
Cerberus
tomtom0925
Cerberus
4,502
90
341
3,113
8,561
6,459
108
4,937
3,238
18,331
116
L
Chang'e
ĐËVIŁ
Chang'e
6,339
1,137
780
3,505
7,041
1,844
0
2,447
4,329
17,848
415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,826
Gold Earned
39,959
154
Minions Killed
220
0
Camps Cleared
0
780,713
Distance Traveled
841,240
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,711
964
41
5
0
191,691
0
L
Morgan Le Fay
7,404
926
31
4
0
131,160
0
L
Atlas
7,089
886
21
3
0
145,603
0
L
Agni
8,318
1,040
48
6
0
161,150
0
W
Danzaburou
9,003
1,125
76
10
0
171,270
0
W
Charon
7,838
980
19
2
0
115,998
0
L
Janus
7,631
954
25
3
0
169,593
0
W
King Arthur
7,498
937
36
5
0
174,382
0
W
Cerberus
7,909
989
48
6
0
187,899
0
L
Chang'e
7,384
923
29
4
0
173,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role