Player Matchup

Morgan Le Fay
Morgan Le Fay
EmlonUsk
Morgan Le Fay
Level 87
God Stats
1W - 2L
1,320 SR
Queue Stats
18W - 27L
1,430 Elo+
Solo
Ah Puch
Ah Puch
LORDOFTHEFRYS69
Ah Puch
Level 142
God Stats
0W - 1L
1,335 SR
Queue Stats
74W - 99L
1,449 Elo+
Party 2
Fenrir
Fenrir
LittleLeo11
Fenrir
Level 128
God Stats
2W - 1L
1,839 SR
Queue Stats
133W - 169L
1,470 Elo+
Party 2
Terra
Terra
LlamaSquatch69
Terra
Level 128
God Stats
0W - 1L
1,807 SR
Queue Stats
173W - 172L
1,501 Elo+
Party 2
Persephone
Persephone
TheLastIceberg
Persephone
Level 105
God Stats
6W - 5L
1,670 SR
Queue Stats
224W - 231L
1,473 Elo+
Party 2
Team Averages
Level 118
1,594 SR
1,465 Elo+

VS

Team Averages
Level 101
1,578 SR
1,495 Elo+
Ra
Ra
 
Ra
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
ChaosZe
Arachne
Level 145
God Stats
4W - 1L
1,881 SR
Queue Stats
76W - 80L
1,574 Elo+
Solo
Tyr
Tyr
FrostedTigersTTV
Tyr
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 38L
1,419 Elo+
Party 1
Bastet
Bastet
KingSavJr
Bastet
Level 117
God Stats
7W - 13L
1,493 SR
Queue Stats
422W - 445L
1,493 Elo+
Solo
Ah Puch
Ah Puch
Polo_Falorin
Ah Puch
Level 158
God Stats
8W - 6L
1,518 SR
Queue Stats
383W - 392L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
EmlonUsk
Morgan Le Fay
15
0 / 4 / 3
7,805
710
11,369
8,740
4,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 4 / 0
8,851
805
8,772
10,185
4,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
11
0 / 5 / 3
7,031
639
4,755
13,913
13,473
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

13
0 / 4 / 2
7,849
714
3,042
16,350
13,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Persephone
TheLastIceberg
Persephone
14
0 / 3 / 2
7,967
724
8,841
7,738
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
6 / 1 / 7
9,109
828
10,818
6,986
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
ChaosZe
Arachne
16
2 / 1 / 13
8,944
813
4,952
8,853
7,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 2 / 9
8,820
802
8,276
10,826
9,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bastet
KingSavJr
Bastet
15
6 / 1 / 11
9,495
863
10,274
9,853
3,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
Polo_Falorin
Ah Puch
16
1 / 1 / 11
8,994
818
16,558
7,772
2,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
70
3
Kills
19
20
Deaths
6
10
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
1
7
9.5
W
Arachne
ChaosZe
Arachne
2
1
13
8.5
L
Morgan Le Fay
EmlonUsk
Morgan Le Fay
0
4
3
0.38
W
4
2
9
4.25
W
Bastet
KingSavJr
Bastet
6
1
11
11.5
L
3
4
0
0.75
L
Fenrir
0
5
3
0.3
L
0
4
2
0.25
W
Ah Puch
Polo_Falorin
Ah Puch
1
1
11
6.5
L
Persephone
TheLastIceberg
Persephone
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,779
Damage
50,878
56,926
Taken
44,290
38,706
Mitigated
25,482
21,445
Healing
22,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,818
779
3,590
2,963
6,986
2,403
0
5,748
1,238
19,204
1,464
W
Arachne
ChaosZe
Arachne
4,952
2,469
824
3,738
8,853
7,567
80
5,921
2,932
0
11,810
L
Morgan Le Fay
EmlonUsk
Morgan Le Fay
11,369
1,939
154
748
8,740
4,176
0
4,812
3,877
19,937
870
W
8,276
963
861
1,125
10,826
9,191
20
7,316
3,510
0
11,521
W
Bastet
KingSavJr
Bastet
10,274
2,677
2,944
3,892
9,853
3,665
870
6,230
3,623
0
21,605
L
8,772
256
549
1,318
10,185
4,704
0
5,075
5,019
32,173
0
L
Fenrir
4,755
677
856
2,719
13,913
13,473
0
6,041
7,613
0
7,849
L
3,042
534
5,463
6,939
16,350
13,453
0
5,942
9,938
9,218
0
W
Ah Puch
Polo_Falorin
Ah Puch
16,558
383
1,032
1,940
7,772
2,656
0
6,225
1,547
40,773
749
L
Persephone
TheLastIceberg
Persephone
8,841
264
802
1,897
7,738
2,900
0
3,910
3,474
22,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,503
Gold Earned
45,362
175
Minions Killed
163
0
Camps Cleared
0
1,012,388
Distance Traveled
1,197,997
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,109
828
26
2
0
240,644
0
W
Arachne
8,944
813
38
3
0
229,223
0
L
Morgan Le Fay
7,805
710
47
4
0
217,757
0
W
Tyr
8,820
802
10
1
0
249,796
0
W
Bastet
9,495
863
27
2
0
269,624
0
L
Ah Puch
8,851
805
62
6
0
200,957
0
L
Fenrir
7,031
639
19
2
0
199,323
0
L
Terra
7,849
714
23
2
0
217,025
0
W
Ah Puch
8,994
818
62
6
0
208,710
0
L
Persephone
7,967
724
24
2
0
177,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role