Player Matchup

Lancelot
Lancelot
Dentist76ale
Lancelot
Level 145
God Stats
2W - 1L
1,222 SR
Queue Stats
75W - 102L
1,479 Elo+
Party 1
Odin
Odin
ErnieM
Odin
Level 128
God Stats
2W - 2L
1,459 SR
Queue Stats
43W - 67L
1,453 Elo+
Party 1
Olorun
Olorun
Kurisfer
Olorun
Level 126
God Stats
31W - 17L
1,676 SR
Queue Stats
86W - 111L
1,510 Elo+
Party 1
Ra
Ra
edjav14
Ra
Level 141
God Stats
12W - 9L
1,712 SR
Queue Stats
112W - 125L
1,491 Elo+
Party 1
Horus
Horus
felix98
Horus
Level 129
God Stats
24W - 25L
1,544 SR
Queue Stats
72W - 92L
1,483 Elo+
Party 1
Team Averages
Level 134
1,523 SR
1,483 Elo+

VS

Team Averages
Level 134
1,539 SR
1,527 Elo+
Anubis
Anubis
 
Anubis
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
Bongory
Ullr
Level 104
God Stats
25W - 38L
1,355 SR
Queue Stats
664W - 611L
1,432 Elo+
Party 2
Bacchus
Bacchus
MasterLuffy2901
Bacchus
Level 148
God Stats
8W - 3L
1,712 SR
Queue Stats
225W - 199L
1,541 Elo+
Party 2
Sylvanus
Sylvanus
Str0ngSt0rm
Sylvanus
Level 67
God Stats
4W - 5L
1,626 SR
Queue Stats
245W - 217L
1,601 Elo+
Party 3
Mercury
Mercury
jeffdeath8987654
Mercury
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Dentist76ale
Lancelot
10
2 / 1 / 4
5,616
562
3,128
5,562
2,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
ErnieM
Odin
12
2 / 1 / 4
7,011
701
6,175
10,117
6,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
Kurisfer
Olorun
10
3 / 2 / 3
6,035
604
5,180
6,146
2,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
6 / 2 / 3
7,035
704
3,862
5,951
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
felix98
Horus
9
0 / 2 / 6
5,681
568
2,290
9,701
5,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 3 / 0
6,976
698
5,928
5,250
2,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
Bongory
Ullr
11
2 / 1 / 2
5,654
565
4,306
3,821
1,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 3 / 2
4,973
497
4,766
7,814
4,969
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
Str0ngSt0rm
Sylvanus
11
0 / 4 / 3
6,375
638
6,917
10,057
8,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

7
0 / 2 / 0
4,222
422
686
4,442
1,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
13
Kills
8
8
Deaths
13
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
3
0
1.33
L
Ullr
Bongory
Ullr
2
1
2
3
W
Lancelot
Dentist76ale
Lancelot
2
1
4
4
W
Odin
ErnieM
Odin
2
1
4
4
W
Olorun
Kurisfer
Olorun
3
2
3
2.25
L
2
3
2
1
L
Sylvanus
Str0ngSt0rm
Sylvanus
0
4
3
0.38
W
6
2
3
3.75
W
Horus
felix98
Horus
0
2
6
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,635
Damage
22,603
37,477
Taken
31,384
17,672
Mitigated
18,008
14,965
Healing
7,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,928
105
0
712
5,250
2,255
0
2,491
2,716
38,164
650
L
Ullr
Bongory
Ullr
4,306
1,695
0
806
3,821
1,107
0
1,711
2,110
0
34,045
W
Lancelot
Dentist76ale
Lancelot
3,128
311
0
650
5,562
2,809
0
181
5,381
0
35,315
W
Odin
ErnieM
Odin
6,175
2,184
0
2,909
10,117
6,180
0
5,030
5,035
0
47,626
W
Olorun
Kurisfer
Olorun
5,180
3,237
452
1,265
6,146
2,018
1,065
3,197
2,867
38,028
2,222
L
4,766
775
0
603
7,814
4,969
0
2,953
4,861
16,549
1,765
L
Sylvanus
Str0ngSt0rm
Sylvanus
6,917
2,035
108
3,246
10,057
8,482
0
1,097
8,960
28,825
13,167
W
3,862
722
1,222
1,999
5,951
1,341
133
3,520
2,109
42,501
621
W
Horus
felix98
Horus
2,290
1,107
1,825
4,643
9,701
5,324
161
3,973
5,636
0
13,318
L
686
371
0
1,841
4,442
1,195
0
533
3,909
0
11,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,378
Gold Earned
28,200
308
Minions Killed
283
0
Camps Cleared
0
1,013,925
Distance Traveled
918,989
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,976
698
84
8
0
174,613
1
L
Ullr
5,654
565
54
5
0
197,036
1
W
Lancelot
5,616
562
58
6
0
239,088
0
W
Odin
7,011
701
84
8
0
185,546
0
W
Olorun
6,035
604
65
7
0
161,388
0
L
Bacchus
4,973
497
29
3
0
205,922
0
L
Sylvanus
6,375
638
84
8
0
158,245
5
W
Ra
7,035
704
84
8
0
214,725
2
W
Horus
5,681
568
17
2
0
213,178
6
L
Mercury
4,222
422
32
3
0
183,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role