Player Matchup

Ne Zha
Ne Zha
Platinum III
ManaChalice
Ne Zha
Platinum III
Level 157
God Stats
8W - 5L
1,686 SR
Queue Stats
265W - 247L
1,762 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum I
SomeRandomHoboLA
Cu Chulainn
Platinum I
Level 87
God Stats
7W - 8L
1,546 SR
Queue Stats
75W - 65L
1,706 MMR
Party 1
Chang'e
Chang'e
Diamond I
TogetherForever
Chang'e
Diamond I
Level 299
God Stats
0W - 1L
1,626 SR
Queue Stats
111W - 48L
2,348 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 181
1,620 SR
1,939 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,791 SR
1,818 MMR
Ix Chel
Ix Chel
Platinum V
ComeHonorFaceNow
Ix Chel
Platinum V
Level 118
God Stats
5W - 1L
1,794 SR
Queue Stats
15W - 11L
1,869 MMR
Party 2
Scylla
Scylla
Platinum V
OhFiLthy
Scylla
Platinum V
Level 147
God Stats
16W - 3L
1,891 SR
Queue Stats
16W - 5L
1,831 MMR
Party 2
Arachne
Arachne
Platinum V
Z0RBO
Arachne
Platinum V
Level 160
God Stats
21W - 9L
1,686 SR
Queue Stats
710W - 690L
1,754 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
1 / 2 / 1
9,685
745
11,998
14,923
6,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
SomeRandomHoboLA
Cu Chulainn
14
0 / 3 / 2
9,018
694
7,012
16,073
12,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 4 / 1
9,411
724
8,049
12,173
4,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
SerqetCthulhuFafnirKumbhakarnaCerberus

VS

Bans
AphroditeKuzenboDiscordiaGuan YuPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 3
11,458
881
13,266
8,159
2,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
OhFiLthy
Scylla
19
1 / 0 / 7
11,436
880
14,726
10,291
3,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Z0RBO
Arachne
18
3 / 0 / 4
11,134
856
10,882
12,899
6,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
9
9
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
2
3
3.25
L
Ne Zha
1
2
1
0.75
W
Scylla
OhFiLthy
Scylla
1
0
7
4.5
L
Cu Chulainn
SomeRandomHoboLA
Cu Chulainn
0
3
2
0.33
L
1
4
1
0.38
W
Arachne
Z0RBO
Arachne
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,059
Damage
38,874
43,169
Taken
31,349
23,911
Mitigated
12,611
12,286
Healing
14,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,266
2,038
1,064
2,233
8,159
2,641
1,886
1,561
6,578
34,854
0
L
Ne Zha
11,998
1,677
0
3,470
14,923
6,662
0
10,203
4,720
0
49,065
W
Scylla
OhFiLthy
Scylla
14,726
878
0
4,483
10,291
3,698
1,340
2,689
7,555
60,633
781
L
Cu Chulainn
SomeRandomHoboLA
Cu Chulainn
7,012
888
0
437
16,073
12,308
0
10,494
5,579
0
25,487
L
8,049
40
4,076
4,303
12,173
4,941
0
6,994
5,179
37,876
0
W
Arachne
Z0RBO
Arachne
10,882
7,327
0
7,092
12,899
6,272
462
3,835
9,026
0
52,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,114
Gold Earned
34,028
202
Minions Killed
202
0
Camps Cleared
0
785,243
Distance Traveled
823,419
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
11,458
881
34
3
0
228,394
0
L
Ne Zha
9,685
745
66
5
0
280,099
1
W
Scylla
11,436
880
107
8
0
292,930
3
L
Cu Chulainn
9,018
694
64
5
0
258,923
0
L
Chang'e
9,411
724
72
6
0
246,221
0
W
Arachne
11,134
856
61
5
0
302,095
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role