Player Matchup

Aphrodite
Aphrodite
AbsoluteFox7127
Aphrodite
Level 121
God Stats
8W - 2L
1,915 SR
Queue Stats
68W - 73L
1,476 Elo+
Solo
Sun Wukong
Sun Wukong
MercuryRime
Sun Wukong
Level 98
God Stats
3W - 2L
1,500 SR
Queue Stats
24W - 21L
1,656 Elo+
Solo
Bacchus
Bacchus
SpecialButton
Bacchus
Level 128
God Stats
6W - 6L
1,429 SR
Queue Stats
227W - 214L
1,535 Elo+
Party 2
Medusa
Medusa
hollowlight56
Medusa
Level 158
God Stats
6W - 4L
1,328 SR
Queue Stats
200W - 220L
1,476 Elo+
Solo
King Arthur
King Arthur
richa_c10
King Arthur
Level 107
God Stats
4W - 1L
1,569 SR
Queue Stats
49W - 54L
1,513 Elo+
Party 2
Team Averages
Level 122
1,548 SR
1,531 Elo+

VS

Team Averages
Level 145
1,530 SR
1,492 Elo+
Geb
Geb
 
Geb
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
DoloSwaggins
He Bo
Level 67
God Stats
4W - 2L
1,695 SR
Queue Stats
86W - 101L
1,458 Elo+
Solo
Ishtar
Ishtar
Lename-Joez
Ishtar
Level 157
God Stats
5W - 10L
1,392 SR
Queue Stats
126W - 125L
1,482 Elo+
Party 1
Hercules
Hercules
Salty k6762
Hercules
Level 129
God Stats
19W - 16L
1,467 SR
Queue Stats
321W - 318L
1,461 Elo+
Party 3
Nut
Nut
Wafflingchips
Nut
Level 195
God Stats
21W - 15L
1,596 SR
Queue Stats
430W - 435L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AbsoluteFox7127
Aphrodite
12
5 / 2 / 1
7,409
570
5,875
7,940
3,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
MercuryRime
Sun Wukong
12
5 / 1 / 1
7,079
545
5,949
11,157
5,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bacchus
10
0 / 2 / 8
6,047
465
6,717
9,839
7,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
2 / 1 / 1
6,900
531
4,650
5,555
1,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
richa_c10
King Arthur
12
0 / 1 / 0
7,052
542
4,671
13,858
10,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
1 / 4 / 3
6,291
484
5,119
10,911
8,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

8
1 / 4 / 0
5,383
414
2,233
4,763
1,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ishtar
12
1 / 3 / 2
6,646
511
5,362
8,988
2,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Salty k6762
Hercules
11
2 / 1 / 3
6,793
523
6,901
11,250
4,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
2 / 0 / 0
8,020
617
9,677
7,159
2,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
12
Kills
7
7
Deaths
12
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
4
3
0.63
W
Aphrodite
AbsoluteFox7127
Aphrodite
5
2
1
2.75
L
1
4
0
0.25
L
Ishtar
1
3
2
0.67
W
Sun Wukong
MercuryRime
Sun Wukong
5
1
1
5.5
L
Hercules
Salty k6762
Hercules
2
1
3
3.5
W
Bacchus
0
2
8
2
L
2
0
0
2
W
2
1
1
2.5
W
King Arthur
richa_c10
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,862
Damage
29,292
48,349
Taken
43,071
29,221
Mitigated
19,452
17,957
Healing
13,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
5,119
433
0
2,194
10,911
8,152
0
3,946
6,415
21,320
1,529
W
Aphrodite
AbsoluteFox7127
Aphrodite
5,875
84
895
5,047
7,940
3,005
200
3,629
4,311
38,744
975
L
2,233
143
0
370
4,763
1,286
0
2,479
2,232
17,988
1,288
L
Ishtar
5,362
2,420
0
3,560
8,988
2,930
0
1,113
7,611
0
43,548
W
Sun Wukong
MercuryRime
Sun Wukong
5,949
1,890
0
5,409
11,157
5,666
0
735
10,422
0
47,526
L
Hercules
Salty k6762
Hercules
6,901
1,983
0
3,713
11,250
4,485
0
3,565
7,429
0
40,315
W
Bacchus
6,717
549
0
2,965
9,839
7,656
0
1,815
8,024
19,405
0
L
9,677
5,477
0
4,139
7,159
2,599
0
137
6,982
0
64,062
W
4,650
1,234
0
598
5,555
1,981
736
265
5,290
0
48,601
W
King Arthur
richa_c10
King Arthur
4,671
465
0
3,043
13,858
10,913
0
0
13,858
99
54,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,487
Gold Earned
33,133
352
Minions Killed
327
0
Camps Cleared
0
1,293,145
Distance Traveled
1,180,006
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,291
484
26
2
0
257,570
2
W
Aphrodite
7,409
570
70
5
0
197,976
0
L
He Bo
5,383
414
28
2
0
145,170
1
L
Ishtar
6,646
511
86
7
0
249,372
2
W
Sun Wukong
7,079
545
72
6
0
303,306
0
L
Hercules
6,793
523
69
5
0
285,458
2
W
Bacchus
6,047
465
34
3
0
275,056
0
L
Nut
8,020
617
118
9
0
242,436
5
W
Medusa
6,900
531
74
6
0
252,813
4
W
King Arthur
7,052
542
102
8
0
263,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role