Player Matchup

Medusa
Medusa
Aldaunte
Medusa
Level 68
God Stats
3W - 1L
1,303 SR
Queue Stats
84W - 79L
1,467 Elo+
Solo
Bellona
Bellona
HORRIBELSNIPER
Bellona
Level 103
God Stats
6W - 8L
1,453 SR
Queue Stats
226W - 218L
1,488 Elo+
Solo
Kukulkan
Kukulkan
Onyx1011410
Kukulkan
Level 115
God Stats
3W - 3L
1,502 SR
Queue Stats
10W - 9L
1,457 Elo+
Party 2
Loki
Loki
RicoTheBully_
Loki
Level 159
God Stats
3W - 0L
1,553 SR
Queue Stats
11W - 11L
1,437 Elo+
Party 2
Atlas
Atlas
Victt2253
Atlas
Level 48
God Stats
16W - 12L
1,404 SR
Queue Stats
198W - 216L
1,398 Elo+
Solo
Team Averages
Level 99
1,443 SR
1,449 Elo+

VS

Team Averages
Level 52
1,492 SR
1,376 Elo+
Fafnir
Fafnir
KyrotsuToussak
Fafnir
Level 23
God Stats
4W - 5L
1,530 SR
Queue Stats
21W - 31L
1,334 Elo+
Party 1
Lancelot
Lancelot
Malatin
Lancelot
Level 68
God Stats
3W - 3L
1,500 SR
Queue Stats
227W - 274L
1,390 Elo+
Party 1
Hou Yi
Hou Yi
Ramsesbk08
Hou Yi
Level 35
God Stats
2W - 7L
1,400 SR
Queue Stats
25W - 49L
1,410 Elo+
Solo
The Morrigan
The Morrigan
TheNrol
The Morrigan
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 70L
1,304 Elo+
Party 1
Cthulhu
Cthulhu
TheSprinlyux
Cthulhu
Level 99
God Stats
11W - 11L
1,531 SR
Queue Stats
338W - 388L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aldaunte
Medusa
12
5 / 2 / 3
7,498
536
9,237
7,835
2,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
2 / 3 / 3
7,243
517
7,564
14,606
10,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Kukulkan
Onyx1011410
Kukulkan
13
2 / 3 / 4
7,498
536
4,081
5,655
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
11 / 0 / 4
9,881
706
9,546
10,521
4,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
Victt2253
Atlas
12
2 / 0 / 4
7,599
543
6,079
7,484
5,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,445
460
2,950
13,352
11,992
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
Malatin
Lancelot
11
1 / 6 / 1
6,285
449
4,015
12,320
4,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
Ramsesbk08
Hou Yi
11
1 / 5 / 0
5,947
425
2,585
10,898
3,160
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Morrigan
TheNrol
The Morrigan
10
2 / 4 / 0
6,467
462
3,778
6,606
2,010
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
TheSprinlyux
Cthulhu
13
3 / 4 / 0
7,911
565
12,152
16,684
12,803
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
22
Kills
7
8
Deaths
22
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
Aldaunte
Medusa
5
2
3
3.25
W
2
3
3
1.17
L
0
3
2
0.33
L
Lancelot
Malatin
Lancelot
1
6
1
0.25
W
Kukulkan
Onyx1011410
Kukulkan
2
3
4
1.33
L
Hou Yi
Ramsesbk08
Hou Yi
1
5
0
0.2
W
11
0
4
13
L
The Morrigan
TheNrol
The Morrigan
2
4
0
0.5
L
Cthulhu
TheSprinlyux
Cthulhu
3
4
0
0.75
W
Atlas
Victt2253
Atlas
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,507
Damage
25,480
46,101
Taken
59,860
24,714
Mitigated
34,321
12,312
Healing
15,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Aldaunte
Medusa
9,237
4,395
0
2,195
7,835
2,556
723
2,709
5,126
0
46,578
W
7,564
2,906
0
1,856
14,606
10,460
480
8,100
6,506
0
40,572
L
2,950
1,114
0
2,920
13,352
11,992
0
2,659
10,573
16,669
0
L
Lancelot
Malatin
Lancelot
4,015
804
0
4,020
12,320
4,356
0
1,635
10,646
0
39,969
W
Kukulkan
Onyx1011410
Kukulkan
4,081
178
0
432
5,655
2,057
0
2,276
3,379
41,639
1,336
L
Hou Yi
Ramsesbk08
Hou Yi
2,585
925
0
2,173
10,898
3,160
0
1,065
9,833
0
36,922
W
9,546
2,464
0
5,885
10,521
4,193
0
1,854
8,667
0
80,500
L
The Morrigan
TheNrol
The Morrigan
3,778
544
0
1,780
6,606
2,010
0
1,382
5,220
22,781
1,447
L
Cthulhu
TheSprinlyux
Cthulhu
12,152
1,245
0
4,646
16,684
12,803
0
2,642
13,371
58,420
2,051
W
Atlas
Victt2253
Atlas
6,079
1,873
0
1,944
7,484
5,448
0
2,884
4,600
23,611
2,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,719
Gold Earned
33,055
397
Minions Killed
282
0
Camps Cleared
0
1,471,514
Distance Traveled
1,351,639
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,498
536
75
5
0
278,833
0
W
Bellona
7,243
517
77
6
0
286,445
0
L
Fafnir
6,445
460
28
2
0
287,114
0
L
Lancelot
6,285
449
57
4
0
327,021
6
W
Kukulkan
7,498
536
92
7
0
245,961
0
L
Hou Yi
5,947
425
52
4
0
236,417
0
W
Loki
9,881
706
125
9
0
327,805
0
L
The Morrigan
6,467
462
44
3
0
228,904
0
L
Cthulhu
7,911
565
101
7
0
272,183
0
W
Atlas
7,599
543
28
2
0
332,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role