Player Matchup

Nut
Nut
AndrésDS3
Nut
Level 141
God Stats
1W - 4L
1,208 SR
Queue Stats
14W - 16L
1,365 Elo+
Party 1
Lancelot
Lancelot
Gabo164
Lancelot
Level 141
God Stats
1W - 2L
1,742 SR
Queue Stats
25W - 27L
1,413 Elo+
Party 1
Achilles
Achilles
elitspartan1616
Achilles
Level 155
God Stats
1W - 1L
1,736 SR
Queue Stats
404W - 370L
1,509 Elo+
Party 1
Geb
Geb
iamgooddoggie
Geb
Level 36
God Stats
18W - 9L
1,807 SR
Queue Stats
78W - 82L
1,421 Elo+
Solo
Zeus
Zeus
lfontanot
Zeus
Level 106
God Stats
1W - 1L
1,701 SR
Queue Stats
151W - 128L
1,522 Elo+
Solo
Team Averages
Level 116
1,639 SR
1,446 Elo+

VS

Team Averages
Level 110
1,480 SR
1,500 Elo+
Arachne
Arachne
 
Arachne
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Juanestebancr
Ix Chel
Level 158
God Stats
2W - 1L
1,544 SR
Queue Stats
81W - 75L
1,486 Elo+
Party 2
Danzaburou
Danzaburou
Pellegrine00
Danzaburou
Level 124
God Stats
37W - 35L
1,593 SR
Queue Stats
382W - 375L
1,554 Elo+
Solo
Sylvanus
Sylvanus
SebasM18
Sylvanus
Level 129
God Stats
3W - 4L
1,443 SR
Queue Stats
68W - 62L
1,492 Elo+
Party 2
Bellona
Bellona
TheGeneral1996
Bellona
Level 86
God Stats
1W - 3L
1,322 SR
Queue Stats
39W - 41L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,745
450
2,308
7,236
2,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Lancelot
Gabo164
Lancelot
14
3 / 3 / 3
7,710
514
9,232
11,451
5,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
13
1 / 4 / 1
7,094
473
9,168
17,259
17,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

3
0 / 0 / 0
4,555
304
69
1,180
371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
13
4 / 9 / 2
7,858
524
7,229
10,015
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
10 / 2 / 3
9,103
607
8,827
15,124
5,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ix Chel
15
4 / 4 / 2
8,446
563
4,488
7,752
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Pellegrine00
Danzaburou
16
2 / 0 / 1
9,411
627
7,317
3,720
1,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
SebasM18
Sylvanus
13
1 / 1 / 7
7,497
500
3,069
8,527
7,883
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 1 / 5
8,499
567
10,177
13,414
9,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
8
Kills
18
18
Deaths
8
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
10
2
3
5.75
L
0
2
1
0.25
L
Lancelot
Gabo164
Lancelot
3
3
3
1.5
W
Ix Chel
4
4
2
1.25
W
Danzaburou
Pellegrine00
Danzaburou
2
0
1
2.5
W
Sylvanus
SebasM18
Sylvanus
1
1
7
4.5
W
1
1
5
3.5
L
Achilles
1
4
1
0.38
L
0
0
0
0
L
Zeus
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,006
Damage
33,878
47,141
Taken
48,537
27,404
Mitigated
27,281
10,896
Healing
23,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,827
5,998
0
8,007
15,124
5,822
1,055
1,619
13,396
0
53,567
L
2,308
1,162
0
1,816
7,236
2,427
0
985
6,251
0
42,146
L
Lancelot
Gabo164
Lancelot
9,232
1,358
0
1,797
11,451
5,427
0
1,337
10,114
0
55,601
W
Ix Chel
4,488
660
833
1,346
7,752
2,823
723
3,712
3,995
52,999
1,407
W
Danzaburou
Pellegrine00
Danzaburou
7,317
3,829
0
2,842
3,720
1,641
2,391
69
3,651
0
79,098
W
Sylvanus
SebasM18
Sylvanus
3,069
474
2,102
2,036
8,527
7,883
366
1,588
6,899
26,302
997
W
10,177
3,013
0
6,560
13,414
9,112
949
130
12,538
0
56,648
L
Achilles
9,168
1,788
0
6,316
17,259
17,002
0
774
16,485
0
53,346
L
69
0
0
668
1,180
371
0
0
1,180
2,234
0
L
Zeus
7,229
1,464
0
299
10,015
2,177
0
4,280
5,735
42,580
1,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,962
Gold Earned
42,956
327
Minions Killed
470
0
Camps Cleared
0
1,136,142
Distance Traveled
1,395,932
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,103
607
90
6
0
307,700
0
L
Nut
6,745
450
75
5
0
290,844
0
L
Lancelot
7,710
514
95
6
0
322,319
0
W
Ix Chel
8,446
563
100
7
0
263,471
4
W
Danzaburou
9,411
627
135
9
0
285,545
0
W
Sylvanus
7,497
500
41
3
0
261,283
0
W
Bellona
8,499
567
104
7
0
277,933
0
L
Achilles
7,094
473
77
5
0
252,254
2
L
Geb
4,555
304
2
0
0
33,429
0
L
Zeus
7,858
524
78
5
0
237,296
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role