Player Matchup

Hel
Hel
Diamond IV
Josh Frickin B
Hel
Diamond IV
Level 158
God Stats
5W - 7L
1,582 SR
Queue Stats
78W - 69L
2,142 MMR
Party 1
Mulan
Mulan
Diamond V
Lunarepsy
Mulan
Diamond V
Level 142
God Stats
34W - 17L
1,729 SR
Queue Stats
76W - 63L
2,091 MMR
Party 1
Cthulhu
Cthulhu
Diamond III
Quezadillo
Cthulhu
Diamond III
Level 155
God Stats
25W - 23L
1,706 SR
Queue Stats
547W - 614L
2,194 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 152
1,672 SR
2,143 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 173
1,617 SR
2,132 MMR
Ishtar
Ishtar
Diamond II
Dizarky
Ishtar
Diamond II
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
284W - 237L
2,245 MMR
Party 2
Erlang Shen
Erlang Shen
Platinum IV
HBCentral
Erlang Shen
Platinum IV
Level 203
God Stats
2W - 1L
1,618 SR
Queue Stats
40W - 23L
1,834 MMR
Solo
Charon
Charon
Diamond II
SlyCut
Charon
Diamond II
Level 159
God Stats
90W - 59L
1,732 SR
Queue Stats
351W - 265L
2,317 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 2
9,794
816
7,013
13,639
6,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
Lunarepsy
Mulan
15
3 / 5 / 1
10,055
838
8,877
15,670
14,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cthulhu
Quezadillo
Cthulhu
15
0 / 3 / 2
8,997
750
11,856
17,726
14,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
MedusaCerberusKumbhakarnaXing TianKuzenbo

VS

Bans
SerqetAchillesAnhurBacchusUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Dizarky
Ishtar
17
1 / 1 / 8
9,897
825
11,160
8,584
2,945
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
HBCentral
Erlang Shen
18
7 / 2 / 2
10,956
913
18,731
21,443
18,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
SlyCut
Charon
16
2 / 1 / 6
9,686
807
9,843
11,899
10,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
4
Kills
10
10
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Dizarky
Ishtar
1
1
8
5
W
Erlang Shen
HBCentral
Erlang Shen
7
2
2
4
L
1
2
2
1
L
Mulan
Lunarepsy
Mulan
3
5
1
0.7
L
Cthulhu
Quezadillo
Cthulhu
0
3
2
0.33
W
Charon
SlyCut
Charon
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,746
Damage
39,734
47,035
Taken
41,926
34,720
Mitigated
31,560
20,110
Healing
8,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Dizarky
Ishtar
11,160
6,052
0
1,201
8,584
2,945
2,103
5,268
2,997
0
52,726
W
Erlang Shen
HBCentral
Erlang Shen
18,731
10,093
0
6,060
21,443
18,019
670
8,179
12,050
0
43,551
L
7,013
555
8,073
7,059
13,639
6,395
467
3,042
9,968
24,848
555
L
Mulan
Lunarepsy
Mulan
8,877
1,715
0
1,824
15,670
14,008
220
1,903
13,111
122
29,948
L
Cthulhu
Quezadillo
Cthulhu
11,856
746
157
2,997
17,726
14,317
172
3,353
13,582
38,056
617
W
Charon
SlyCut
Charon
9,843
993
0
1,400
11,899
10,596
730
4,091
7,327
26,171
427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,846
Gold Earned
30,539
149
Minions Killed
162
0
Camps Cleared
0
677,661
Distance Traveled
687,279
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,897
825
73
6
0
238,092
0
W
Erlang Shen
10,956
913
59
5
0
242,101
0
L
Hel
9,794
816
50
4
0
240,410
0
L
Mulan
10,055
838
34
3
0
214,524
0
L
Cthulhu
8,997
750
65
5
0
222,727
0
W
Charon
9,686
807
30
3
0
207,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role