Player Matchup

Fenrir
Fenrir
Silver IV
N1ght0wl_3
Fenrir
Silver IV
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 171L
776 MMR
Party 1
Chang'e
Chang'e
Silver IV
buwan151
Chang'e
Silver IV
Level 68
God Stats
16W - 19L
1,594 SR
Queue Stats
49W - 72L
1,113 MMR
Party 1
Athena
Athena
Bronze II
corkan53
Athena
Bronze II
Level 127
God Stats
3W - 7L
1,177 SR
Queue Stats
65W - 103L
898 MMR
Party 2
Odin
Odin
Silver III
xXbUrG3rXx90
Odin
Silver III
Level 141
God Stats
5W - 9L
1,671 SR
Queue Stats
170W - 192L
929 MMR
Solo
Medusa
Medusa
Bronze I
xxNEK0-NExx
Medusa
Bronze I
Level 123
God Stats
6W - 8L
1,241 SR
Queue Stats
65W - 103L
917 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 123
1,437 SR
927 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,536 SR
1,035 MMR
Sol
Sol
Silver III
 
Sol
Silver III
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver II
Atomic_L1nk
Cthulhu
Silver II
Level 143
God Stats
31W - 28L
1,544 SR
Queue Stats
597W - 624L
1,075 MMR
Solo
Mulan
Mulan
Gold V
FuZion11
Mulan
Gold V
Level 117
God Stats
5W - 12L
1,315 SR
Queue Stats
96W - 108L
1,185 MMR
Solo
Cerberus
Cerberus
Bronze III
PharoRift
Cerberus
Bronze III
Level 109
God Stats
8W - 4L
1,637 SR
Queue Stats
118W - 180L
322 MMR
Solo
Nu Wa
Nu Wa
Silver III
jayluvsbutts
Nu Wa
Silver III
Level 86
God Stats
1W - 4L
1,685 SR
Queue Stats
31W - 48L
1,090 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
N1ght0wl_3
Fenrir
14
6 / 5 / 2
9,184
459
8,744
20,695
6,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
buwan151
Chang'e
14
3 / 4 / 5
8,851
443
12,510
16,985
4,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
corkan53
Athena
14
3 / 7 / 6
9,854
493
7,265
22,867
20,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

14
2 / 9 / 2
9,059
453
8,738
20,806
15,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Medusa
15
2 / 4 / 2
8,952
448
9,304
12,124
4,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
VulcanAnubisAnhurAo Kuang

VS

Bans
CabrakanThorHadesGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
5 / 3 / 4
11,224
561
12,298
13,998
4,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Atomic_L1nk
Cthulhu
19
6 / 4 / 8
10,826
541
16,391
16,042
7,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
FuZion11
Mulan
19
14 / 1 / 4
12,702
635
20,930
18,084
16,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
PharoRift
Cerberus
15
3 / 2 / 11
9,443
472
7,493
15,398
12,779
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 6 / 9
9,791
490
16,191
11,386
3,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
65
16
Kills
29
29
Deaths
16
17
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
3
4
2.33
W
Cthulhu
Atomic_L1nk
Cthulhu
6
4
8
2.5
W
Mulan
FuZion11
Mulan
14
1
4
16
L
Fenrir
N1ght0wl_3
Fenrir
6
5
2
1.4
W
Cerberus
PharoRift
Cerberus
3
2
11
4.25
L
Chang'e
buwan151
Chang'e
3
4
5
1.38
L
Athena
corkan53
Athena
3
7
6
0.86
W
1
6
9
0.92
L
2
9
2
0.33
L
Medusa
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,561
Damage
73,303
93,477
Taken
74,908
50,928
Mitigated
44,736
20,248
Healing
20,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,298
5,355
0
7,964
13,998
4,417
684
1,512
12,486
80,874
949
W
Cthulhu
Atomic_L1nk
Cthulhu
16,391
248
783
3,042
16,042
7,795
0
2,955
12,955
98,298
1,171
W
Mulan
FuZion11
Mulan
20,930
3,258
0
5,785
18,084
16,636
421
2,377
15,583
0
84,897
L
Fenrir
N1ght0wl_3
Fenrir
8,744
1,666
0
5,082
20,695
6,638
0
10,847
9,682
0
51,362
W
Cerberus
PharoRift
Cerberus
7,493
488
0
2,353
15,398
12,779
1,425
6,170
8,738
29,215
481
L
Chang'e
buwan151
Chang'e
12,510
912
1,157
8,136
16,985
4,483
754
10,200
6,421
58,070
0
L
Athena
corkan53
Athena
7,265
1,321
0
1,687
22,867
20,625
0
15,036
7,397
25,040
203
W
16,191
4,939
0
750
11,386
3,109
2,829
5,434
5,398
68,808
125
L
8,738
1,692
0
2,810
20,806
15,067
0
6,541
14,065
0
62,806
L
Medusa
9,304
2,675
0
1,376
12,124
4,115
0
7,527
4,436
0
65,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,900
Gold Earned
53,986
453
Minions Killed
551
0
Camps Cleared
0
1,806,014
Distance Traveled
1,830,886
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,224
561
136
7
0
333,295
0
W
Cthulhu
10,826
541
132
7
0
425,779
2
W
Mulan
12,702
635
121
6
0
392,867
2
L
Fenrir
9,184
459
68
3
0
367,955
4
W
Cerberus
9,443
472
61
3
0
329,713
0
L
Chang'e
8,851
443
120
6
0
290,718
0
L
Athena
9,854
493
32
2
0
400,973
0
W
Nu Wa
9,791
490
101
5
0
349,232
3
L
Odin
9,059
453
112
6
0
360,850
0
L
Medusa
8,952
448
121
6
0
385,518
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role