Player Matchup

Cu Chulainn
Cu Chulainn
Gold V
DSS-_-Cash
Cu Chulainn
Gold V
Level 118
God Stats
21W - 20L
1,560 SR
Queue Stats
52W - 65L
1,368 MMR
Party 1
Arachne
Arachne
Gold II
DSS-_-FRAME
Arachne
Gold II
Level 125
God Stats
10W - 5L
1,542 SR
Queue Stats
89W - 100L
1,502 MMR
Party 1
Ah Puch
Ah Puch
Gold III
DaMoonKid
Ah Puch
Gold III
Level 137
God Stats
1W - 0L
1,708 SR
Queue Stats
13W - 12L
1,739 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,603 SR
1,536 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 115
1,540 SR
1,502 MMR
Ymir
Ymir
Bronze V
LastNamikaze
Ymir
Bronze V
Level 48
God Stats
1W - 2L
1,587 SR
Queue Stats
3W - 10L
1,416 MMR
Solo
Rama
Rama
Bronze III
Mrspitzhowler
Rama
Bronze III
Level 141
God Stats
0W - 1L
1,510 SR
Queue Stats
6W - 10L
1,544 MMR
Solo
Cthulhu
Cthulhu
Gold IV
SundayFunday95
Cthulhu
Gold IV
Level 155
God Stats
0W - 2L
1,522 SR
Queue Stats
24W - 28L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DSS-_-Cash
Cu Chulainn
14
3 / 0 / 7
8,869
887
6,406
8,367
6,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
DSS-_-FRAME
Arachne
14
6 / 1 / 4
9,282
928
8,175
7,742
3,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
DaMoonKid
Ah Puch
13
1 / 3 / 8
8,470
847
11,340
6,823
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
BacchusBastetSerqetKuzenboAgni

VS

Bans
DanzaburouMulanHorusVulcanCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
7,116
712
1,558
10,084
6,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 2 / 3
7,507
751
3,148
7,034
2,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

14
4 / 3 / 0
9,021
902
7,927
12,278
5,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
10
Kills
4
4
Deaths
10
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
DSS-_-Cash
Cu Chulainn
3
0
7
6.5
W
Arachne
DSS-_-FRAME
Arachne
6
1
4
8
W
Ah Puch
DaMoonKid
Ah Puch
1
3
8
1.67
L
0
5
3
0.3
L
0
2
3
0.75
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,921
Damage
12,633
22,932
Taken
29,396
12,613
Mitigated
15,041
6,817
Healing
2,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
DSS-_-Cash
Cu Chulainn
6,406
966
0
2,869
8,367
6,975
793
3,233
4,993
733
21,676
W
Arachne
DSS-_-FRAME
Arachne
8,175
5,886
0
3,048
7,742
3,659
1,803
2,930
4,741
0
21,622
W
Ah Puch
DaMoonKid
Ah Puch
11,340
417
0
900
6,823
1,979
595
3,082
3,710
44,077
1,251
L
1,558
251
0
857
10,084
6,977
0
3,922
5,401
6,150
0
L
3,148
1,876
0
973
7,034
2,137
0
1,047
5,361
0
21,938
L
7,927
415
0
188
12,278
5,927
0
5,144
6,131
41,079
964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,621
Gold Earned
23,644
122
Minions Killed
153
0
Camps Cleared
0
578,488
Distance Traveled
529,544
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,869
887
30
3
0
212,374
0
W
Arachne
9,282
928
27
3
0
203,473
0
W
Ah Puch
8,470
847
65
7
0
162,641
0
L
Ymir
7,116
712
17
2
0
153,242
3
L
Rama
7,507
751
62
6
0
167,157
3
L
Cthulhu
9,021
902
74
7
0
209,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role