Player Matchup

Sol
Sol
MsHarkness
Sol
Level 127
God Stats
7W - 0L
1,708 SR
Queue Stats
84W - 87L
1,464 Elo+
Party 1
Horus
Horus
SiIverpeep
Horus
Level 85
God Stats
8W - 3L
1,536 SR
Queue Stats
35W - 19L
1,569 Elo+
Solo
Loki
Loki
tymir123d
Loki
Level 87
God Stats
1W - 0L
1,429 SR
Queue Stats
26W - 23L
1,480 Elo+
Solo
Amaterasu
Amaterasu
varyodd
Amaterasu
Level 146
God Stats
4W - 2L
1,682 SR
Queue Stats
69W - 59L
1,502 Elo+
Party 1
Neith
Neith
xlldanys2llx
Neith
Level 73
God Stats
14W - 9L
1,567 SR
Queue Stats
95W - 100L
1,465 Elo+
Solo
Team Averages
Level 104
1,585 SR
1,496 Elo+

VS

Team Averages
Level 109
1,531 SR
1,509 Elo+
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CanadianTapWater
Cthulhu
Level 69
God Stats
2W - 2L
1,731 SR
Queue Stats
37W - 29L
1,514 Elo+
Party 2
Odin
Odin
Nickstarino
Odin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 47L
1,549 Elo+
Party 2
Eset
Eset
WakefulSloth44
Eset
Level 88
God Stats
16W - 21L
1,424 SR
Queue Stats
262W - 258L
1,447 Elo+
Solo
Skadi
Skadi
montez1408
Skadi
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 89L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 3 / 0
6,023
753
3,573
4,915
960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
9
3 / 0 / 3
5,482
685
4,177
8,069
4,909
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
10
1 / 1 / 2
4,880
610
1,605
5,566
1,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
varyodd
Amaterasu
10
4 / 1 / 0
5,871
734
4,387
6,102
4,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
4 / 0 / 4
5,230
654
5,625
4,141
1,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
2 / 2 / 2
4,763
595
3,513
5,409
1,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 3 / 0
3,814
477
2,564
5,758
2,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 4 / 0
4,626
578
3,174
6,067
3,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 3 / 0
4,945
618
1,867
3,728
1,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
6
0 / 4 / 0
3,817
477
3,833
6,084
1,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
16
Kills
5
5
Deaths
16
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
2
1.5
L
0
3
0
0
W
4
3
0
1.33
L
1
4
0
0.25
W
Horus
3
0
3
4.5
L
2
3
0
0.67
L
Skadi
0
4
0
0
W
Loki
1
1
2
2
W
Amaterasu
varyodd
Amaterasu
4
1
0
4
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,367
Damage
14,951
28,793
Taken
27,046
13,088
Mitigated
11,012
12,064
Healing
5,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,513
1,153
0
1,018
5,409
1,963
0
877
4,470
0
21,632
L
2,564
407
670
976
5,758
2,735
0
0
5,758
9,002
0
W
3,573
1,951
0
1,350
4,915
960
1,012
1,479
3,436
29,649
336
L
3,174
827
0
1,578
6,067
3,936
0
0
5,675
0
24,094
W
Horus
4,177
2,087
520
4,129
8,069
4,909
207
1,326
6,743
0
17,478
L
1,867
137
0
300
3,728
1,107
0
2,696
1,032
25,393
0
L
Skadi
3,833
1,209
0
1,109
6,084
1,271
0
0
6,084
0
19,534
W
Loki
1,605
59
0
2,460
5,566
1,369
0
620
4,946
0
30,673
W
Amaterasu
varyodd
Amaterasu
4,387
1,999
0
2,274
6,102
4,730
0
0
5,610
0
29,855
W
5,625
2,097
0
1,331
4,141
1,120
614
1,006
3,135
0
26,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,486
Gold Earned
21,965
239
Minions Killed
184
0
Camps Cleared
0
728,028
Distance Traveled
745,744
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,763
595
35
4
0
146,973
0
L
Cthulhu
3,814
477
8
1
0
152,686
2
W
Sol
6,023
753
51
6
0
133,180
0
L
Odin
4,626
578
50
6
0
135,769
0
W
Horus
5,482
685
30
4
0
155,275
0
L
Eset
4,945
618
54
7
0
166,713
1
L
Skadi
3,817
477
37
5
0
143,603
1
W
Loki
4,880
610
56
7
0
159,507
0
W
Amaterasu
5,871
734
58
7
0
135,656
0
W
Neith
5,230
654
44
6
0
144,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role