Player Matchup

Ishtar
Ishtar
KiLLaBouTtE-
Ishtar
Level 124
God Stats
6W - 2L
1,877 SR
Queue Stats
219W - 215L
1,513 Elo+
Solo
Hera
Hera
Neko Mun
Hera
Level 149
God Stats
6W - 5L
1,664 SR
Queue Stats
110W - 117L
1,478 Elo+
Solo
Surtr
Surtr
SaintsDemon
Surtr
Level 112
God Stats
1W - 3L
1,579 SR
Queue Stats
114W - 147L
1,501 Elo+
Solo
Ao Kuang
Ao Kuang
StrictlyShady
Ao Kuang
Level 116
God Stats
3W - 1L
1,516 SR
Queue Stats
27W - 16L
1,653 Elo+
Party 1
Athena
Athena
ohKingWasabi
Athena
Level 127
God Stats
2W - 1L
1,770 SR
Queue Stats
23W - 16L
1,625 Elo+
Party 1
Team Averages
Level 126
1,681 SR
1,554 Elo+

VS

Team Averages
Level 110
1,541 SR
1,524 Elo+
Agni
Agni
Aquaberry Viper
Agni
Level 124
God Stats
6W - 13L
1,532 SR
Queue Stats
100W - 100L
1,545 Elo+
Solo
Jormungandr
Jormungandr
SGKharma
Jormungandr
Level 107
God Stats
25W - 27L
1,565 SR
Queue Stats
244W - 220L
1,501 Elo+
Solo
Ymir
Ymir
TheQuadFather69
Ymir
Level 126
God Stats
18W - 24L
1,513 SR
Queue Stats
214W - 216L
1,527 Elo+
Party 2
Izanami
Izanami
chipsickle
Izanami
Level 86
God Stats
12W - 23L
1,353 SR
Queue Stats
315W - 313L
1,528 Elo+
Party 2
Loki
Loki
mbodiene
Loki
Level 105
God Stats
16W - 9L
1,741 SR
Queue Stats
299W - 262L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
6
1 / 0 / 2
3,318
664
3,068
1,874
401
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hera
7
1 / 0 / 2
4,131
826
1,711
2,013
385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 1 / 0
3,650
730
1,063
4,182
1,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Ao Kuang
StrictlyShady
Ao Kuang
7
3 / 0 / 2
4,046
809
2,222
3,751
1,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Athena
6
1 / 1 / 2
3,565
713
1,763
4,519
2,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
3,209
642
1,183
2,971
697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
SGKharma
Jormungandr
7
1 / 1 / 0
3,919
784
3,578
3,440
1,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

6
0 / 1 / 0
3,375
675
799
4,202
1,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
chipsickle
Izanami
5
0 / 2 / 0
3,220
644
1,497
3,266
741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
3
0 / 1 / 0
2,659
532
566
1,410
292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
7
Kills
1
2
Deaths
8
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Ishtar
1
0
2
2
W
Hera
1
0
2
2
L
Jormungandr
SGKharma
Jormungandr
1
1
0
1
W
1
1
0
1
W
Ao Kuang
StrictlyShady
Ao Kuang
3
0
2
4
L
0
1
0
0
L
Izanami
chipsickle
Izanami
0
2
0
0
L
Loki
0
1
0
0
W
Athena
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,827
Damage
7,623
16,339
Taken
15,289
5,936
Mitigated
4,587
6,218
Healing
4,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,183
116
0
500
2,971
697
0
1,843
866
10,865
0
W
Ishtar
3,068
1,996
0
1,078
1,874
401
0
110
1,764
0
16,015
W
Hera
1,711
131
0
1,248
2,013
385
0
460
1,479
19,150
1,105
L
Jormungandr
SGKharma
Jormungandr
3,578
1,948
0
1,472
3,440
1,173
0
268
3,028
20,435
2,796
W
1,063
352
0
1,315
4,182
1,765
0
2,788
1,394
93
17,088
W
Ao Kuang
StrictlyShady
Ao Kuang
2,222
576
0
1,455
3,751
1,131
0
551
3,102
20,928
0
L
799
165
155
592
4,202
1,684
0
1,138
3,064
6,732
0
L
Izanami
chipsickle
Izanami
1,497
1,136
0
1,252
3,266
741
0
1,328
1,938
0
17,677
L
Loki
566
132
0
531
1,410
292
0
618
754
0
4,678
W
Athena
1,763
535
0
1,122
4,519
2,254
0
1,284
3,235
8,278
1,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,710
Gold Earned
16,382
172
Minions Killed
128
0
Camps Cleared
0
504,208
Distance Traveled
440,180
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
3,209
642
25
5
0
105,323
0
W
Ishtar
3,318
664
23
5
0
89,312
0
W
Hera
4,131
826
49
10
0
87,307
2
L
Jormungandr
3,919
784
45
9
0
99,847
4
W
Surtr
3,650
730
40
8
0
109,879
0
W
Ao Kuang
4,046
809
34
7
0
112,172
2
L
Ymir
3,375
675
13
3
0
88,276
1
L
Izanami
3,220
644
39
8
0
98,181
0
L
Loki
2,659
532
6
1
0
48,553
0
W
Athena
3,565
713
26
5
0
105,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role