Player Matchup

Scylla
Scylla
Gold III
BrianGc15
Scylla
Gold III
Level 204
God Stats
2W - 3L
1,447 SR
Queue Stats
127W - 137L
1,611 MMR
Solo
Apollo
Apollo
Gold II
Galtheboss1699
Apollo
Gold II
Level 143
God Stats
19W - 18L
1,593 SR
Queue Stats
290W - 285L
1,597 MMR
Solo
Mercury
Mercury
Gold IV
GunnarT44
Mercury
Gold IV
Level 39
God Stats
0W - 1L
1,331 SR
Queue Stats
33W - 30L
1,510 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
RedMario Cruz
Sun Wukong
Gold IV
Level 161
God Stats
5W - 3L
1,811 SR
Queue Stats
75W - 84L
1,620 MMR
Party 1
Fenrir
Fenrir
Gold V
Seid98
Fenrir
Gold V
Level 158
God Stats
3W - 9L
1,322 SR
Queue Stats
269W - 278L
1,542 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,501 SR
1,576 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 131
1,553 SR
1,632 MMR
Hercules
Hercules
Gold III
BAZOOKA M0UTH
Hercules
Gold III
Level 157
God Stats
35W - 38L
1,554 SR
Queue Stats
153W - 164L
1,473 MMR
Solo
Hun Batz
Hun Batz
Gold V
Necroxscythe
Hun Batz
Gold V
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 58L
1,544 MMR
Solo
Anubis
Anubis
Gold III
Paulito7
Anubis
Gold III
Level 125
God Stats
1W - 0L
1,775 SR
Queue Stats
36W - 40L
1,578 MMR
Solo
Charybdis
Charybdis
Platinum I
Samuria7
Charybdis
Platinum I
Level 88
God Stats
31W - 9L
1,552 SR
Queue Stats
104W - 66L
1,976 MMR
Party 2
Terra
Terra
Gold IV
llTayTayll
Terra
Gold IV
Level 142
God Stats
2W - 0L
1,382 SR
Queue Stats
8W - 4L
1,591 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BrianGc15
Scylla
15
1 / 9 / 0
9,699
441
7,523
13,459
2,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
1 / 8 / 1
11,255
512
8,844
15,190
4,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
GunnarT44
Mercury
19
1 / 0 / 2
11,348
516
5,426
10,639
4,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
RedMario Cruz
Sun Wukong
16
3 / 4 / 0
11,036
502
12,198
21,916
21,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Seid98
Fenrir
13
0 / 6 / 2
8,955
407
6,566
19,514
12,124
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
SurtrAo KuangSusanoAmaterasuArachne

VS

Bans
AgniMulanPersephoneAthenaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BAZOOKA M0UTH
Hercules
20
2 / 2 / 2
14,019
637
10,793
23,606
20,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
Necroxscythe
Hun Batz
20
3 / 3 / 1
12,537
570
3,637
14,289
8,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Anubis
Paulito7
Anubis
19
8 / 1 / 7
13,802
627
16,076
13,575
8,362
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charybdis
Samuria7
Charybdis
20
13 / 0 / 3
15,505
705
21,837
12,425
6,192
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
17
1 / 0 / 16
12,722
578
6,316
17,415
21,720
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
6
Kills
27
27
Deaths
6
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hercules
BAZOOKA M0UTH
Hercules
2
2
2
1.5
L
Scylla
BrianGc15
Scylla
1
9
0
0.11
L
1
8
1
0.19
L
Mercury
GunnarT44
Mercury
1
0
2
2
W
Hun Batz
Necroxscythe
Hun Batz
3
3
1
1.17
W
Anubis
Paulito7
Anubis
8
1
7
11.5
L
Sun Wukong
RedMario Cruz
Sun Wukong
3
4
0
0.75
W
Charybdis
Samuria7
Charybdis
13
0
3
14.5
L
Fenrir
Seid98
Fenrir
0
6
2
0.17
W
Terra
1
0
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,557
Damage
58,659
80,718
Taken
81,310
45,127
Mitigated
65,342
11,720
Healing
38,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BAZOOKA M0UTH
Hercules
10,793
4,264
0
8,929
23,606
20,955
2,367
1,921
21,545
0
106,751
L
Scylla
BrianGc15
Scylla
7,523
699
0
1,682
13,459
2,583
0
9,064
4,395
69,999
981
L
8,844
5,734
0
2,920
15,190
4,974
816
3,621
11,569
0
98,355
L
Mercury
GunnarT44
Mercury
5,426
1,021
0
820
10,639
4,153
0
1,389
9,250
0
98,114
W
Hun Batz
Necroxscythe
Hun Batz
3,637
809
0
1,012
14,289
8,113
1,791
1,427
12,818
0
118,958
W
Anubis
Paulito7
Anubis
16,076
520
0
7,649
13,575
8,362
1,362
3,422
9,727
113,837
1,312
L
Sun Wukong
RedMario Cruz
Sun Wukong
12,198
2,201
0
4,359
21,916
21,293
253
1,792
20,124
0
87,108
W
Charybdis
Samuria7
Charybdis
21,837
14,039
0
8,420
12,425
6,192
7,638
283
12,142
0
141,923
L
Fenrir
Seid98
Fenrir
6,566
805
0
1,939
19,514
12,124
365
6,468
13,046
0
27,374
W
Terra
6,316
1,286
3,800
8,765
17,415
21,720
650
3,625
13,646
31,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,293
Gold Earned
68,585
650
Minions Killed
752
0
Camps Cleared
0
2,192,603
Distance Traveled
2,346,746
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
14,019
637
184
8
0
389,134
0
L
Scylla
9,699
441
139
6
0
419,571
6
L
Apollo
11,255
512
174
8
0
441,176
3
L
Mercury
11,348
516
156
7
0
557,556
0
W
Hun Batz
12,537
570
153
7
0
530,901
7
W
Anubis
13,802
627
165
8
0
429,421
0
L
Sun Wukong
11,036
502
152
7
0
339,261
0
W
Charybdis
15,505
705
214
10
0
468,562
0
L
Fenrir
8,955
407
29
1
0
435,039
2
W
Terra
12,722
578
36
2
0
528,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role