Player Matchup

Scylla
Scylla
Slimjim175
Scylla
Level 144
God Stats
11W - 10L
1,595 SR
Queue Stats
79W - 106L
1,444 Elo+
Party 2
Arachne
Arachne
Zexark
Arachne
Level 128
God Stats
9W - 9L
1,479 SR
Queue Stats
42W - 66L
1,418 Elo+
Party 2
Odin
Odin
atomic-clapper26
Odin
Level 43
God Stats
13W - 19L
1,432 SR
Queue Stats
73W - 102L
1,444 Elo+
Party 2
Ymir
Ymir
bearjewU2
Ymir
Level 66
God Stats
41W - 57L
1,481 SR
Queue Stats
53W - 81L
1,434 Elo+
Party 2
Skadi
Skadi
lilmick83
Skadi
Level 105
God Stats
19W - 17L
1,548 SR
Queue Stats
81W - 111L
1,444 Elo+
Party 2
Team Averages
Level 97
1,507 SR
1,437 Elo+

VS

Team Averages
Level 85
1,628 SR
1,531 Elo+
Sun Wukong
Sun Wukong
BuckyWeston
Sun Wukong
Level 126
God Stats
7W - 2L
1,734 SR
Queue Stats
78W - 58L
1,525 Elo+
Party 3
Arachne
Arachne
FeedzInc
Arachne
Level 25
God Stats
2W - 0L
1,707 SR
Queue Stats
3W - 3L
1,452 Elo+
Party 1
Vulcan
Vulcan
GeeLoosh
Vulcan
Level 87
God Stats
4W - 0L
1,727 SR
Queue Stats
88W - 65L
1,528 Elo+
Party 3
Athena
Athena
ThurminMermin
Athena
Level 124
God Stats
9W - 5L
1,676 SR
Queue Stats
74W - 62L
1,516 Elo+
Party 3
Neith
Neith
jSenseiii
Neith
Level 65
God Stats
1W - 1L
1,295 SR
Queue Stats
19W - 12L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Slimjim175
Scylla
15
0 / 4 / 1
8,433
843
9,597
8,335
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Zexark
Arachne
11
0 / 6 / 0
7,132
713
1,447
6,971
2,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 4 / 0
8,156
816
5,284
11,379
8,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
11
0 / 3 / 1
7,340
734
3,293
11,669
7,114
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
lilmick83
Skadi
13
1 / 5 / 0
7,701
770
6,257
9,986
2,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BuckyWeston
Sun Wukong
14
1 / 0 / 14
8,855
886
6,643
9,181
8,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
FeedzInc
Arachne
14
5 / 0 / 7
9,381
938
4,634
10,640
4,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
GeeLoosh
Vulcan
17
11 / 0 / 6
10,584
1,058
20,412
5,704
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 1 / 17
9,131
913
6,592
6,869
6,960
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Neith
jSenseiii
Neith
16
4 / 1 / 7
10,021
1,002
5,872
7,123
2,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
73
2
Kills
22
22
Deaths
2
2
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BuckyWeston
Sun Wukong
1
0
14
8
W
Arachne
FeedzInc
Arachne
5
0
7
8.5
W
Vulcan
GeeLoosh
Vulcan
11
0
6
14
L
Scylla
Slimjim175
Scylla
0
4
1
0.13
W
1
1
17
9.5
L
Arachne
Zexark
Arachne
0
6
0
0
L
1
4
0
0.25
L
Ymir
0
3
1
0.17
W
Neith
jSenseiii
Neith
4
1
7
7.5
L
Skadi
lilmick83
Skadi
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,878
Damage
44,153
48,340
Taken
39,517
22,613
Mitigated
24,773
3,999
Healing
6,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BuckyWeston
Sun Wukong
6,643
638
0
1,182
9,181
8,177
673
3,063
5,915
0
24,754
W
Arachne
FeedzInc
Arachne
4,634
3,557
0
2,743
10,640
4,642
2,222
4,558
5,755
0
11,658
W
Vulcan
GeeLoosh
Vulcan
20,412
329
0
930
5,704
2,480
917
750
4,756
45,719
654
L
Scylla
Slimjim175
Scylla
9,597
360
0
365
8,335
1,656
0
5,781
2,325
32,982
0
W
6,592
1,152
0
624
6,869
6,960
119
2,036
4,638
13,655
0
L
Arachne
Zexark
Arachne
1,447
519
0
1,311
6,971
2,493
0
3,605
3,201
0
3,905
L
5,284
310
221
1,237
11,379
8,665
0
4,806
6,346
0
20,040
L
Ymir
3,293
129
0
420
11,669
7,114
0
6,387
5,044
7,195
0
W
Neith
jSenseiii
Neith
5,872
1,075
0
1,047
7,123
2,514
1,672
1,711
4,951
0
36,026
L
Skadi
lilmick83
Skadi
6,257
1,858
0
445
9,986
2,685
0
5,328
4,429
0
21,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,762
Gold Earned
47,972
163
Minions Killed
232
0
Camps Cleared
0
824,894
Distance Traveled
1,172,010
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,855
886
44
4
0
229,046
0
W
Arachne
9,381
938
29
3
0
252,806
0
W
Vulcan
10,584
1,058
70
7
0
232,519
0
L
Scylla
8,433
843
79
8
0
200,074
0
W
Athena
9,131
913
18
2
0
229,198
0
L
Arachne
7,132
713
5
1
0
96,226
0
L
Odin
8,156
816
33
3
0
189,027
0
L
Ymir
7,340
734
12
1
0
174,394
0
W
Neith
10,021
1,002
71
7
0
228,441
0
L
Skadi
7,701
770
34
3
0
165,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role