Player Matchup

Bakasura
Bakasura
GrayElf
Bakasura
Level 106
God Stats
6W - 7L
1,442 SR
Queue Stats
85W - 65L
1,540 Elo+
Party 4
Maui
Maui
Hoaxmission
Maui
Level 46
God Stats
23W - 18L
1,605 SR
Queue Stats
79W - 69L
1,512 Elo+
Party 4
Mulan
Mulan
MegaLaDawng
Mulan
Level 89
God Stats
26W - 28L
1,552 SR
Queue Stats
276W - 248L
1,458 Elo+
Party 4
Anubis
Anubis
SlimDizzy420730
Anubis
Level 5
God Stats
2W - 1L
1,691 SR
Queue Stats
3W - 4L
1,383 Elo+
Party 2
Neith
Neith
TikTokDizzy_slim
Neith
Level 80
God Stats
2W - 3L
1,502 SR
Queue Stats
3W - 4L
1,383 Elo+
Party 2
Team Averages
Level 65
1,558 SR
1,455 Elo+

VS

Team Averages
Level 70
1,448 SR
1,445 Elo+
Izanami
Izanami
Cgood29
Izanami
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,444 Elo+
Party 1
Ne Zha
Ne Zha
ItzShields
Ne Zha
Level 27
God Stats
9W - 6L
1,523 SR
Queue Stats
34W - 38L
1,439 Elo+
Party 1
Cthulhu
Cthulhu
LiftedCookie
Cthulhu
Level 29
God Stats
2W - 1L
1,372 SR
Queue Stats
8W - 10L
1,423 Elo+
Party 3
Ix Chel
Ix Chel
SackMeCack
Ix Chel
Level 89
God Stats
3W - 6L
1,335 SR
Queue Stats
40W - 45L
1,442 Elo+
Party 1
Guan Yu
Guan Yu
xKingOfBeastsX
Guan Yu
Level 137
God Stats
1W - 1L
1,510 SR
Queue Stats
52W - 52L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GrayElf
Bakasura
12
2 / 3 / 0
6,141
512
3,999
10,743
4,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

10
2 / 2 / 1
6,131
511
3,268
9,262
6,055
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 6 / 1
5,735
478
5,550
9,558
7,108
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
3 / 8 / 0
7,382
615
4,087
10,530
3,984
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
0 / 4 / 3
6,060
505
6,144
7,751
2,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cgood29
Izanami
12
3 / 0 / 2
6,895
575
7,107
5,894
2,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ne Zha
ItzShields
Ne Zha
11
4 / 2 / 5
6,717
560
3,088
7,352
2,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
LiftedCookie
Cthulhu
11
1 / 3 / 4
6,628
552
5,090
12,074
6,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
SackMeCack
Ix Chel
14
8 / 2 / 2
8,684
724
10,457
6,304
1,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 0 / 2
8,405
700
7,413
8,805
7,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
7
Kills
23
23
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
Cgood29
Izanami
3
0
2
4
L
Bakasura
GrayElf
Bakasura
2
3
0
0.67
L
2
2
1
1.25
W
Ne Zha
ItzShields
Ne Zha
4
2
5
3.25
W
Cthulhu
LiftedCookie
Cthulhu
1
3
4
1
L
0
6
1
0.08
W
Ix Chel
SackMeCack
Ix Chel
8
2
2
4.5
L
3
8
0
0.38
L
0
4
3
0.38
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,048
Damage
33,155
47,844
Taken
40,429
23,971
Mitigated
19,949
9,873
Healing
13,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Cgood29
Izanami
7,107
4,748
0
1,464
5,894
2,110
957
1,387
4,507
0
44,352
L
Bakasura
GrayElf
Bakasura
3,999
2,806
0
2,561
10,743
4,224
0
2,771
7,786
0
37,241
L
3,268
801
0
2,526
9,262
6,055
0
2,323
6,939
18,307
517
W
Ne Zha
ItzShields
Ne Zha
3,088
1,278
0
1,002
7,352
2,231
0
1,718
5,634
0
33,646
W
Cthulhu
LiftedCookie
Cthulhu
5,090
297
2,034
3,121
12,074
6,708
0
2,239
9,593
25,011
1,347
L
5,550
898
0
708
9,558
7,108
0
560
8,998
0
32,123
W
Ix Chel
SackMeCack
Ix Chel
10,457
568
379
1,431
6,304
1,389
0
2,369
3,319
59,750
353
L
4,087
52
0
2,819
10,530
3,984
0
7,152
2,774
49,879
0
L
6,144
2,876
69
1,190
7,751
2,600
0
1,966
5,785
0
44,373
W
7,413
1,655
330
3,840
8,805
7,511
49
0
8,354
784
46,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,449
Gold Earned
37,329
305
Minions Killed
355
0
Camps Cleared
0
1,155,980
Distance Traveled
1,267,146
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,895
575
83
7
0
227,674
5
L
Bakasura
6,141
512
67
6
0
276,808
1
L
Maui
6,131
511
36
3
0
271,612
0
W
Ne Zha
6,717
560
55
5
0
311,631
0
W
Cthulhu
6,628
552
25
2
0
232,078
3
L
Mulan
5,735
478
48
4
0
215,861
2
W
Ix Chel
8,684
724
115
10
0
254,592
3
L
Anubis
7,382
615
76
6
0
210,781
0
L
Neith
6,060
505
78
7
0
180,918
0
W
Guan Yu
8,405
700
77
6
0
241,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role