Player Matchup

Gilgamesh
Gilgamesh
Gold IV
Cynical CF
Gilgamesh
Gold IV
Level 69
God Stats
9W - 8L
1,557 SR
Queue Stats
116W - 118L
1,327 MMR
Party 1
Loki
Loki
Gold IV
JelpOG
Loki
Gold IV
Level 124
God Stats
2W - 3L
1,382 SR
Queue Stats
88W - 87L
1,292 MMR
Party 1
Cthulhu
Cthulhu
Silver I
ToofToofies
Cthulhu
Silver I
Level 102
God Stats
13W - 7L
1,703 SR
Queue Stats
58W - 59L
1,216 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 98
1,547 SR
1,279 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,471 SR
1,157 MMR
Danzaburou
Danzaburou
Bronze IV
Huntxrd
Danzaburou
Bronze IV
Level 123
God Stats
0W - 2L
1,603 SR
Queue Stats
3W - 13L
1,144 MMR
Solo
Khepri
Khepri
Silver I
Love-as-a-Weapon
Khepri
Silver I
Level 109
God Stats
0W - 2L
1,355 SR
Queue Stats
201W - 236L
1,290 MMR
Solo
Yu Huang
Yu Huang
Silver II
jhonatanneves
Yu Huang
Silver II
Level 166
God Stats
12W - 17L
1,454 SR
Queue Stats
282W - 399L
1,038 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cynical CF
Gilgamesh
17
1 / 2 / 3
10,049
837
7,991
10,812
7,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
JelpOG
Loki
16
2 / 1 / 3
9,693
808
6,635
6,212
4,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
ToofToofies
Cthulhu
17
2 / 1 / 1
9,788
816
10,722
8,656
7,925
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesNe ZhaMulanAgniKumbhakarna

VS

Bans
ChaacScyllaNu WaDiscordiaBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Huntxrd
Danzaburou
16
3 / 2 / 1
10,259
855
8,023
9,385
4,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

15
1 / 2 / 3
9,208
767
4,164
10,660
9,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
jhonatanneves
Yu Huang
14
0 / 1 / 3
8,920
743
4,006
7,338
3,418
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
5
Kills
4
4
Deaths
5
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Cynical CF
Gilgamesh
1
2
3
1.25
L
Danzaburou
Huntxrd
Danzaburou
3
2
1
1.75
W
Loki
JelpOG
Loki
2
1
3
3.5
L
1
2
3
1.25
W
Cthulhu
ToofToofies
Cthulhu
2
1
1
2.5
L
Yu Huang
jhonatanneves
Yu Huang
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,348
Damage
16,193
25,680
Taken
27,383
19,802
Mitigated
16,758
3,871
Healing
6,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Cynical CF
Gilgamesh
7,991
2,118
0
2,493
10,812
7,147
0
2,991
7,821
268
43,579
L
Danzaburou
Huntxrd
Danzaburou
8,023
1,242
0
3,840
9,385
4,019
0
2,460
6,485
0
31,815
W
Loki
JelpOG
Loki
6,635
1,941
0
1,050
6,212
4,730
0
1,936
4,276
0
27,155
L
4,164
36
0
0
10,660
9,321
0
3,870
6,341
14,024
0
W
Cthulhu
ToofToofies
Cthulhu
10,722
205
110
218
8,656
7,925
0
3,411
5,245
40,366
570
L
Yu Huang
jhonatanneves
Yu Huang
4,006
450
0
2,705
7,338
3,418
0
3,834
3,170
31,546
414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,530
Gold Earned
28,387
178
Minions Killed
151
0
Camps Cleared
0
720,330
Distance Traveled
679,353
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,049
837
68
6
0
252,688
0
L
Danzaburou
10,259
855
63
5
0
239,996
4
W
Loki
9,693
808
49
4
0
216,031
4
L
Khepri
9,208
767
25
2
0
230,844
0
W
Cthulhu
9,788
816
61
5
0
251,611
0
L
Yu Huang
8,920
743
63
5
0
208,513
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role