Player Matchup

Tyr
Tyr
DraxxorQc
Tyr
Level 120
God Stats
7W - 8L
1,551 SR
Queue Stats
31W - 34L
1,484 Elo+
Party 1
Arachne
Arachne
NlKOLAS
Arachne
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,424 Elo+
Party 1
Poseidon
Poseidon
VinnyVictory
Poseidon
Level 143
God Stats
5W - 5L
1,652 SR
Queue Stats
29W - 37L
1,489 Elo+
Party 1
Neith
Neith
jayjay1996
Neith
Level 105
God Stats
2W - 5L
1,515 SR
Queue Stats
38W - 55L
1,452 Elo+
Party 1
Sobek
Sobek
pandacazes
Sobek
Level 139
God Stats
1W - 5L
1,450 SR
Queue Stats
65W - 82L
1,456 Elo+
Party 1
Team Averages
Level 103
1,534 SR
1,461 Elo+

VS

Team Averages
Level 134
1,563 SR
1,444 Elo+
Baron Samedi
Baron Samedi
Blon_787
Baron Samedi
Level 146
God Stats
5W - 7L
1,527 SR
Queue Stats
18W - 18L
1,527 Elo+
Party 2
Sylvanus
Sylvanus
DanMik420
Sylvanus
Level 154
God Stats
3W - 1L
1,673 SR
Queue Stats
6W - 11L
1,437 Elo+
Party 2
Artemis
Artemis
ExhaustedHippo
Artemis
Level 149
God Stats
3W - 3L
1,737 SR
Queue Stats
186W - 192L
1,505 Elo+
Solo
Tyr
Tyr
Mr921Panda34
Tyr
Level 92
God Stats
42W - 52L
1,514 SR
Queue Stats
272W - 279L
1,446 Elo+
Solo
Geb
Geb
insomni4_749
Geb
Level 128
God Stats
0W - 1L
1,362 SR
Queue Stats
7W - 19L
1,307 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 3
8,487
943
6,134
8,951
7,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
NlKOLAS
Arachne
15
5 / 1 / 4
9,039
1,004
12,557
8,019
3,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
VinnyVictory
Poseidon
15
4 / 0 / 7
9,043
1,005
12,595
5,522
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
14
0 / 1 / 6
8,305
923
7,552
5,543
2,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
14
3 / 2 / 6
9,091
1,010
3,434
13,453
13,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Blon_787
Baron Samedi
14
2 / 1 / 2
8,300
922
8,147
4,363
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
DanMik420
Sylvanus
13
0 / 4 / 3
7,668
852
4,599
10,893
9,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
1 / 1 / 3
8,557
951
10,156
9,532
3,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
2 / 3 / 2
8,184
909
5,775
9,739
7,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 6 / 3
7,790
866
4,082
13,533
10,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
15
Kills
5
5
Deaths
15
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Blon_787
Baron Samedi
2
1
2
3
L
Sylvanus
DanMik420
Sylvanus
0
4
3
0.38
W
3
1
3
4.5
L
1
1
3
2.5
L
2
3
2
1
W
Arachne
NlKOLAS
Arachne
5
1
4
7
W
Poseidon
VinnyVictory
Poseidon
4
0
7
7.5
L
0
6
3
0.25
W
Neith
0
1
6
3
W
Sobek
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,272
Damage
32,759
41,488
Taken
48,060
28,013
Mitigated
34,308
11,273
Healing
10,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Blon_787
Baron Samedi
8,147
162
1,326
1,348
4,363
2,133
0
1,791
2,505
29,996
0
L
Sylvanus
DanMik420
Sylvanus
4,599
1,452
650
1,151
10,893
9,879
0
3,368
7,289
15,377
2,152
W
6,134
301
0
1,328
8,951
7,324
0
2,637
6,314
0
16,051
L
10,156
3,888
0
1,441
9,532
3,786
0
2,130
7,198
0
32,206
L
5,775
125
0
1,874
9,739
7,701
0
2,735
6,608
0
19,486
W
Arachne
NlKOLAS
Arachne
12,557
10,427
0
3,978
8,019
3,424
320
4,196
3,823
0
29,333
W
Poseidon
VinnyVictory
Poseidon
12,595
1,727
0
0
5,522
1,688
610
2,378
3,144
33,691
0
L
4,082
186
1,316
1,491
13,533
10,809
0
4,347
8,842
8,328
28
W
Neith
7,552
1,364
0
2,312
5,543
2,088
0
1,747
3,796
0
27,318
W
Sobek
3,434
0
103
3,552
13,453
13,489
186
5,496
7,957
7,397
411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,965
Gold Earned
40,499
207
Minions Killed
194
0
Camps Cleared
0
991,058
Distance Traveled
797,774
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,300
922
58
6
0
180,700
0
L
Sylvanus
7,668
852
32
4
0
152,541
0
W
Tyr
8,487
943
34
4
0
212,500
0
L
Artemis
8,557
951
56
6
0
169,152
4
L
Tyr
8,184
909
43
5
0
141,568
0
W
Arachne
9,039
1,004
45
5
0
206,396
0
W
Poseidon
9,043
1,005
55
6
0
190,469
0
L
Geb
7,790
866
5
1
0
153,813
0
W
Neith
8,305
923
61
7
0
198,854
0
W
Sobek
9,091
1,010
12
1
0
182,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role