Player Matchup

Arachne
Arachne
BabyFaceSantos0
Arachne
Level 48
God Stats
7W - 6L
1,594 SR
Queue Stats
101W - 104L
1,485 Elo+
Party 1
Nut
Nut
DLTaladro
Nut
Level 156
God Stats
16W - 12L
1,495 SR
Queue Stats
67W - 55L
1,512 Elo+
Solo
Tiamat
Tiamat
Dark_Risen24
Tiamat
Level 142
God Stats
26W - 27L
1,550 SR
Queue Stats
122W - 142L
1,485 Elo+
Party 1
King Arthur
King Arthur
JoseYerayCV
King Arthur
Level 122
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 28L
1,475 Elo+
Solo
Janus
Janus
TakD88
Janus
Level 114
God Stats
27W - 24L
1,511 SR
Queue Stats
409W - 429L
1,464 Elo+
Solo
Team Averages
Level 116
1,530 SR
1,484 Elo+

VS

Team Averages
Level 116
1,629 SR
1,536 Elo+
Chang'e
Chang'e
Alex-revolution
Chang'e
Level 146
God Stats
12W - 10L
1,627 SR
Queue Stats
57W - 65L
1,497 Elo+
Solo
Ullr
Ullr
Evolent
Ullr
Level 143
God Stats
4W - 3L
1,607 SR
Queue Stats
264W - 129L
1,716 Elo+
Solo
Fafnir
Fafnir
Itjustworks4289
Fafnir
Level 79
God Stats
1W - 1L
1,755 SR
Queue Stats
606W - 644L
1,452 Elo+
Solo
Nu Wa
Nu Wa
rusty_mills_thai
Nu Wa
Level 104
God Stats
36W - 40L
1,506 SR
Queue Stats
866W - 894L
1,502 Elo+
Solo
Amaterasu
Amaterasu
tangodanzo
Amaterasu
Level 107
God Stats
19W - 11L
1,651 SR
Queue Stats
698W - 736L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 1
7,015
1,403
4,097
6,131
2,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 1 / 3
6,534
1,307
4,935
4,871
1,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
11
0 / 1 / 7
6,166
1,233
5,343
6,120
4,235
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
JoseYerayCV
King Arthur
11
2 / 3 / 4
6,651
1,330
5,831
6,742
4,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
TakD88
Janus
11
0 / 1 / 3
5,790
1,158
4,221
2,448
736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

366

VS

Team 2 Tickets

354

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 4
6,238
1,248
6,120
5,740
1,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ullr
Evolent
Ullr
11
4 / 2 / 4
7,147
1,429
6,096
8,113
2,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 1 / 3
6,147
1,229
1,299
3,371
3,287
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 2 / 3
6,326
1,265
5,360
3,398
1,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
tangodanzo
Amaterasu
11
1 / 0 / 5
6,525
1,305
4,164
5,794
3,817
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
27
8
Kills
8
8
Deaths
8
18
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
5
2
1
2.75
W
1
1
3
2.5
W
Tiamat
0
1
7
3.5
L
Ullr
Evolent
Ullr
4
2
4
3
L
0
1
3
1.5
W
King Arthur
JoseYerayCV
King Arthur
2
3
4
1.33
W
Janus
TakD88
Janus
0
1
3
1.5
L
2
2
3
1.75
L
Amaterasu
tangodanzo
Amaterasu
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,427
Damage
23,039
26,312
Taken
26,416
13,690
Mitigated
13,215
3,563
Healing
4,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,120
72
608
945
5,740
1,982
0
1,710
4,030
17,111
0
W
4,097
2,129
0
987
6,131
2,725
0
3,743
2,388
0
5,957
W
4,935
2,529
0
846
4,871
1,609
0
1,641
3,230
0
24,868
W
Tiamat
5,343
374
85
1,018
6,120
4,235
0
3,230
2,890
10,260
0
L
Ullr
Evolent
Ullr
6,096
1,275
0
149
8,113
2,985
0
3,412
4,701
0
10,638
L
1,299
431
0
594
3,371
3,287
0
775
2,596
2,443
361
W
King Arthur
JoseYerayCV
King Arthur
5,831
740
0
150
6,742
4,385
0
3,290
3,452
0
14,608
W
Janus
TakD88
Janus
4,221
47
0
477
2,448
736
0
634
1,814
12,440
313
L
5,360
1,122
0
10
3,398
1,144
0
850
2,548
10,840
0
L
Amaterasu
tangodanzo
Amaterasu
4,164
1,470
311
1,624
5,794
3,817
0
2,644
3,150
0
14,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,156
Gold Earned
32,383
101
Minions Killed
95
5
Camps Cleared
3
595,751
Distance Traveled
534,799
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,238
1,248
38
8
0
112,517
2
W
Arachne
7,015
1,403
7
1
0
126,023
0
W
Nut
6,534
1,307
53
11
2
102,528
0
W
Tiamat
6,166
1,233
15
3
1
119,885
0
L
Ullr
7,147
1,429
15
3
1
118,755
0
L
Fafnir
6,147
1,229
2
0
1
61,379
0
W
King Arthur
6,651
1,330
13
3
2
136,008
0
W
Janus
5,790
1,158
13
3
0
111,307
0
L
Nu Wa
6,326
1,265
14
3
0
110,494
0
L
Amaterasu
6,525
1,305
26
5
1
131,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role