Player Matchup

Terra
Terra
Silver I
LordTenebrae1666
Terra
Silver I
Level 149
God Stats
10W - 7L
1,612 SR
Queue Stats
269W - 289L
1,176 MMR
Solo
Fenrir
Fenrir
Bronze IV
N90i
Fenrir
Bronze IV
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,271 MMR
Solo
Raijin
Raijin
Silver I
PerryBearxox
Raijin
Silver I
Level 109
God Stats
8W - 11L
1,534 SR
Queue Stats
100W - 113L
1,273 MMR
Solo
Mulan
Mulan
Silver I
RyanDeNotS
Mulan
Silver I
Level 141
God Stats
123W - 95L
1,526 SR
Queue Stats
500W - 518L
1,172 MMR
Solo
Charybdis
Charybdis
Bronze III
xxjacxx69
Charybdis
Bronze III
Level 55
God Stats
0W - 2L
1,479 SR
Queue Stats
15W - 14L
1,251 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,530 SR
1,228 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,521 SR
1,230 MMR
Cabrakan
Cabrakan
Silver I
HiSoKa6532
Cabrakan
Silver I
Level 149
God Stats
329W - 297L
1,498 SR
Queue Stats
587W - 592L
1,244 MMR
Solo
Anhur
Anhur
Bronze III
J0hnni
Anhur
Bronze III
Level 67
God Stats
10W - 4L
1,612 SR
Queue Stats
10W - 8L
1,414 MMR
Party 1
Merlin
Merlin
Silver I
SirKevFate
Merlin
Silver I
Level 62
God Stats
3W - 2L
1,375 SR
Queue Stats
81W - 88L
1,166 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver II
Umòja
Kumbhakarna
Silver II
Level 183
God Stats
3W - 1L
1,666 SR
Queue Stats
669W - 692L
1,163 MMR
Solo
Anubis
Anubis
Silver I
X_Sanemi_
Anubis
Silver I
Level 147
God Stats
16W - 21L
1,455 SR
Queue Stats
460W - 471L
1,164 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 1
5,401
540
3,398
12,546
4,523
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Fenrir
N90i
Fenrir
10
2 / 1 / 2
5,677
568
3,600
7,628
2,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Raijin
11
0 / 3 / 1
5,690
569
3,510
6,089
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
10
2 / 2 / 0
5,859
586
4,472
8,174
2,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charybdis
xxjacxx69
Charybdis
8
0 / 4 / 2
4,808
481
4,098
7,680
1,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
MedusaArtemisSylvanusThor

VS

Bans
ThanatosSusanoDanzaburouOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
HiSoKa6532
Cabrakan
11
4 / 1 / 2
5,947
595
5,362
7,345
4,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
J0hnni
Anhur
10
2 / 1 / 5
5,397
540
4,964
5,451
1,348
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
SirKevFate
Merlin
11
2 / 1 / 2
6,038
604
3,588
5,425
1,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kumbhakarna
Umòja
Kumbhakarna
9
1 / 1 / 1
5,076
508
3,118
6,341
4,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anubis
X_Sanemi_
Anubis
10
5 / 1 / 3
5,836
584
10,092
8,712
3,502
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
5
Kills
14
14
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
HiSoKa6532
Cabrakan
4
1
2
5
W
Anhur
J0hnni
Anhur
2
1
5
4.5
L
1
4
1
0.38
L
Fenrir
N90i
Fenrir
2
1
2
3
L
Raijin
0
3
1
0.17
L
Mulan
2
2
0
1
W
Merlin
SirKevFate
Merlin
2
1
2
3
W
Kumbhakarna
Umòja
Kumbhakarna
1
1
1
1.5
W
Anubis
X_Sanemi_
Anubis
5
1
3
6.5
L
Charybdis
xxjacxx69
Charybdis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,078
Damage
27,124
42,117
Taken
33,274
13,072
Mitigated
15,092
10,689
Healing
14,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
HiSoKa6532
Cabrakan
5,362
969
0
4,167
7,345
4,409
0
711
6,578
33,854
1,886
W
Anhur
J0hnni
Anhur
4,964
2,929
0
2,325
5,451
1,348
0
1,248
4,203
0
26,674
L
3,398
667
1,327
2,818
12,546
4,523
0
6,067
6,479
19,487
0
L
Fenrir
N90i
Fenrir
3,600
930
0
1,382
7,628
2,521
0
2,176
5,281
0
33,419
L
Raijin
3,510
191
0
1,650
6,089
1,708
0
4,361
1,346
36,701
196
L
Mulan
4,472
338
0
2,158
8,174
2,981
0
4,351
3,510
0
33,952
W
Merlin
SirKevFate
Merlin
3,588
209
0
2,040
5,425
1,189
356
2,190
2,770
32,588
0
W
Kumbhakarna
Umòja
Kumbhakarna
3,118
170
0
670
6,341
4,644
0
0
6,341
17,281
0
W
Anubis
X_Sanemi_
Anubis
10,092
151
75
5,324
8,712
3,502
0
2,150
6,562
39,247
758
L
Charybdis
xxjacxx69
Charybdis
4,098
1,684
0
1,354
7,680
1,339
0
4,165
3,515
0
27,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,435
Gold Earned
28,294
278
Minions Killed
270
0
Camps Cleared
0
995,468
Distance Traveled
954,478
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
5,947
595
64
6
0
212,581
0
W
Anhur
5,397
540
48
5
0
187,219
0
L
Terra
5,401
540
26
3
0
221,659
1
L
Fenrir
5,677
568
63
6
0
227,919
0
L
Raijin
5,690
569
84
8
0
182,188
3
L
Mulan
5,859
586
55
6
0
182,445
0
W
Merlin
6,038
604
67
7
0
190,281
2
W
Kumbhakarna
5,076
508
41
4
0
178,917
0
W
Anubis
5,836
584
50
5
0
185,480
0
L
Charybdis
4,808
481
50
5
0
181,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role