Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Darkprince014
Arachne
Level 127
God Stats
4W - 2L
1,575 SR
Queue Stats
8W - 7L
1,294 Elo+
Party 1
Chaac
Chaac
HashtagDIZZY
Chaac
Level 129
God Stats
1W - 0L
1,594 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Nike
Nike
Skullxxqveen
Nike
Level 27
God Stats
6W - 4L
1,538 SR
Queue Stats
6W - 6L
1,106 Elo+
Party 1
Anhur
Anhur
SteadyAim67
Anhur
Level 144
God Stats
1W - 0L
1,525 SR
Queue Stats
9W - 6L
1,106 Elo+
Party 1
Team Averages
Level 115
1,547 SR
1,301 Elo+

VS

Team Averages
Level 149
1,441 SR
1,487 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Babyyumyums
Achilles
Level 116
God Stats
1W - 9L
1,156 SR
Queue Stats
34W - 64L
1,395 Elo+
Solo
Nu Wa
Nu Wa
CHOPPA863
Nu Wa
Level 173
God Stats
10W - 14L
1,571 SR
Queue Stats
26W - 34L
1,449 Elo+
Solo
Skadi
Skadi
itazurabacon
Skadi
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 23L
1,538 Elo+
Solo
Tsukuyomi
Tsukuyomi
xX5MIL3YF4C3Xx
Tsukuyomi
Level 146
God Stats
3W - 2L
1,479 SR
Queue Stats
73W - 54L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
3 / 1 / 6
6,821
974
6,096
5,946
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
13
4 / 0 / 2
7,155
1,022
2,125
6,932
2,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
4 / 1 / 3
7,090
1,013
5,297
6,490
3,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
1 / 4 / 4
6,281
897
2,004
6,871
4,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 1 / 8
6,877
982
3,259
6,367
1,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
4 / 3 / 2
6,739
963
10,038
5,873
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Achilles
Babyyumyums
Achilles
8
0 / 0 / 0
5,334
762
0
0
0
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
CHOPPA863
Nu Wa
12
0 / 2 / 2
6,791
970
5,629
4,642
1,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
1 / 4 / 5
6,305
901
3,946
6,570
2,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
xX5MIL3YF4C3Xx
Tsukuyomi
11
2 / 4 / 4
6,341
906
4,374
6,311
1,913
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
13
Kills
7
7
Deaths
13
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
3
1
6
6
L
Ah Puch
 
Ah Puch
4
3
2
1.67
L
Achilles
Babyyumyums
Achilles
0
0
0
0
L
Nu Wa
CHOPPA863
Nu Wa
0
2
2
0.5
W
Arachne
4
0
2
5
W
4
1
3
5.5
W
1
4
4
0.75
W
1
1
8
5
L
1
4
5
0.88
L
Tsukuyomi
xX5MIL3YF4C3Xx
Tsukuyomi
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,781
Damage
23,987
32,606
Taken
23,396
14,918
Mitigated
7,456
6,407
Healing
3,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
6,096
277
0
250
5,946
2,040
0
3,000
2,770
20,053
0
L
Ah Puch
 
Ah Puch
10,038
496
0
1,642
5,873
1,941
136
1,598
4,164
19,848
0
L
Achilles
Babyyumyums
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
Nu Wa
CHOPPA863
Nu Wa
5,629
2,685
557
482
4,642
1,540
449
714
3,861
25,991
404
W
Arachne
2,125
1,190
0
3,237
6,932
2,851
0
3,320
3,326
0
14,432
W
5,297
437
0
1,925
6,490
3,660
73
2,914
3,420
0
19,609
W
2,004
0
0
496
6,871
4,413
0
3,093
3,527
0
7,874
W
3,259
1,659
0
499
6,367
1,954
128
2,203
3,978
0
17,328
L
3,946
1,417
0
250
6,570
2,062
0
1,592
4,912
0
15,059
L
Tsukuyomi
xX5MIL3YF4C3Xx
Tsukuyomi
4,374
914
0
533
6,311
1,913
0
2,192
4,088
0
10,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,224
Gold Earned
31,510
155
Minions Killed
129
0
Camps Cleared
0
766,423
Distance Traveled
492,509
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,821
974
38
5
0
152,872
0
L
Ah Puch
6,739
963
33
5
0
131,448
0
L
Achilles
5,334
762
0
0
0
0
0
L
Nu Wa
6,791
970
55
8
0
120,164
0
W
Arachne
7,155
1,022
28
4
0
176,097
1
W
Chaac
7,090
1,013
41
6
0
157,502
0
W
Nike
6,281
897
12
2
0
131,834
0
W
Anhur
6,877
982
36
5
0
148,118
0
L
Skadi
6,305
901
23
3
0
119,034
2
L
Tsukuyomi
6,341
906
18
3
0
121,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role