Player Matchup

Artemis
Artemis
Diamond I
C0mpassi0n
Artemis
Diamond I
Level 146
God Stats
14W - 10L
1,720 SR
Queue Stats
199W - 157L
2,422 MMR
Solo
Thoth
Thoth
Gold IV
KingLeon07
Thoth
Gold IV
Level 146
God Stats
16W - 27L
1,393 SR
Queue Stats
129W - 123L
1,389 MMR
Solo
Terra
Terra
Gold II
Nymgue
Terra
Gold II
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
454W - 468L
1,484 MMR
Solo
Set
Set
Gold II
TPB LEGIT4170
Set
Gold II
Level 161
God Stats
8W - 9L
1,567 SR
Queue Stats
180W - 189L
1,612 MMR
Solo
King Arthur
King Arthur
Gold I
Wackinitgood
King Arthur
Gold I
Level 114
God Stats
2W - 8L
1,234 SR
Queue Stats
328W - 338L
1,488 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,483 SR
1,679 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 154
1,496 SR
1,449 MMR
Skadi
Skadi
Gold IV
 
Skadi
Gold IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold I
 
Serqet
Gold I
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond I
 
Medusa
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold I
KAUREN-9
Chaac
Gold I
Level 219
God Stats
3W - 6L
1,573 SR
Queue Stats
606W - 603L
1,441 MMR
Solo
Athena
Athena
Silver V
warax500
Athena
Silver V
Level 47
God Stats
1W - 0L
1,407 SR
Queue Stats
13W - 19L
1,302 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
C0mpassi0n
Artemis
11
1 / 2 / 3
5,459
546
8,347
7,966
2,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
10
1 / 4 / 0
5,613
561
2,611
5,036
1,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Nymgue
Terra
10
3 / 1 / 1
6,162
616
3,866
8,922
6,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

10
1 / 4 / 0
5,206
521
2,558
8,038
3,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Wackinitgood
King Arthur
9
0 / 4 / 1
5,150
515
7,379
12,395
10,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
ThanatosOsirisLokiChang'e

VS

Bans
Ao KuangCabrakanDanzaburouAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
5 / 1 / 2
7,299
730
5,164
7,011
2,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
 
Serqet
12
5 / 1 / 6
6,814
681
5,401
7,151
2,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
 
Medusa
10
2 / 1 / 3
6,044
604
8,367
6,133
1,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chaac
KAUREN-9
Chaac
12
2 / 1 / 1
7,233
723
9,173
10,618
5,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Athena
warax500
Athena
9
1 / 2 / 1
5,555
556
1,860
8,440
5,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
6
Kills
15
15
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
5
1
2
6
W
Serqet
 
Serqet
5
1
6
8
W
Medusa
 
Medusa
2
1
3
3.5
L
Artemis
C0mpassi0n
Artemis
1
2
3
1.25
W
Chaac
KAUREN-9
Chaac
2
1
1
2.5
L
Thoth
1
4
0
0.25
L
Terra
Nymgue
Terra
3
1
1
3.5
L
1
4
0
0.25
L
King Arthur
Wackinitgood
King Arthur
0
4
1
0.13
W
Athena
warax500
Athena
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,761
Damage
29,965
42,357
Taken
39,353
23,642
Mitigated
18,552
11,925
Healing
10,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
5,164
1,696
0
1,833
7,011
2,230
804
2,467
4,544
0
55,043
W
Serqet
 
Serqet
5,401
1,068
0
1,666
7,151
2,834
402
1,607
5,544
0
39,632
W
Medusa
 
Medusa
8,367
3,048
0
1,797
6,133
1,905
156
1,644
4,489
0
43,972
L
Artemis
C0mpassi0n
Artemis
8,347
4,684
0
2,921
7,966
2,602
0
753
7,213
0
42,129
W
Chaac
KAUREN-9
Chaac
9,173
1,155
0
3,487
10,618
5,721
0
316
10,302
1,725
53,359
L
Thoth
2,611
159
0
290
5,036
1,053
0
0
4,952
33,844
243
L
Terra
Nymgue
Terra
3,866
528
2,197
3,529
8,922
6,133
0
1,033
7,637
19,806
0
L
2,558
1,207
0
1,608
8,038
3,435
0
0
7,956
0
31,050
L
King Arthur
Wackinitgood
King Arthur
7,379
1,548
0
1,380
12,395
10,419
0
560
11,678
1,284
30,053
W
Athena
warax500
Athena
1,860
363
229
1,276
8,440
5,862
0
1,150
7,290
10,733
1,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,590
Gold Earned
32,945
284
Minions Killed
368
0
Camps Cleared
0
1,060,112
Distance Traveled
1,099,445
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,299
730
112
11
0
230,703
0
W
Serqet
6,814
681
59
6
0
267,398
0
W
Medusa
6,044
604
64
6
0
203,170
0
L
Artemis
5,459
546
64
6
0
185,509
0
W
Chaac
7,233
723
108
11
0
202,088
0
L
Thoth
5,613
561
70
7
0
188,899
1
L
Terra
6,162
616
40
4
0
237,479
0
L
Set
5,206
521
58
6
0
223,023
0
L
King Arthur
5,150
515
52
5
0
225,202
1
W
Athena
5,555
556
25
3
0
196,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role