Player Matchup

Cthulhu
Cthulhu
AttiExo
Cthulhu
Level 64
God Stats
11W - 10L
1,278 SR
Queue Stats
156W - 139L
1,573 Elo+
Party 2
Ullr
Ullr
FlabbsSCS
Ullr
Level 103
God Stats
6W - 10L
1,382 SR
Queue Stats
216W - 179L
1,583 Elo+
Party 2
Bake Kujira
Bake Kujira
Netzira
Bake Kujira
Level 127
God Stats
79W - 85L
1,518 SR
Queue Stats
268W - 358L
1,497 Elo+
Party 3
Discordia
Discordia
Yayimsky
Discordia
Level 155
God Stats
3W - 2L
1,500 SR
Queue Stats
207W - 273L
1,482 Elo+
Party 3
Kali
Kali
hireslikesbois
Kali
Level 39
God Stats
2W - 2L
1,478 SR
Queue Stats
154W - 141L
1,483 Elo+
Solo
Team Averages
Level 98
1,431 SR
1,524 Elo+

VS

Team Averages
Level 109
1,673 SR
1,552 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
ArchBishop11
Arachne
Level 25
God Stats
39W - 15L
1,746 SR
Queue Stats
65W - 54L
1,581 Elo+
Party 1
King Arthur
King Arthur
ChubaccasTacos3
King Arthur
Level 115
God Stats
3W - 3L
1,799 SR
Queue Stats
377W - 320L
1,604 Elo+
Solo
Eset
Eset
Nazarius__
Eset
Level 155
God Stats
3W - 5L
1,825 SR
Queue Stats
160W - 164L
1,506 Elo+
Party 1
Medusa
Medusa
bigboysteaks
Medusa
Level 92
God Stats
17W - 20L
1,495 SR
Queue Stats
221W - 202L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AttiExo
Cthulhu
12
5 / 1 / 1
7,833
653
8,809
8,646
4,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ullr
11
0 / 4 / 4
5,968
497
5,646
7,647
2,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bake Kujira
Netzira
Bake Kujira
11
3 / 3 / 1
6,764
564
6,696
10,970
9,448
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
Yayimsky
Discordia
13
6 / 2 / 1
8,182
682
10,793
6,329
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 0 / 2
7,200
600
2,433
8,719
3,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
1 / 1 / 7
6,913
576
4,369
13,519
10,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Arachne
ArchBishop11
Arachne
10
4 / 4 / 2
6,255
521
3,995
11,911
3,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
ChubaccasTacos3
King Arthur
9
1 / 4 / 0
5,744
479
5,200
11,743
7,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 5 / 1
5,651
471
2,011
7,099
2,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
11
4 / 2 / 5
6,826
569
10,237
8,572
2,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
25
16
Kills
10
10
Deaths
16
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
1
7
4.5
L
Arachne
ArchBishop11
Arachne
4
4
2
1.25
W
Cthulhu
AttiExo
Cthulhu
5
1
1
5.5
L
King Arthur
ChubaccasTacos3
King Arthur
1
4
0
0.25
W
Ullr
0
4
4
0.5
L
0
5
1
0.1
W
Bake Kujira
Netzira
Bake Kujira
3
3
1
1.17
W
Discordia
Yayimsky
Discordia
6
2
1
3.25
L
Medusa
4
2
5
3.25
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,377
Damage
25,812
42,311
Taken
52,844
22,320
Mitigated
27,275
13,318
Healing
14,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
4,369
2,010
0
4,709
13,519
10,950
0
4,666
8,781
0
27,982
L
Arachne
ArchBishop11
Arachne
3,995
2,209
0
4,008
11,911
3,679
0
4,339
7,518
0
29,356
W
Cthulhu
AttiExo
Cthulhu
8,809
1,525
145
4,212
8,646
4,648
0
0
8,646
44,075
942
L
King Arthur
ChubaccasTacos3
King Arthur
5,200
675
0
2,745
11,743
7,478
0
5,833
5,187
0
32,065
W
Ullr
5,646
1,968
0
634
7,647
2,530
599
0
7,647
0
39,107
L
2,011
421
0
845
7,099
2,368
0
5,238
1,861
28,608
0
W
Bake Kujira
Netzira
Bake Kujira
6,696
4,461
0
2,458
10,970
9,448
305
0
10,970
34,408
629
W
Discordia
Yayimsky
Discordia
10,793
483
0
1,497
6,329
1,827
335
1,739
4,318
57,260
1,329
L
Medusa
10,237
4,269
0
2,302
8,572
2,800
103
4,425
4,077
0
42,258
W
2,433
893
0
4,372
8,719
3,867
0
0
8,719
0
62,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,947
Gold Earned
31,389
441
Minions Killed
274
0
Camps Cleared
0
1,190,369
Distance Traveled
1,164,289
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,913
576
38
3
0
247,903
0
L
Arachne
6,255
521
47
4
0
261,310
0
W
Cthulhu
7,833
653
100
8
0
245,800
4
L
King Arthur
5,744
479
49
4
0
226,265
0
W
Ullr
5,968
497
70
6
0
220,510
0
L
Eset
5,651
471
75
6
0
181,343
0
W
Bake Kujira
6,764
564
48
4
0
224,304
0
W
Discordia
8,182
682
122
10
0
225,960
0
L
Medusa
6,826
569
65
5
0
247,468
4
W
Kali
7,200
600
101
8
0
273,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role