Player Matchup

Zeus
Zeus
Buck-Wild31
Zeus
Level 69
God Stats
9W - 5L
1,618 SR
Queue Stats
224W - 229L
1,403 Elo+
Party 2
Terra
Terra
DuckyOnQuack211
Terra
Level 126
God Stats
2W - 5L
1,161 SR
Queue Stats
542W - 548L
1,498 Elo+
Solo
Skadi
Skadi
LUM0SITY422
Skadi
Level 117
God Stats
4W - 10L
1,269 SR
Queue Stats
430W - 434L
1,497 Elo+
Solo
Scylla
Scylla
TossedLenny
Scylla
Level 56
God Stats
0W - 5L
1,087 SR
Queue Stats
183W - 174L
1,396 Elo+
Party 2
Geb
Geb
uhmemory
Geb
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 148L
1,532 Elo+
Solo
Team Averages
Level 99
1,327 SR
1,465 Elo+

VS

Team Averages
Level 111
1,475 SR
1,490 Elo+
Nox
Nox
Alexenglish23
Nox
Level 62
God Stats
4W - 2L
1,658 SR
Queue Stats
42W - 40L
1,457 Elo+
Party 1
Ra
Ra
FishTheSquid
Ra
Level 107
God Stats
1W - 1L
1,299 SR
Queue Stats
64W - 60L
1,515 Elo+
Solo
Shiva
Shiva
Spray Station
Shiva
Level 105
God Stats
3W - 1L
1,702 SR
Queue Stats
248W - 272L
1,445 Elo+
Solo
Ymir
Ymir
black_fairydust
Ymir
Level 155
God Stats
2W - 1L
1,428 SR
Queue Stats
245W - 249L
1,441 Elo+
Solo
Hou Yi
Hou Yi
skatepunk30
Hou Yi
Level 124
God Stats
2W - 3L
1,290 SR
Queue Stats
99W - 81L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
5,327
1,065
7,530
2,225
801
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 0 / 3
6,089
1,218
2,494
8,961
5,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

7
0 / 3 / 3
4,807
961
2,449
3,424
1,264
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
10
1 / 4 / 3
5,294
1,059
2,361
4,482
1,657
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 2
5,755
1,151
1,285
7,399
5,636
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 4
5,694
1,139
2,415
2,366
881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 8
6,069
1,214
3,552
1,841
703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 8
5,623
1,125
3,376
7,256
6,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
3 / 1 / 7
6,533
1,307
3,247
7,414
6,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hou Yi
11
3 / 0 / 7
6,198
1,240
9,956
3,991
1,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
5
Kills
10
10
Deaths
5
13
Assists
34
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
1
1
2
2
L
2
0
3
3.5
W
2
0
8
6
L
0
3
3
0.5
W
0
3
8
1.33
L
Scylla
1
4
3
0.63
W
3
1
7
6.5
W
Hou Yi
3
0
7
6.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,119
Damage
22,546
26,491
Taken
22,868
14,825
Mitigated
17,105
11,277
Healing
10,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,415
137
154
115
2,366
881
0
2,173
193
6,132
0
L
7,530
279
0
375
2,225
801
0
523
1,665
16,740
0
L
2,494
156
2,774
5,144
8,961
5,467
0
2,431
6,451
5,006
0
W
3,552
353
3,955
920
1,841
703
0
1,214
627
15,046
0
L
2,449
365
98
137
3,424
1,264
0
1,373
2,051
0
5,542
W
3,376
47
482
875
7,256
6,816
0
3,001
4,255
0
9,566
L
Scylla
2,361
329
0
0
4,482
1,657
0
2,125
2,249
6,920
0
W
3,247
238
536
1,300
7,414
6,916
29
3,877
3,537
5,232
0
W
Hou Yi
9,956
3,378
1,385
769
3,991
1,789
0
3,405
586
0
15,693
L
1,285
137
1,721
1,028
7,399
5,636
0
2,735
4,534
4,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,272
Gold Earned
30,117
46
Minions Killed
69
0
Camps Cleared
0
484,141
Distance Traveled
579,538
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
5,694
1,139
6
1
0
104,399
0
L
Zeus
5,327
1,065
23
5
0
99,957
0
L
Terra
6,089
1,218
8
2
0
128,862
0
W
Ra
6,069
1,214
20
4
0
138,934
0
L
Skadi
4,807
961
3
1
0
58,020
0
W
Shiva
5,623
1,125
17
3
0
118,294
0
L
Scylla
5,294
1,059
6
1
0
103,355
0
W
Ymir
6,533
1,307
9
2
0
101,322
0
W
Hou Yi
6,198
1,240
17
3
0
116,589
0
L
Geb
5,755
1,151
6
1
0
93,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role