Player Matchup

Kuzenbo
Kuzenbo
Gold IV
 
Kuzenbo
Gold IV
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Gold III
Alvxes
Arachne
Gold III
Level 151
God Stats
4W - 5L
1,510 SR
Queue Stats
24W - 23L
1,667 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold IV
DearPlayer
Kumbhakarna
Gold IV
Level 157
God Stats
0W - 4L
1,122 SR
Queue Stats
48W - 38L
1,575 MMR
Party 1
Neith
Neith
Gold III
Gubbiø
Neith
Gold III
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 40L
1,514 MMR
Party 2
Ra
Ra
Gold II
SUCCLORDSATAN
Ra
Gold II
Level 64
God Stats
13W - 2L
1,962 SR
Queue Stats
27W - 16L
1,727 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,519 SR
1,597 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 88
1,518 SR
1,618 MMR
Sylvanus
Sylvanus
Gold IV
Albatrussy
Sylvanus
Gold IV
Level 66
God Stats
1W - 2L
1,401 SR
Queue Stats
36W - 33L
1,691 MMR
Solo
Anhur
Anhur
Gold IV
Str4Xy
Anhur
Gold IV
Level 65
God Stats
62W - 66L
1,594 SR
Queue Stats
107W - 104L
1,575 MMR
Solo
Yu Huang
Yu Huang
Gold II
TobiramaFlo
Yu Huang
Gold II
Level 39
God Stats
5W - 6L
1,450 SR
Queue Stats
57W - 54L
1,691 MMR
Solo
Ne Zha
Ne Zha
Platinum V
edymacmahon1
Ne Zha
Platinum V
Level 94
God Stats
69W - 61L
1,613 SR
Queue Stats
246W - 241L
1,613 MMR
Solo
Thor
Thor
Gold IV
xMayB
Thor
Gold IV
Level 176
God Stats
2W - 1L
1,532 SR
Queue Stats
225W - 261L
1,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
1 / 5 / 1
6,397
533
5,900
9,534
8,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
Alvxes
Arachne
11
1 / 3 / 2
5,806
484
3,761
10,342
2,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kumbhakarna
DearPlayer
Kumbhakarna
8
1 / 3 / 4
5,575
465
3,795
10,871
4,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
Gubbiø
Neith
7
1 / 5 / 2
4,963
414
3,642
6,464
974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 3 / 0
7,252
604
4,838
6,197
1,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
HorusThanatosAthenaJanus

VS

Bans
AwilixAo KuangMulanAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Albatrussy
Sylvanus
12
7 / 2 / 0
7,721
643
9,766
10,568
5,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Str4Xy
Anhur
11
2 / 3 / 6
6,525
544
8,847
7,954
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
TobiramaFlo
Yu Huang
13
0 / 2 / 3
7,304
609
3,086
5,354
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
11
4 / 1 / 4
6,729
561
5,975
6,951
3,860
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Thor
xMayB
Thor
13
6 / 0 / 2
7,018
585
2,869
6,414
1,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
8
Kills
19
19
Deaths
8
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
5
1
0.3
W
Sylvanus
Albatrussy
Sylvanus
7
2
0
3.5
L
Arachne
Alvxes
Arachne
1
3
2
0.67
L
Kumbhakarna
DearPlayer
Kumbhakarna
1
3
4
1
L
Neith
Gubbiø
Neith
1
5
2
0.4
L
4
3
0
1.33
W
Anhur
Str4Xy
Anhur
2
3
6
1.67
W
Yu Huang
TobiramaFlo
Yu Huang
0
2
3
0.75
W
Ne Zha
4
1
4
6
W
Thor
xMayB
Thor
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,936
Damage
30,543
43,408
Taken
37,241
18,187
Mitigated
15,130
9,985
Healing
13,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
5,900
2,868
0
610
9,534
8,148
0
5,580
3,954
30,048
0
W
Sylvanus
Albatrussy
Sylvanus
9,766
3,381
216
3,723
10,568
5,408
0
5,362
4,536
32,929
11,217
L
Arachne
Alvxes
Arachne
3,761
2,246
0
5,494
10,342
2,650
0
1,627
8,715
0
40,651
L
Kumbhakarna
DearPlayer
Kumbhakarna
3,795
478
0
1,333
10,871
4,899
0
1,220
9,651
12,828
0
L
Neith
Gubbiø
Neith
3,642
1,204
0
954
6,464
974
0
0
6,464
0
20,745
L
4,838
298
274
1,320
6,197
1,516
0
2,753
3,154
46,374
757
W
Anhur
Str4Xy
Anhur
8,847
5,748
0
3,196
7,954
2,573
727
2,042
5,872
0
49,419
W
Yu Huang
TobiramaFlo
Yu Huang
3,086
201
0
463
5,354
1,533
0
2,738
2,234
50,993
518
W
Ne Zha
5,975
1,354
0
2,106
6,951
3,860
0
1,929
4,974
0
26,204
W
Thor
xMayB
Thor
2,869
19
0
3,512
6,414
1,756
0
1,140
5,148
0
37,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,993
Gold Earned
35,297
272
Minions Killed
387
0
Camps Cleared
0
1,131,580
Distance Traveled
1,163,483
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,397
533
58
5
0
223,213
0
W
Sylvanus
7,721
643
90
8
0
196,701
0
L
Arachne
5,806
484
63
5
0
248,548
0
L
Kumbhakarna
5,575
465
16
1
0
232,353
5
L
Neith
4,963
414
31
3
0
172,077
1
L
Ra
7,252
604
104
9
0
255,389
2
W
Anhur
6,525
544
76
6
0
218,861
4
W
Yu Huang
7,304
609
116
10
0
229,519
3
W
Ne Zha
6,729
561
29
2
0
248,165
2
W
Thor
7,018
585
76
6
0
270,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role