Player Matchup

Ymir
Ymir
Korbuth
Ymir
Level 128
God Stats
9W - 6L
1,606 SR
Queue Stats
465W - 420L
1,529 Elo+
Solo
Amaterasu
Amaterasu
KyotoYokai
Amaterasu
Level 68
God Stats
78W - 68L
1,545 SR
Queue Stats
248W - 269L
1,421 Elo+
Party 1
Gilgamesh
Gilgamesh
Redboi504
Gilgamesh
Level 107
God Stats
8W - 3L
1,765 SR
Queue Stats
556W - 597L
1,482 Elo+
Party 1
Charybdis
Charybdis
Tekt
Charybdis
Level 124
God Stats
1W - 2L
1,295 SR
Queue Stats
66W - 61L
1,517 Elo+
Solo
Nu Wa
Nu Wa
Virtiqq
Nu Wa
Level 66
God Stats
85W - 49L
1,615 SR
Queue Stats
266W - 268L
1,451 Elo+
Party 1
Team Averages
Level 99
1,565 SR
1,480 Elo+

VS

Team Averages
Level 87
1,499 SR
1,461 Elo+
Medusa
Medusa
AU-DlO7
Medusa
Level 66
God Stats
13W - 11L
1,632 SR
Queue Stats
93W - 95L
1,434 Elo+
Party 3
Cerberus
Cerberus
BlackFNNino
Cerberus
Level 108
God Stats
8W - 8L
1,431 SR
Queue Stats
352W - 337L
1,469 Elo+
Party 2
Fenrir
Fenrir
CHbball20
Fenrir
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 56L
1,375 Elo+
Party 3
Raijin
Raijin
Oyeahkills
Raijin
Level 61
God Stats
33W - 19L
1,613 SR
Queue Stats
126W - 98L
1,562 Elo+
Solo
Athena
Athena
Traumatized XI
Athena
Level 172
God Stats
1W - 1L
1,317 SR
Queue Stats
450W - 439L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Korbuth
Ymir
12
0 / 7 / 1
6,855
527
7,208
14,327
4,289
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Amaterasu
KyotoYokai
Amaterasu
10
2 / 6 / 5
6,354
489
4,624
12,979
4,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
Redboi504
Gilgamesh
11
1 / 4 / 6
6,563
505
5,223
13,419
10,241
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Tekt
Charybdis
13
7 / 4 / 2
7,708
593
10,667
10,350
3,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
Virtiqq
Nu Wa
11
3 / 5 / 5
6,675
513
9,572
7,344
1,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AU-DlO7
Medusa
12
4 / 2 / 3
7,192
553
6,697
8,997
2,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
BlackFNNino
Cerberus
14
6 / 0 / 3
8,583
660
8,260
12,941
7,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
CHbball20
Fenrir
13
8 / 2 / 6
7,834
603
10,318
11,614
4,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
Oyeahkills
Raijin
13
5 / 6 / 4
7,378
568
9,727
8,558
2,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 3 / 13
7,220
555
5,553
11,892
5,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
55
13
Kills
26
26
Deaths
13
19
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Medusa
AU-DlO7
Medusa
4
2
3
2.75
W
Cerberus
BlackFNNino
Cerberus
6
0
3
7.5
W
Fenrir
CHbball20
Fenrir
8
2
6
5.5
L
Ymir
Korbuth
Ymir
0
7
1
0.07
L
Amaterasu
KyotoYokai
Amaterasu
2
6
5
0.75
W
Raijin
Oyeahkills
Raijin
5
6
4
1.17
L
Gilgamesh
Redboi504
Gilgamesh
1
4
6
1
L
Charybdis
Tekt
Charybdis
7
4
2
2
W
3
3
13
3.17
L
Nu Wa
Virtiqq
Nu Wa
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,294
Damage
40,555
58,419
Taken
54,002
24,303
Mitigated
23,266
12,974
Healing
14,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AU-DlO7
Medusa
6,697
2,143
0
1,794
8,997
2,814
0
1,160
7,665
0
38,907
W
Cerberus
BlackFNNino
Cerberus
8,260
929
0
6,331
12,941
7,882
0
6,740
6,061
46,694
2,215
W
Fenrir
CHbball20
Fenrir
10,318
3,311
0
1,862
11,614
4,630
0
2,563
8,870
0
44,481
L
Ymir
Korbuth
Ymir
7,208
2,180
0
4,257
14,327
4,289
0
7,382
6,165
53,453
0
L
Amaterasu
KyotoYokai
Amaterasu
4,624
1,692
0
3,584
12,979
4,662
0
4,484
8,495
0
25,925
W
Raijin
Oyeahkills
Raijin
9,727
264
0
1,590
8,558
2,098
46
2,593
5,737
53,684
0
L
Gilgamesh
Redboi504
Gilgamesh
5,223
1,311
0
1,579
13,419
10,241
0
2,846
10,573
1,051
36,917
L
Charybdis
Tekt
Charybdis
10,667
5,169
0
3,153
10,350
3,323
0
2,777
7,573
0
44,314
W
5,553
1,248
0
2,540
11,892
5,842
0
2,755
8,889
18,364
0
L
Nu Wa
Virtiqq
Nu Wa
9,572
2,696
0
401
7,344
1,788
0
5,184
2,160
34,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,155
Gold Earned
38,207
309
Minions Killed
344
0
Camps Cleared
0
1,278,565
Distance Traveled
1,359,790
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,192
553
61
5
0
282,350
0
W
Cerberus
8,583
660
118
9
0
247,015
2
W
Fenrir
7,834
603
65
5
0
297,302
0
L
Ymir
6,855
527
84
6
0
209,153
0
L
Amaterasu
6,354
489
43
3
0
301,380
0
W
Raijin
7,378
568
73
6
0
240,753
0
L
Gilgamesh
6,563
505
59
5
0
278,608
1
L
Charybdis
7,708
593
73
6
0
249,053
0
W
Athena
7,220
555
27
2
0
292,370
0
L
Nu Wa
6,675
513
50
4
0
240,371
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role