Player Matchup

Sol
Sol
Philimondster
Sol
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 113L
1,498 Elo+
Solo
Fenrir
Fenrir
THK21
Fenrir
Level 105
God Stats
1W - 0L
1,295 SR
Queue Stats
114W - 114L
1,548 Elo+
Solo
Vamana
Vamana
TommyGoViral
Vamana
Level 103
God Stats
95W - 70L
1,671 SR
Queue Stats
183W - 176L
1,572 Elo+
Solo
Neith
Neith
kewlofthestory
Neith
Level 128
God Stats
35W - 35L
1,596 SR
Queue Stats
291W - 274L
1,623 Elo+
Solo
Ra
Ra
xTheMiggs
Ra
Level 129
God Stats
13W - 23L
1,433 SR
Queue Stats
261W - 248L
1,440 Elo+
Solo
Team Averages
Level 124
1,499 SR
1,536 Elo+

VS

Team Averages
Level 143
1,603 SR
1,532 Elo+
Apollo
Apollo
 
Apollo
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DrCrozz
Medusa
Level 149
God Stats
16W - 7L
1,799 SR
Queue Stats
341W - 308L
1,555 Elo+
Solo
Agni
Agni
HimmyHendriix
Agni
Level 172
God Stats
14W - 14L
1,561 SR
Queue Stats
404W - 377L
1,506 Elo+
Solo
Cthulhu
Cthulhu
ItsGuts
Cthulhu
Level 103
God Stats
1W - 3L
1,483 SR
Queue Stats
24W - 14L
1,627 Elo+
Solo
Da Ji
Da Ji
lszanyi
Da Ji
Level 89
God Stats
8W - 6L
1,672 SR
Queue Stats
154W - 133L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
3,973
662
1,259
4,351
919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
THK21
Fenrir
7
1 / 2 / 3
4,217
703
1,597
6,573
2,950
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Vamana
8
1 / 0 / 0
3,891
649
2,072
4,163
1,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
3 / 0 / 1
4,558
760
3,318
4,322
1,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
1 / 0 / 0
3,868
645
978
1,613
342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
7
0 / 0 / 0
3,713
619
2,952
3,969
1,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
DrCrozz
Medusa
7
1 / 2 / 0
3,770
628
4,596
4,129
1,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 2 / 2
3,833
639
1,636
2,490
656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
ItsGuts
Cthulhu
3
0 / 1 / 0
2,801
467
180
1,574
1,005
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
lszanyi
Da Ji
7
3 / 1 / 0
4,182
697
2,996
4,259
1,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
6
Kills
4
4
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
0
0
0
L
Medusa
DrCrozz
Medusa
1
2
0
0.5
L
0
2
2
0.5
L
Cthulhu
ItsGuts
Cthulhu
0
1
0
0
W
0
2
2
0.5
W
Fenrir
THK21
Fenrir
1
2
3
1.25
W
Vamana
1
0
0
1
W
3
0
1
3.5
L
Da Ji
lszanyi
Da Ji
3
1
0
3
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,224
Damage
12,360
21,022
Taken
16,421
7,038
Mitigated
5,249
8,292
Healing
5,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,952
1,570
0
2,509
3,969
1,018
0
0
3,969
0
22,523
L
Medusa
DrCrozz
Medusa
4,596
1,801
0
1,230
4,129
1,083
0
0
4,129
0
21,805
L
1,636
211
0
190
2,490
656
0
1,055
1,435
19,165
0
L
Cthulhu
ItsGuts
Cthulhu
180
63
0
517
1,574
1,005
0
0
1,574
2,676
0
W
1,259
799
0
2,448
4,351
919
234
914
3,255
20,247
1,292
W
Fenrir
THK21
Fenrir
1,597
694
0
1,661
6,573
2,950
0
349
6,154
0
13,117
W
Vamana
2,072
425
0
1,500
4,163
1,805
0
122
4,035
0
21,556
W
3,318
1,202
0
1,780
4,322
1,022
0
0
4,322
0
25,514
L
Da Ji
lszanyi
Da Ji
2,996
542
0
704
4,259
1,487
0
1,166
3,093
0
15,720
W
978
74
165
738
1,613
342
0
167
1,440
19,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,507
Gold Earned
18,299
179
Minions Killed
136
0
Camps Cleared
0
613,891
Distance Traveled
522,741
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
3,713
619
23
4
0
127,311
3
L
Medusa
3,770
628
41
7
0
113,163
0
L
Agni
3,833
639
40
7
0
114,586
2
L
Cthulhu
2,801
467
0
0
0
28,535
0
W
Sol
3,973
662
47
8
0
124,085
0
W
Fenrir
4,217
703
21
4
0
130,152
1
W
Vamana
3,891
649
32
5
0
124,241
0
W
Neith
4,558
760
46
8
0
116,038
0
L
Da Ji
4,182
697
32
5
0
139,146
0
W
Ra
3,868
645
33
6
0
119,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role