Player Matchup

Agni
Agni
AKA Squatter AK
Agni
Level 212
God Stats
5W - 9L
1,485 SR
Queue Stats
605W - 624L
1,503 Elo+
Solo
Janus
Janus
Kaydo9
Janus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,345 Elo+
Party 2
Terra
Terra
LurkLord Pup
Terra
Level 145
God Stats
16W - 14L
1,675 SR
Queue Stats
522W - 541L
1,620 Elo+
Solo
Medusa
Medusa
TheRumbag
Medusa
Level 101
God Stats
0W - 1L
1,672 SR
Queue Stats
14W - 21L
1,345 Elo+
Party 2
Ishtar
Ishtar
v1nhqu4ng
Ishtar
Level 109
God Stats
0W - 5L
1,093 SR
Queue Stats
534W - 528L
1,461 Elo+
Solo
Team Averages
Level 134
1,485 SR
1,455 Elo+

VS

Team Averages
Level 103
1,651 SR
1,446 Elo+
Achilles
Achilles
CrzyDckMcDerpy
Achilles
Level 68
God Stats
2W - 1L
1,816 SR
Queue Stats
43W - 48L
1,485 Elo+
Solo
Ravana
Ravana
LeanCcups
Ravana
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 61L
1,413 Elo+
Party 1
Guan Yu
Guan Yu
Marco_aguilarqaa
Guan Yu
Level 62
God Stats
1W - 0L
1,655 SR
Queue Stats
42W - 54L
1,389 Elo+
Solo
Tiamat
Tiamat
WhyME_64
Tiamat
Level 157
God Stats
5W - 1L
1,718 SR
Queue Stats
141W - 103L
1,459 Elo+
Party 1
Scylla
Scylla
lSeaBreezyl
Scylla
Level 156
God Stats
4W - 2L
1,567 SR
Queue Stats
170W - 171L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 4
8,806
677
13,947
8,280
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
Kaydo9
Janus
15
2 / 7 / 2
9,358
720
10,204
11,556
4,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 2 / 6
9,370
721
10,069
13,982
8,477
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
TheRumbag
Medusa
17
3 / 5 / 2
9,249
711
16,175
12,399
5,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mystical Earring

Mystical Earring

+15
Mp 5

Ishtar
v1nhqu4ng
Ishtar
5
0 / 0 / 0
6,148
473
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
3 / 1 / 11
10,442
803
12,322
25,466
22,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ravana
LeanCcups
Ravana
16
2 / 0 / 10
9,552
735
4,239
11,131
8,785
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

17
3 / 4 / 9
10,968
844
6,941
20,598
14,797
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
WhyME_64
Tiamat
16
2 / 1 / 10
9,716
747
6,126
8,607
3,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
17
7 / 3 / 8
10,787
830
13,496
10,861
4,027
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
65
8
Kills
17
17
Deaths
9
14
Assists
48
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
W
Achilles
3
1
11
8.5
L
Janus
Kaydo9
Janus
2
7
2
0.43
W
Ravana
LeanCcups
Ravana
2
0
10
7
L
1
2
6
2
W
3
4
9
1.88
L
Medusa
TheRumbag
Medusa
3
5
2
0.8
W
Tiamat
WhyME_64
Tiamat
2
1
10
7
W
Scylla
7
3
8
3.67
L
Ishtar
v1nhqu4ng
Ishtar
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,395
Damage
43,124
46,217
Taken
76,663
21,069
Mitigated
53,865
15,122
Healing
44,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,947
1,177
595
685
8,280
3,233
0
3,952
4,119
20,880
727
W
Achilles
12,322
1,379
1,270
11,191
25,466
22,846
777
8,978
16,111
369
36,014
L
Janus
Kaydo9
Janus
10,204
216
0
0
11,556
4,351
0
6,513
4,790
27,660
0
W
Ravana
LeanCcups
Ravana
4,239
491
1,753
1,559
11,131
8,785
934
5,585
5,333
0
7,874
L
10,069
610
5,679
7,271
13,982
8,477
0
4,041
9,676
20,140
0
W
6,941
521
12,387
8,318
20,598
14,797
386
8,085
12,167
0
20,283
L
Medusa
TheRumbag
Medusa
16,175
4,653
372
520
12,399
5,008
0
5,274
6,801
0
32,910
W
Tiamat
WhyME_64
Tiamat
6,126
250
1,103
3,764
8,607
3,410
2,671
4,977
3,574
24,008
670
W
Scylla
13,496
785
2,190
813
10,861
4,027
1,869
5,081
5,712
28,388
0
L
Ishtar
v1nhqu4ng
Ishtar
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,931
Gold Earned
51,465
143
Minions Killed
150
0
Camps Cleared
0
781,183
Distance Traveled
1,231,858
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,806
677
31
2
0
190,793
0
W
Achilles
10,442
803
42
3
0
260,120
0
L
Janus
9,358
720
50
4
0
182,625
0
W
Ravana
9,552
735
6
0
0
278,442
0
L
Terra
9,370
721
25
2
0
204,276
0
W
Guan Yu
10,968
844
29
2
0
253,671
0
L
Medusa
9,249
711
37
3
0
203,489
0
W
Tiamat
9,716
747
33
3
0
212,429
0
W
Scylla
10,787
830
40
3
0
227,196
0
L
Ishtar
6,148
473
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role